Team Fortress 2

Team Fortress 2

The Excalibrated
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Captain Kibbleknight  [개발자] 2023년 4월 30일 오후 2시 04분
Post Stat Suggestions Here
if you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.
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전체 댓글 21개 중 1~15개 표시 중
Fox 2023년 4월 30일 오후 2시 10분 
Pros:

+15 HP on wearer
On Kill: Gives speed boost for 3 seconds

Cons:

Buildings are restricted to LVL 2

In case of reskin: Prinny Machete

It's basically bit buffed Gunslinger
Fox 님이 마지막으로 수정; 2023년 5월 13일 오후 5시 43분
A$CA 2023년 4월 30일 오후 6시 21분 
+Increased melee range

+3rd consecutive hit crits

+15% damage resistance while active

+On kill, your buildings operate 15-20% faster

-20% swing speed

-25% construction speed
Majomi 2023년 5월 3일 오전 11시 34분 
+ 10% damage
+ 20% swing speed
+ 15 hp
- 20%walking speed
- on miss - 20hp
- 50 max metal
Can upgrade only crossbow turret.

Replaces sentry with crossbow turret.


Crossbow turret stats
Cost 150metal
70-80 dmg
Fires belts projectails can be reflected. Cant headshoot.
Reaload 6 seconds
Range lvl 1 sentry
HP 130

Lvl2 max
Cost 250metal
80-95 dmg
Fires belts projectails can be reflected. Cant headshoot.
Reaload 5 seconds
Range lvl 1 sentry
HP 150

Arrows can be set on fire.
Turret cant be controled by wrangler.
Goordne <3 2023년 5월 4일 오전 10시 49분 
Fox 님이 먼저 게시:
Pros:

+15 HP on wearer
On Kill: Gives speed boost for 3 seconds

Cons:

Buildings are restricted to LVL 2

In case of reskin: Southern Hospitality

It's basically bit buffed Gunslinger
¨
this is the worst ♥♥♥♥♥♥♥ stats ever
Wolfy 2023년 5월 6일 오전 8시 24분 
+33% range
+25%damage
+15% max health
-15% swing speed
-50% swap speed
5% chance to cause minor damage to sentry while hitting it.
On Kill: User gains 100 metal
and I like the idea of Majomi's Crossbow Turret, but I would allow for it to headshoot at lv2 and add a lv3.
Lv3:
Same as Lv2, just fires two bolts at once, slightly more range (+5-10%), and more health.

Or we can keep just do the only Lv2, but make Lv2 fire two bolts.
Wolfy 님이 마지막으로 수정; 2023년 5월 6일 오후 2시 57분
Majomi 2023년 5월 6일 오전 9시 35분 
Wolfy 님이 먼저 게시:
+33% range
+25%damage
+15% max health
-15% swing speed
-50% swap speed
5% chance to cause minor damage to sentry while hitting it.
On Kill: User gains 50 metal
and I like the idea of Majomi's Crossbow Turret, but I would allow for it to headshoot at lv2 and add a lv3.
Lv3:
Same as Lv2, just fires two bolts at once, slightly more range (+5-10%), and more health.

Or we can keep just do the only Lv2, but make Lv2 fire two bolts.
Its seems good but headshoot would not be balanced if they could crit by headshoot 270dmg and with double belts 540 - damage or 360 that could one shot heavy with delokahs bar
I think then belts should deal like 50 dmg to be balanced
Majomi 2023년 5월 6일 오전 9시 36분 
Majomi 님이 먼저 게시:
Wolfy 님이 먼저 게시:
+33% range
+25%damage
+15% max health
-15% swing speed
-50% swap speed
5% chance to cause minor damage to sentry while hitting it.
On Kill: User gains 50 metal
and I like the idea of Majomi's Crossbow Turret, but I would allow for it to headshoot at lv2 and add a lv3.
Lv3:
Same as Lv2, just fires two bolts at once, slightly more range (+5-10%), and more health.

Or we can keep just do the only Lv2, but make Lv2 fire two bolts.
Its seems good but headshoot would not be balanced if they could crit by headshoot 270dmg and with double belts 540 - damage or 360 that could one shot heavy with delokahs bar
I think then belts should deal like 50 dmg to be balanced
Or 60 dmg idk
the alcoholism bottle user 2023년 5월 7일 오전 7시 13분 
pros:
+10% damage
on hit: make enemy bleed for 3 sec
+35% range

cons:
-10% attack speed
-5% swing speed (aka projectile speed)

when holding the weapon:
+10% movement speed
-15% max health

misc:
when hitting a enemy with the weapon you charge your "glory" bar
when activated: do a taunt that is basically the eureka effect taunt when the taunt ends you get invincibility for 4 sec and crits 7 sec and over heal and when it ends you get +20% damage vulnerability for 10 sec.
mines 2023년 5월 14일 오전 11시 49분 
wait why engie have a sword ?
JWEB 2023년 6월 25일 오후 5시 35분 
esghamia 님이 먼저 게시:
pros:
+10% damage
on hit: make enemy bleed for 3 sec
+35% range

cons:
-10% attack speed
-5% swing speed (aka projectile speed)

when holding the weapon:
+10% movement speed
-15% max health

misc:
when hitting a enemy with the weapon you charge your "glory" bar
when activated: do a taunt that is basically the eureka effect taunt when the taunt ends you get invincibility for 4 sec and crits 7 sec and over heal and when it ends you get +20% damage vulnerability for 10 sec.
I like the misc idea a lot, but I would prefer a more balanced concept that doesn't just make engie a god, so hear out this concept.

Stat Suggestion:

Pros:
- 25% increase to melee range.
- On hit: Apply bleed for 3 seconds.
Cons:
- Buildings deploy 50% slower.
- You can no longer upgrade buildings.
Misc:
Damage with any weapon charges a "glory" meter up to its capacity of 200 damage. Whilst this weapon is deployed, hit the alt fire button to activate a "Eureka Effect" taunt that grants a 30% movement speed increase and three seconds of uber invulnerability. The meter may be sustained whilst it is being drained with this ability's use so long as damage is done. Mathematically, 40 charge is lost every second.

Possible attached joke quote for item: "You ever heard of LARP, son?"
Basically its intent is to be used as an engie-knight weapon for Medieval mode, but this could also be used out of Medieval mode as a sort of tank engineer item that could allow injured engies to retaliate or even strike out to attempt to solo the objective.
vortexis 2023년 6월 26일 오전 11시 25분 
pros

+1 health

cons

you break your buildings while hitting them
Undead Flareon 2023년 7월 25일 오후 10시 19분 
Ok, time to get creative!
------------------------------

(=) Replaces your normal sentry with an Automated Ballista Turret*.

(+) +100% Sentry Damage Bonus

(-) -20% Less Sentry Health
(-) -25% Slower Repair Rate
(-) -90% Max Sentry Ammo while Equipped
(-) Cannot Upgrade Buildings

*The ABT(Automated Ballista Turret) fires arrows at a 3-Second Interval. You must keep hitting the turret with your melee to construct it. While it has less health and ammo than your normal state-of-the-art machinegun turret, and takes a bit longer to repair, it has more powerful single shots. This sentry also cannot be upgraded.
Majomi 2023년 7월 26일 오전 6시 11분 
Flareon(Pokemon '95 PC Port) 님이 먼저 게시:
Ok, time to get creative!
------------------------------

(=) Replaces your normal sentry with an Automated Ballista Turret*.

(+) +100% Sentry Damage Bonus

(-) -20% Less Sentry Health
(-) -25% Slower Repair Rate
(-) -90% Max Sentry Ammo while Equipped
(-) Cannot Upgrade Buildings

*The ABT(Automated Ballista Turret) fires arrows at a 3-Second Interval. You must keep hitting the turret with your melee to construct it. While it has less health and ammo than your normal state-of-the-art machinegun turret, and takes a bit longer to repair, it has more powerful single shots. This sentry also cannot be upgraded.
that would be 130 - 120 - 110 damage per belt. that could kill in one shoot scout and other every(execept heavy) 2 shoot that needs less damage per arrow.
Undead Flareon 2023년 7월 27일 오후 8시 36분 
Majomi 님이 먼저 게시:
Flareon(Pokemon '95 PC Port) 님이 먼저 게시:
Ok, time to get creative!
------------------------------

(=) Replaces your normal sentry with an Automated Ballista Turret*.

(+) +100% Sentry Damage Bonus

(-) -20% Less Sentry Health
(-) -25% Slower Repair Rate
(-) -90% Max Sentry Ammo while Equipped
(-) Cannot Upgrade Buildings

*The ABT(Automated Ballista Turret) fires arrows at a 3-Second Interval. You must keep hitting the turret with your melee to construct it. While it has less health and ammo than your normal state-of-the-art machinegun turret, and takes a bit longer to repair, it has more powerful single shots. This sentry also cannot be upgraded.
that would be 130 - 120 - 110 damage per belt. that could kill in one shoot scout and other every(execept heavy) 2 shoot that needs less damage per arrow.

That would be implying that the arrows deal the same damage as the huntsman, when in actuality the Arrows would do the same as a single sentry bullet because of how the weapon's internal coding works.

You can change the projectile type, but it would still do the same damage. VScript-based Randomizer in TF2 Classic taught me this.
Majomi 2023년 7월 27일 오후 11시 08분 
Flareon(Pokemon '95 PC Port) 님이 먼저 게시:
Majomi 님이 먼저 게시:
that would be 130 - 120 - 110 damage per belt. that could kill in one shoot scout and other every(execept heavy) 2 shoot that needs less damage per arrow.

That would be implying that the arrows deal the same damage as the huntsman, when in actuality the Arrows would do the same as a single sentry bullet because of how the weapon's internal coding works.

You can change the projectile type, but it would still do the same damage. VScript-based Randomizer in TF2 Classic taught me this.
lets say 66% damage bonus. bc like 13-12-11 damage per shoot that is once 3 sec that would suck.
Majomi 님이 마지막으로 수정; 2023년 7월 27일 오후 11시 24분
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