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报告翻译问题
+15 HP on wearer
On Kill: Gives speed boost for 3 seconds
Cons:
Buildings are restricted to LVL 2
In case of reskin: Prinny Machete
It's basically bit buffed Gunslinger
+3rd consecutive hit crits
+15% damage resistance while active
+On kill, your buildings operate 15-20% faster
-20% swing speed
-25% construction speed
+ 20% swing speed
+ 15 hp
- 20%walking speed
- on miss - 20hp
- 50 max metal
Can upgrade only crossbow turret.
Replaces sentry with crossbow turret.
Crossbow turret stats
Cost 150metal
70-80 dmg
Fires belts projectails can be reflected. Cant headshoot.
Reaload 6 seconds
Range lvl 1 sentry
HP 130
Lvl2 max
Cost 250metal
80-95 dmg
Fires belts projectails can be reflected. Cant headshoot.
Reaload 5 seconds
Range lvl 1 sentry
HP 150
Arrows can be set on fire.
Turret cant be controled by wrangler.
this is the worst ♥♥♥♥♥♥♥ stats ever
+25%damage
+15% max health
-15% swing speed
-50% swap speed
5% chance to cause minor damage to sentry while hitting it.
On Kill: User gains 100 metal
and I like the idea of Majomi's Crossbow Turret, but I would allow for it to headshoot at lv2 and add a lv3.
Lv3:
Same as Lv2, just fires two bolts at once, slightly more range (+5-10%), and more health.
Or we can keep just do the only Lv2, but make Lv2 fire two bolts.
I think then belts should deal like 50 dmg to be balanced
+10% damage
on hit: make enemy bleed for 3 sec
+35% range
cons:
-10% attack speed
-5% swing speed (aka projectile speed)
when holding the weapon:
+10% movement speed
-15% max health
misc:
when hitting a enemy with the weapon you charge your "glory" bar
when activated: do a taunt that is basically the eureka effect taunt when the taunt ends you get invincibility for 4 sec and crits 7 sec and over heal and when it ends you get +20% damage vulnerability for 10 sec.
Stat Suggestion:
Pros:
- 25% increase to melee range.
- On hit: Apply bleed for 3 seconds.
Cons:
- Buildings deploy 50% slower.
- You can no longer upgrade buildings.
Misc:
Damage with any weapon charges a "glory" meter up to its capacity of 200 damage. Whilst this weapon is deployed, hit the alt fire button to activate a "Eureka Effect" taunt that grants a 30% movement speed increase and three seconds of uber invulnerability. The meter may be sustained whilst it is being drained with this ability's use so long as damage is done. Mathematically, 40 charge is lost every second.
Possible attached joke quote for item: "You ever heard of LARP, son?"
Basically its intent is to be used as an engie-knight weapon for Medieval mode, but this could also be used out of Medieval mode as a sort of tank engineer item that could allow injured engies to retaliate or even strike out to attempt to solo the objective.
+1 health
cons
you break your buildings while hitting them
------------------------------
(=) Replaces your normal sentry with an Automated Ballista Turret*.
(+) +100% Sentry Damage Bonus
(-) -20% Less Sentry Health
(-) -25% Slower Repair Rate
(-) -90% Max Sentry Ammo while Equipped
(-) Cannot Upgrade Buildings
*The ABT(Automated Ballista Turret) fires arrows at a 3-Second Interval. You must keep hitting the turret with your melee to construct it. While it has less health and ammo than your normal state-of-the-art machinegun turret, and takes a bit longer to repair, it has more powerful single shots. This sentry also cannot be upgraded.
That would be implying that the arrows deal the same damage as the huntsman, when in actuality the Arrows would do the same as a single sentry bullet because of how the weapon's internal coding works.
You can change the projectile type, but it would still do the same damage. VScript-based Randomizer in TF2 Classic taught me this.