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It happens even with only CDDA and your mod enabled.
I found the problem. When I locally hotfixed a problem before uploading the patch, I forgot to rename a couple of things for it. Will test for a bit, but that should fix it (hopefully)
STACK TRACE
-----------------------------------------
function: isStartDay -- file: ReactiveZombies.lua line # 143 | MOD: Reactive Zombies
function: checkHitZombie -- file: ReactiveZombies.lua line # 990 | MOD: Reactive Zombies
LOG : General , 1683390683321> 19,403,234,581> -----------------------------------------
STACK TRACE
-----------------------------------------
function: isStartDay -- file: ReactiveZombies.lua line # 143 | MOD: Reactive Zombies
function: checkHitZombie -- file: ReactiveZombies.lua line # 990 | MOD: Reactive Zombies
ERROR: General , 1683390683322> 19,403,234,581> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __le not defined for operand at KahluaUtil.fail line:82.
ERROR: General , 1683390683322> 19,403,234,582> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: __le not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:214)
at zombie.characters.IsoZombie.Hit(IsoZombie.java:926)
at zombie.network.packets.hit.WeaponHit.process(WeaponHit.java:58)
at zombie.network.packets.hit.PlayerHitZombiePacket.process(PlayerHitZombiePacket.java:76)
at zombie.network.packets.hit.HitCharacterPacket.tryProcessInternal(HitCharacterPacket.java:78)
at zombie.network.packets.hit.HitCharacterPacket.tryProcess(HitCharacterPacket.java:70)
at zombie.network.GameServer.receiveHitCharacter(GameServer.java:6634)
at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
at zombie.network.GameServer.main(GameServer.java:800)
LOG : General , 1683390683322> 19,403,234,582> -----------------------------------------
STACK TRACE
1) Are you using CDDA_Zomboid?
2) If yes, have you enabled only the CDDA_Zomboid Patch?
3) Are you using ModManager as I advice?
4) Are you in singleplayer, dedicated or MP? Mod works in SP only.
In the meantime, I'll check if I can reproduce the error.
LOG : General , 1683894288506> 20а528а417> Reactive Zombies: modData still not set
function: makeSmarter -- file: ReactiveZombies.lua line # 523 | MOD: Reactive Zombies
function: checkZombieStats -- file: ReactiveZombies.lua line # 759 | MOD: Reactive Zombies
function: onEveryDays -- file: ReactiveZombies.lua line # 989 | MOD: Reactive Zombies
java.lang.RuntimeException: __lt not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:637)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
not sure what's the problem here. It was working in a previous older game play. Not working in a new game. CDDA is disabled. Only RZ and Darkness is enabled (but with Zombie Lore disabled). Reactive (NOT CDDA version) + Reactive Sounds is placed at the bottom of the list. Been switching those 2 around but does not seem to resolve the problem. And yes reactive is not functioning
I have tons of mods, probably in the hundreds. Oddly enough I no longer see the error as of today.
What I did though was set Reactive right at the bottom so it has highest priority load. Another thing was to completely disable Darkness's Zombie Lore (every checkbox) with the logic I only wanted one rule to be active. It seems to work, and now I can see the zombie behavior as expected from the mod :D
Thanks for the response regardless!
function: makeSmarter -- file: ReactiveZombies.lua line # 534 | MOD: Reactive Zombies
function: checkZombieStats -- file: ReactiveZombies.lua line # 759 | MOD: Reactive Zombies
function: onEveryDays -- file: ReactiveZombies.lua line # 989 | MOD: Reactive Zombies
java.lang.RuntimeException: __lt not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:637)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Hi !
I go this error too. I'm only use your mod.
I notice that this error happens a few minutes after a fight with a group and when calm returns.
I may be wrong but I have the impression that the remaining zombies (for those who haven't spotted me) around should change their behavior in your code and this error occurs.
Same error without any zombie around when a new day arrives.
also, is it possible to add compatibility with occult zombies mod so that, the more the zombies evolve (more tough, smarter, resists fire more), the higher the spawn chance of the special zombies?