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But at some point, it seems that I've deleted that codes by mistake. Thanks for reporting. I'll rollback it in next update.
2. Of course I can make projectiles to pass through that gates, but I didn't apply that feature intentionally.
The reason is : I'm not sure it'll works with gates that are not in vanilla game (included in tilepack mods) and I thought that this might confuse users if it do not works with some gates. (Some people might think : 'I can shoot through that fence gate but why can't shoot through this fence gate?')
Of course, there is a possibility that it will work well. So I'll consider putting it in the next update as a test.
3. I have no plans to add Throwing currently. If you want Throwing in Adv Trajectory, activate both mod and turn off aimpoint and range weapon sandbox options in Adv Trajectory.
4. It's not difficult to adds 'wallbang' to the mod and I also think that it's more realistic for bullet to penetrate some types of walls (wooden wall for example). But it's also weird if bullet penetrates hard walls made of metal or rock or ... etc. Unfortunately, as far as I know, there's no way to check the material of wall effectively. So I'm not gonna add wallbang.
5. Will consider it.
thanks for the #3!~ will look into it!
I'll consider it, but don't expect too much. (#4)
Chainsaw still shoots out bullets
Should note that bullets also hits metal bars barricade (Arguably metal bars are built to be able to shoot outside while being protected from zombies,melee or trespassing)
Also Metal Fence Gate is still being hit. I apologize for my late reply I thought my old reply was sent already.
Some suggestions of my players: Would it be possible to keep the position of the cursor while aiming at different levels? and just put the indicator on the right side, we know it's for the sake of accuracy but an option would be great! Kinda hard to aim in PVP in top levels or bottom levels like 5-7th and trying to snipe down players.
I didn't update mod yet.. so, of course, nothing changed and fixed. Wait for update.
Bullet blocked by metal bar barricade < It is intended.
I made metal bar barricade to have 20% chance to block projectile.
About suggestion : When I was making that Z-axis shooting feature, I also tried to keep cursor position when player changes aim level, but it was impossible due to the limitations of the game system. There was problem when aiming stairs and there was a difference between the direction the character is looking and the actual shooting direction.
EDIT:
Adding a sandbox setting for round penetration (ON/OFF) overall or even per calibre would allow users to opt into or out of it, depending on how they feel it should be configured (much like the damage multipliers).
Door breakage multipliers are good but there's a certain validity in shooting a zombie through a door to nullify the risk. With certain playstyles, it's the primary method of hazard mitigation.
Additionally, and if possible, are we looking at any future compatibility with Brutal Handwork?
Good work all around. I don't post on these threads often because few mods are as indispensable as this one is. This mod alone would have me switch from Firearms B41 to Brita's for it alone.
Penetration setting is the number of zombies can penetrate.
Also, I mentioned about wallbang above
Increase door damage mult in sandbox options. This will allow you to break door only with few rounds.
Cheers,
I checked both mods and found the problem. It'll be fixed soon.
----
Fixed
Aiming speed, initial(max) aim size and recoil are already affected by player's aiming level.
Currently, player with aiming level 10 has approximately 75% initial aim size and 40% reduced recoil compared to player with aiming level zero.
If you want to make shooting harder for players with low aiming level, modify the sandbox options.