Project Zomboid

Project Zomboid

Improved Projectile
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CookedNeko- 21 Jul, 2023 @ 1:13pm
Suggestions
Hello! back again to review it since this is so far the most reliable in regards for Brita's and A26 weapons

Thanks for adding the pvp ignore function this way no more looters getting away because of pvp off.

Few things I noticed with the latest version:

Hasvana Chainsaw still fires bullets is there a way to add a safe effect from the trajectory mod? like chainsaw and some types of weapons?

problem with fence metal gates and metal high fences getting shot when closed.

Throwing from the original projectile mod not implemented (might be good to add as optional since default throwing is weird would be the best if the floor target modification is applied to it too)

Wall shot totally disabled (might be good to add RNG effect on some bullets 308 50cal 5.56 and magnum rounds) this way it is more realistic especially on long range sniping kills and so on the problem with original mod is that trajectory effect is penetrating walls weirdly even pistol and shotgun.

Trees totally negates penetration (same as above would be great to add RNG effect of it if it's possible)

We have been testing the mod in the server and players have fell in love with the mod!

the best trajectory mod ever! just tweak a bit of the settings and you get the perfect mod!
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Showing 1-11 of 11 comments
lisola  [developer] 21 Jul, 2023 @ 3:51pm 
1. Originally, the mod checks weapon's ammo type and prevents shooting projectile if the weapon is chainsaw or flame thrower or ... etc (Weapons which don't use ordinary type of ammo)
But at some point, it seems that I've deleted that codes by mistake. Thanks for reporting. I'll rollback it in next update.

2. Of course I can make projectiles to pass through that gates, but I didn't apply that feature intentionally.
The reason is : I'm not sure it'll works with gates that are not in vanilla game (included in tilepack mods) and I thought that this might confuse users if it do not works with some gates. (Some people might think : 'I can shoot through that fence gate but why can't shoot through this fence gate?')
Of course, there is a possibility that it will work well. So I'll consider putting it in the next update as a test.

3. I have no plans to add Throwing currently. If you want Throwing in Adv Trajectory, activate both mod and turn off aimpoint and range weapon sandbox options in Adv Trajectory.

4. It's not difficult to adds 'wallbang' to the mod and I also think that it's more realistic for bullet to penetrate some types of walls (wooden wall for example). But it's also weird if bullet penetrates hard walls made of metal or rock or ... etc. Unfortunately, as far as I know, there's no way to check the material of wall effectively. So I'm not gonna add wallbang.

5. Will consider it.
Last edited by lisola; 22 Jul, 2023 @ 4:32am
CookedNeko- 21 Jul, 2023 @ 11:32pm 
4. Possible to add Wall bang to Doors? Ideally 50BMG should be able to wall bang all types of walls or doors?

thanks for the #3!~ will look into it!
lisola  [developer] 22 Jul, 2023 @ 4:36am 
I fixed the comment above. (#3) Try it.

I'll consider it, but don't expect too much. (#4)
CookedNeko- 26 Jul, 2023 @ 3:08am 
Thanks! Bullets seems to pass through Fences okay now.

Chainsaw still shoots out bullets

Should note that bullets also hits metal bars barricade (Arguably metal bars are built to be able to shoot outside while being protected from zombies,melee or trespassing)

Also Metal Fence Gate is still being hit. I apologize for my late reply I thought my old reply was sent already.

Some suggestions of my players: Would it be possible to keep the position of the cursor while aiming at different levels? and just put the indicator on the right side, we know it's for the sake of accuracy but an option would be great! Kinda hard to aim in PVP in top levels or bottom levels like 5-7th and trying to snipe down players.
lisola  [developer] 26 Jul, 2023 @ 5:31am 
Originally, bullet can pass through fences. Only blocked by fence 'gates' as you mentioned.
I didn't update mod yet.. so, of course, nothing changed and fixed. Wait for update.

Bullet blocked by metal bar barricade < It is intended.
I made metal bar barricade to have 20% chance to block projectile.

About suggestion : When I was making that Z-axis shooting feature, I also tried to keep cursor position when player changes aim level, but it was impossible due to the limitations of the game system. There was problem when aiming stairs and there was a difference between the direction the character is looking and the actual shooting direction.
Last edited by lisola; 26 Jul, 2023 @ 5:34am
Monaqui 31 Jul, 2023 @ 10:28pm 
Literally everything I've ever wanted PZ's shooting to be - moodle effects, nicer crosshair, hit marker. Only thing missing is wall / door penetration. Ideally by calibre, or a sandbox setting to allow the user to specify what can and cannot penetrate - It is the only missing element from a beautifully done mod.

EDIT:

Adding a sandbox setting for round penetration (ON/OFF) overall or even per calibre would allow users to opt into or out of it, depending on how they feel it should be configured (much like the damage multipliers).

Door breakage multipliers are good but there's a certain validity in shooting a zombie through a door to nullify the risk. With certain playstyles, it's the primary method of hazard mitigation.

Additionally, and if possible, are we looking at any future compatibility with Brutal Handwork?

Good work all around. I don't post on these threads often because few mods are as indispensable as this one is. This mod alone would have me switch from Firearms B41 to Brita's for it alone.
Last edited by Monaqui; 31 Jul, 2023 @ 11:49pm
lisola  [developer] 31 Jul, 2023 @ 10:40pm 
Originally posted by Monaqui:
Literally everything I've ever wanted PZ's shooting to be - moodle effects, nicer crosshair, hit marker. Only thing missing is wall / door penetration. Ideally by calibre, or a sandbox setting to allow the user to specify what can and cannot penetrate - It is the only missing element from a beautifully done mod.

Penetration setting is the number of zombies can penetrate.
Also, I mentioned about wallbang above

Originally posted by lisola:
4. It's not difficult to adds 'wallbang' to the mod and I also think that it's more realistic for bullet to penetrate some types of walls (wooden wall for example). But it's also weird if bullet penetrates hard walls made of metal or rock or ... etc. Unfortunately, as far as I know, there's no way to check the material of wall effectively. So I'm not gonna add wallbang.

Increase door damage mult in sandbox options. This will allow you to break door only with few rounds.
Last edited by lisola; 31 Jul, 2023 @ 10:41pm
Monaqui 31 Jul, 2023 @ 11:50pm 
Edited previous post for clarity - thanks for the response!

Cheers, :steamthumbsup:
lisola  [developer] 1 Aug, 2023 @ 12:13am 
Will consider about wallbang sandbox option.

Originally posted by Monaqui:
Additionally, and if possible, are we looking at any future compatibility with Brutal Handwork?

I checked both mods and found the problem. It'll be fixed soon.
----
Fixed
Last edited by lisola; 1 Aug, 2023 @ 12:19am
Vril 2 Aug, 2023 @ 7:40am 
Add bigger reticle/weapons spread modifier the further you aim, based on weapons max range, which would decrease with each aim level. This will prevent a character with zero aiming skill making accurate shots at a distance which happens right now.
lisola  [developer] 2 Aug, 2023 @ 8:05am 
Originally posted by Vril:
Add bigger reticle/weapons spread modifier the further you aim, based on weapons max range, which would decrease with each aim level. This will prevent a character with zero aiming skill making accurate shots at a distance which happens right now.

Aiming speed, initial(max) aim size and recoil are already affected by player's aiming level.
Currently, player with aiming level 10 has approximately 75% initial aim size and 40% reduced recoil compared to player with aiming level zero.
If you want to make shooting harder for players with low aiming level, modify the sandbox options.
Last edited by lisola; 2 Aug, 2023 @ 8:21am
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