Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Speed: +6% for Centigors
Weapon strength: +8% for Centigors
Melee attack: +2 for Tuskgor and Razorgor Chariot units
Charge bonus: +8% for Tuskgor and Razorgor Chariot units
Armour: +4 for Jabberslythe units
Range: +15% for Cygors
Melee attack: +2 for Minotaurs
Speed: +6% for Knights Errant, Knights of the Realm, and Pegasus Knights units
Weapon strength: +6% for Knights Errant, Knights of the Realm, and Pegasus Knights units
Melee defence: +3
Ammunition: +12%
Speed: +4% for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights
Bonus vs large: +4 for Grail Knights, Grail Guardians, Royal Pegasus Knights, and Royal Hippogryph Knights
Missile block chance: +8%
Speed: +6%
Speed: +5% for Questing Knights units
Charge Bonus: +5 for Questing Knights units
Melee attack: +3
Missile resistance: +5%
Weapon strength: +8%
Armour: +12
Physical resistance: +4% for Slayers, Giant Slayers, Hammerers, and Ironbreakers
Speed: +4% for Slayers, Giant Slayers, Hammerers, and Ironbreakers
Range: +6% for Irondrakes and Flame Cannons
Fire resistance: +8% for Dwarf infantry
Casualty replenishment rate: +4%
Missile block chance: +8% for Dwarf shield units
Range: +4% for Handgunners
Missile strength: +6% for Handgunners
Speed: +6% for Huntsmen
Ammunition: +8% for Huntsmen
Speed: +5% for Pistoliers amd Outriders units
Missile strength: +6% for Pistoliers and Outriders units
Ammunition: +8% for Helblaster Volley Guns
Range: +5% for Helblaster Volley Guns
Speed: +6% for Demigryph Knights and Demigryph Knights (Halberds) units
Weapon strength: +10% for Demigryph Knights and Demigryph Knights (Halberds) units
Melee attack: +2 for Grave Guard and Grave Guard (Great Weapons) units
Melee defence: +2 for Grave Guard and Grave Guard (Great Weapons) units
Armour: +8 for Vargheists
Weapon strength: +8% for Vargheists
Leadership: +5 for Zombies, Skeleton Warriors, and Skeleton Spearmen units
Armour +8 for Zombies, Skeleton Warriors, and Skeleton Spearmen units
Melee attack: +2 for Varghulfs
Weapon strength: +8% for Varghulfs
Missile resistance: +5%
Melee attack: +3 for Chosen
Weapon strength: +8% for Chosen
Charge bonus: +12%
Melee defence: +3
Weapon strength: +8%
Speed: +6% (all heroes in army)
Melee attack: +3
Armour: +12
Ammunition: +12%
Missile block chance: +8%
Bonus vs infantry: +5 for Aspiring Champions
Speed: +5% for Chaos Knights
Weapon strength: +8% for Chaos Knights
Bonus vs large: +5 for Aspiring Champions
Melee attack: +2 for Orc Boy Big 'Uns and Black Orcs units
Weapon strength: +10% for Orc Boy Big 'Uns and Black Orcs units
Melee attack: +2 for Rogue Idols
Missile resistance: +5% for Rogue Idols
Armour-piercing weapon damage: +2 for Night Goblin units
Speed: +5% for Orc Boar Boy Big 'Uns
Weapon strength: +10% for Orc Boar Boy Big 'Uns
Melee attack: +2 for Stone Trolls
Melee defence: +2 for Stone Trolls
Weapon strength: +8% for Scourgerunner Chariots
Missile damage: +8% for Scourgerunner Chariots
Armour: +8 for Shades
Melee defence: +3 for Shades
Speed: +5% for Sisters of Slaughter
Weapon strength: +8% for Sisters of Slaughter
Melee defence: +2 for War Hydras
Missile resistance: +5% for War Hydras
Melee defence: +2 for Bastiladon (Ark of Sotek)
Missile resistance: +5% for Bastiladon (Ark of Sotek)
Melee attack: +3 for Ancient Stegadons
Ammunition: +20% for Ancient Stegadons
Melee defence: +3 for Bastiladon (Solar Engine)
Range: +5% for Bastiladon (Solar Engine)
Speed: +5% for Death Runners
Weapon strength: +8% for Death Runners
Speed: +5% for Mutant Rat Ogres
Melee attack: +3 for Mutant Rat Ogres
Explosive missile damage: +10% for Warpfire Throwers
Missile damage: +8%
Explosive missile damage: +8%
Speed: +5% for Jade Lancers
Weapon strength: +8% for Jade Lancers
Melee attack: +2 for Jade Lion and Jet Lion units
Melee defence: +2 for Jade Lion and Jet Lion units
Missile resistance: +5% for Terracotta Sentinels
Melee defence: +2 for Terracotta Sentinels
Armor: +12
Melee defence: +3
Ammunition: +12%
Melee defence: +2 for Jade Warriors and Jade Warriors (Halberds) units
Missile resistance: +5% for Jade Warriors and Jade Warriors (Halberds) units
Melee defence: +3
Missile block chance: +5% for Jade Warrior Crossbowmen and Jade Warrior Crossbowmen (shields)
Missile damage: +8% for Jade Warrior Crossbowmen and Jade Warrior Crossbowmen (shields)
Missile block chance: +8%
Speed: +6%
Range: +6% for Iron Hail Gunners
Missile damage: +5% for Iron Hail Gunners
Melee attack +3
Charge bonus: +12%
Missile resistance: +5%
Weapon strength: +8%
Charge bonus: +12% for Ironblasters
Ammunition: +10% for Ironblasters
Speed: +6% for Crushers (Ironfist) and Crushers (Great Weapons)
Weapon strength: +6% for Crushers (Ironfist) and Crushers (Great Weapons)
Armour: +12 for Maneaters (Ogre Pistol)
Missile damage: +6% for Maneaters (Ogre Pistol)
Armour: +12 for Gorgers
Melee defence: +2 for Gorgers
Weapon strength: +5% for Bloodcrushers of Khorne and Skullcrushers of Khorne
Charge Bonus: +8% for Bloodcrushers of Khorne and Skullcrushers of Khorne
Weapon strength: +5% for Bloodcrushers of Khorne and Skullcrushers of Khorne
Charge Bonus: +8% for Bloodcrushers of Khorne and Skullcrushers of Khorne
Melee attack: +3 for Minotaurs of Khorne and Minotaurs of Khorne (Great Weapons)
Weapon strength: +5% for Minotaurs of Khorne and Minotaurs of Khorne (Great Weapons)
Melee attack: +3 for Chosen of Khorne and Chosen of Khorne (Dual Weapons)
Weapon strength: +5% for Chosen of Khorne and Chosen of Khorne (Dual Weapons)
Speed: +6% for Exalted Bloodletters of Khorne
Weapon strength: +5% for Exalted Bloodletters of Khorne
Charge Bonus +12%
Melee defence: +3
Missile damage: +8%
Explosive missile damage: +8%
Melee attack: +3
Speed: +6%
Missile resistance: +5%
Armour: +12
Ammunition: +12%
Missile block chance: +8%
Weapon strength: +8%
Missile block chance: +15% for Chaos Dwarf Blunderbusses
Speed: +6% for Bull Centaur Renders, Bull Centaur Renders (Great Weapons), and Bull Centaur Renders (Dual Axes) units
Charge bonus: +8% for Bull Centaur Renders, Bull Centaur Renders (Great Weapons), and Bull Centaur Renders (Dual Axes) units
Missile Damage: +12% for Deathshrieker Rocket Launchers
Range: +10% for Deathshrieker Rocket Launchers
Melee defence: +3 for K'daai Destroyers
Missile resistance: +5% for K'daai Destroyers
Missile resistance: +10% for Dreadquake Mortars
Speed: +12% for Dreadquake Mortars
Melee attack: +3 for K'daai Fireborn
Weapon strength: +6% for K'daai Fireborn
Armour: +20 for Great Taurus units
Melee defence: +6 for Great Taurus units
Ammunition: +16% for Hellcannons
Range: +12% for Hellcannons
Ammunition: +8% for Hobgoblin Wolf Raiders (Bows)
Missile damage: +8% for Hobgoblin Wolf Raiders (Bows)
Range: +5% for Infernal Guard (Fireglaives)
Missile block chance: +6% for Infernal Guard and Infernal Guard (Great Weapons)
Missile resistance: +5% for Infernal Guard and Infernal Guard (Great Weapons)
Melee defence: +5 for Infernal Ironsworn
Missile block chance: +15% for Infernal Ironsworn
Armour: +12 for Lammasu
Melee attack: +2 for Lammasu
Ammunition: +20% for Magma Cannons
Bonus vs infantry: +10 for Skullcrackers
Weapon strength: +12% for Skullcrackers