Total War: WARHAMMER III

Total War: WARHAMMER III

[DEPRECATED] A Wrong Put Right: Grudges and Oathgold Rework
Dux  [developer] 12 May, 2023 @ 7:44am
Full Change List
What follows is a list of every single thing this mod changes. I have broken these changes down into four categories: Grudge System Bug Fixes, Grudge System Additions, Oathgold Changes, and Miscellanous Tweaks:
Grudge System Bug Fixes
  • "Recapture Settlement" and "Defeat Army" auto-generated grudges for both Greenskins and other Dwarf factions have been fixed. There are two variations for each of these situations that are meant to be chosen at random (which is unique amongst all the races), but the vanilla grudge script was not properly equipped to handle this, so the result was that none of them were ever used. This was particularly egregious for Greenskins, as they are the primary antagonist in most Dwarf campaigns.
  • "Recapture Settlement" auto-generated grudge type added against Skaven. Skaven were the only race (other than Chaos Dwarfs, against whom there were no grudges whatsoever) who did not have a grudge for this situation.
  • Thorgrim Grudgebearer is supposed to (sometimes) get random extra rewards for completing grudges as one of his faction traits, and now he does with this mod. By default, completing any grudge will provide one of four bonuses chosen at random (gift from Thanes, gift from brewers, gift from craftsmen, gift from Slayers) 75% of the time. If you have MCT enabled, this percentage can be adjusted. In vanilla, this system doesn't work at all.
  • Legendary grudge against Queek Headtaker now includes a rune reward in addition to Oathgold. This puts it in line with every other legendary grudge in the game.
  • Belegar's legendary grudge to recapture Karak Eight Peaks now includes an Oathgold reward in addition to the K8P reward, putting it in line with other legendary grudges in the game.
  • The "Settlement Razed" auto-generated grudge, which exists in the DB but had no code for spawning in the vanilla grudges script, has been restored and now functions.
Grudge System Additions
  • Grudges added against Chaos Dwarfs! All of the usual auto-generated grudges are included, with custom thematic titles and descriptions for each one, and both Thorgrim and Ungrim can start with a legendary grudge against Chaos Dwarfs requiring multiple battle victories to complete.
  • Belegar gets a new custom legendary grudge to recapture Karak Izor, giving him a sorely needed early-game grudge that is not too difficult to complete but which comes with a decent reward.
  • Certain legendary grudges against characters have been modified to actually focus on the grudge with the character, rather than simply require some battle victories against their faction. To complete these grudges, you must now defeat the character in question with your faction leader. The affected grudges are:
    1. Legendary Enemy: Skarsnik (for Belegar or as an option for Thorgrim)
    2. Legendary Enemy: Queek Headtaker (for Belegar)
    3. Legendary Enemy: Throt the Unclean (for Ungrim)
    4. Legendary Enemy: Malekith (for Grombrindal)
  • The reward for Grombrindal's grudge to defeat Malekith has been modified: You will now get the "Original Elfbane" weapon ancillary, which is just like the one you can build in The Forge but with slightly better stats.
  • All Dwarf factions have had their legendary grudges tweaked so that the starting total grudge level is between 31-32 regardless of which faction you're playing. For most factions, this includes one primary grudge (10 severity) and three secondary grudges (7 severity). Grombrindal and Thorek are exceptions to this. Full details are below:
    1. Thorgrim Grudgebearer has a primary grudge against Chaos Dwarfs (10 severity), a fairly easy secondary grudge to recapture Black Crag (7 severity), and then two random 7-severity grudges from the following pool: Recapture Mount Gunbad, Recapture Mount Silverspear, Recapture Karak Azgal, Defeat Skarsnik, Win 5 Battles Against Sylvania (if you have MCT enabled, you can select which two from this pool you'd like).
    2. Ungrim Ironfist has a primary grudge against Throt the Unclean (10 severity), a fairly easy secondary grudge to recapture Karak Ungor (7 severity), and then two random 7-severity grudges from the following pool: Recapture Silver Pinnacle, Recapture Karak Vlag, Win 5 Battles Against Chaos Dwarfs, Win 5 Battles Against Sylvania, Win 5 Battles Against Grimgor's 'Ardboyz (if you have MCT enabled, you can select which two from this pool you'd like).
    3. Belegar Ironhammer has a primary grudge to recapture Karak Eight Peaks (10 severity), a fairly easy secondary grudge to recapture Karak Izor (7 severity), a grudge to defeat Skarsnik (7 severity), and a grudge to defeat Queek Headtaker (7 severity).
    4. Grombrindal (or is it Snorri Whitebeard?) has two primary grudges against Dark Elves, both at 12 severity: One is to defeat Malekith personally, and the other is to win 5 battles against the Dark Elves in general. His only secondary grudge is to win 5 battles against High Elves, at 7 severity.
    5. Thorek Ironbrow maintains his artefact grudges as usual, but their starting severity has been reduced to 4 to keep him in line with the 31-32 total theme. There are 8 of them, after all.
  • Grudge age severity modifiers have been changed to be more challenging than the current state of absolutely negligible while not being anywhere near as out-of-control as they used to be. The levels are as follows:
    1. 1x at 0 turns
    2. 1.5x at 10 turns
    3. 2x at 20 turns
    4. 3x at 50 turns
    5. 5x at 100 turns
  • In order to allow regular (auto-generated) grudges to still provide a challenge while not over-tuning the age severity modifiers, which would make legendary grudges too burdensome in the first half of the campaign, the base severity of these grudges has been increased as follows:
    1. Random (mission system) grudges, original severity 1 -> 2
    2. Raiding grudges, original severity 2 -> 3
    3. Recapture settlement and sacked settlement grudges, original severity 3 -> 5
    4. Defeat army after lost battle grudges, original severity 4 -> 6
    5. Rebellion grudges, original severity 5 -> 6
    6. Razed settlement grudges, original severity 0 (these grudges are disabled in vanilla) -> 8
Oathgold Changes
  • Oathgold from battles has been greatly de-emphasized. Battles are by far the primary source of Oathgold in vanilla WH3, and this did not feel right. With this mod, Oathgold rewards from battles are a tenth of what they were when executing and looting "ancestral enemies" (all factions except non-chaos humans, Lizardmen, Ogres, Tomb Kings, and Rogue Armies -- yes, all elves ARE considered ancestral enemies), and even less when releasing (and looting) non-ancestral enemies.
  • To make up for this dearth of Oathgold from battles, Oathgold rewards have been significantly increased for settling grudges. The rewards are variable now, being based on the starting severity of the grudge in question. For legendary grudges, the rate is 50 Oathgold per severity level. For standard (auto-generated) grudges, the rate is 15 Oathgold per severity level. With these numbers, a typical auto-generated grudge nets you about 75 Oathgold, while a typical legendary grudge will get you 350. (In vanilla, it's just a flat 30 per grudge, regardless of legendary status or severity).
  • Maintaining the lowest level of grudge severity (0-20) will net the player an additional 10 Oathgold per turn.
Miscellaneous Tweaks
  • Post-battle captive options have been updated to make more sense. Many people don't realize this, but in vanilla, the "Execute and Loot" option is actually treated like a release option (counts toward your campaign "released captives" count and has minor captives released diplomatic effects), while the "Drink to Victory" option is treated like a kill captives option (counts toward your campaign "killed captives" count and has minor captives killed diplomatic effects). This is backwards, so I went ahead and changed it. If you listen carefully, you'll notice that the sound effects for these options have also changed to match. Non-ancestral enemies do not have a kill option but are instead given two kinds of release option, one for drinking and one for looting. Victories over other Dwarf factions still have a third take on warriors option.
  • The "Iron Readiness" technology has been updated to apply a recruitment duration adjustment to Ironbreakers rather than Irondrakes. This was done because CA made Irondrakes' default recruitment time one turn toward the end of WH2, so the reduction for them became useless. Also, the vanilla artwork and description of the technology made more sense for Ironbreakers, anyway.
  • Tooltip for "Assembly Lines" technology changed to clarify that the recruitment duration reduction only applies to Gyrobombers, not Gyrocopters. Again, this is a situation where CA lowered the default recruitment time to one but then forgot to change bonuses that used to affect this.
Last edited by Dux; 5 Oct, 2023 @ 7:29am