RimWorld

RimWorld

Euglena Expanded - Euglena Xenotype
Demon 2016  [developer] 13 May, 2023 @ 12:00am
Bug Reports
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Showing 1-15 of 61 comments
Demon 2016  [developer] 13 May, 2023 @ 12:19am 
@Renegade

@D9sinc Assuming you're pasting that because you either don't know how to use hugslib log or it isn't working, probably the latter. For the author to actually be able to help, you'll have to give the log. First make sure you're running a game that the error occurred, from there save and close the game, then to do it (without hugslib) go to

(usually in) Local Disk (C:)>Users>"Username">AppData>LocalLow>LudeonStudios>Rimworld by Ludeon Studios

from there open "Player.log", press CTRL+A then CTRL+C. Paste all that into either github or pastebin or a similar site, set the link to public so it can actually be viewed and voila. I really wish authors would leave this in their Bug Reports bit when they complain about a lack of a log, hugslib has been having issues with several users. No harp on this author.


@D9sinc

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2(Verse.PawnGenerationRequest&,string&,bool,bool)
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GenerateNewPawnInternal_Patch2(Verse.PawnGenerationRequest&)
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00188] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch1(Verse.PawnGenerationRequest)
(had to cut for character length)
HeavyMedic 13 May, 2023 @ 12:30am 
I just found out after save and reload will instantly regenerate a single missing limb/organ
Last edited by HeavyMedic; 13 May, 2023 @ 12:32am
D9sinc 13 May, 2023 @ 12:33am 
Ah, I was copy pasting the log that I got from Hugslib since Uploading doesn't work. I found out there is a mod that allows uploading again so I might download that and plant some other corpses under the tree and see if the issue repeats to provide the github log then.
Demon 2016  [developer] 13 May, 2023 @ 12:35am 
Excellent point, I have not tested this feature, in this sequence. I'll fix it in 10 min.
Demon 2016  [developer] 13 May, 2023 @ 12:36am 
@D9sinc

Update the Framework, and the mod itself, I fixed the bug with the cocoon.
D9sinc 13 May, 2023 @ 12:58am 
Thank you very much.
Demon 2016  [developer] 13 May, 2023 @ 3:34am 
@HeavyMedic
The problem with regeneration after saving-loading was increased. I did it within the first 15 minutes after you told me about it. But the C# file with the changes was not saved in the folder with the mod, so it took me 4 hours to understand that everything already works, just need to replace the mod library file.
JohanTron2000 13 May, 2023 @ 9:31am 
i have same issue as HeavyMedic where the character only regens after loading but only once and then it wont regenerate anymore
Demon 2016  [developer] 13 May, 2023 @ 11:54am 
Originally posted by JohanTron2000:
i have same issue as HeavyMedic where the character only regens after loading but only once and then it wont regenerate anymore

Try unsubscribing and subscribing again to the mod, you may not have it updated itself.
I did tests, and the regeneration works normally. Time to regenerate a limb is long enough, it equals 900 000 - 1 200 000 game ticks, which is about 15 - 20 game days
MercxHaze 13 May, 2023 @ 7:40pm 
im getting the error when generating pawn. before when i harvested nothing happened whatsoever but i've reinstalled the framework and mod and now its giving me errors for it still. i suppose ill just have to try reinstalling a second time and see if that helps
Last edited by MercxHaze; 13 May, 2023 @ 7:41pm
MercxHaze 13 May, 2023 @ 8:20pm 
sorry,
i did a bunch of reinstalling, verifying and general ♥♥♥♥♥♥♥ around and now i have my lovely little tree man born. its all g
Demon 2016  [developer] 13 May, 2023 @ 11:12pm 
Originally posted by MercxHaze:
sorry,
i did a bunch of reinstalling, verifying and general ♥♥♥♥♥♥♥ around and now i have my lovely little tree man born. its all g

if there is a problem with the cocoon again, throw off the error code, I'll see what the game does not understand.
GuildedCharr 13 May, 2023 @ 11:15pm 
Pawns randomly get stuck preforming an "absorbed light" action during while resting which wakes them up.
Demon 2016  [developer] 14 May, 2023 @ 1:32am 
Originally posted by GuildedCharr:
Pawns randomly get stuck preforming an "absorbed light" action during while resting which wakes them up.

Hi, I changed the logic for light absorption, added extra checks for pawn state, and optimal cell to charge. It should work better, but if anything write)
MercxHaze 14 May, 2023 @ 1:40pm 
Originally posted by Demon 2016:
if there is a problem with the cocoon again, throw off the error code, I'll see what the game does not understand.

it was the exact same as in the first post here
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