Rain World

Rain World

[Obsolete]The Moonlight
Cute_fatalis  [developer] 1 Jul, 2023 @ 12:53am
Bug Report (You can send exceptionLog here)
Bug report
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Showing 1-15 of 21 comments
FUMI 2 Jul, 2023 @ 7:32am 
Hi! I wanted to report about bug related with Moon. During the dialog (right after they recognize Moonlight's species) game stops updating. I can hear auduo, key bindings works too (I hear energy recharge). Static animations, shaders works either. I tried it a couple of times, even disabled all other mods. Same ... and at the same time.
Hope exception log helps you:

ENABLED MOD: More Slugcats Expansion
ENABLED MOD: Rain World Remix
Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>0<ctrlA>36e6f5a7-0a9c-c931-589b-7f7e36ae1a68<ctrlA>0<ctrlA>0
Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>1<ctrlA><ctrlA>0<ctrlA>0
Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>3<ctrlA><ctrlA>0<ctrlA>0
Options: ControlSetup from string SPECIFIC_GAMEPAD<ctrlA>4<ctrlA><ctrlA>0<ctrlA>0
ENABLED MOD: More Slugcats Expansion
ENABLED MOD: Rain World Remix
[AssetBundleManager] Loading Asset Bundle Manifest: Windows
[AssetBundleManager] Preparing to load AssetBundle [Windows] at path [file://C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/Windows]
[AssetBundleManager] Performing manifest load through WWW
init menu setup
Logged in as steam account: FUMI
SteamUserStats.RequestCurrentStats() - True
update music context to: Menu
PLATFORM: All file reads complete, proceeding with initialization!
[CM]inf: LabelTest Initialized for Russian) th: 15.0 thB: 30.00 / lh: 15.0 lhB: 30.0 / cm: 6.5 cmB: 11.1 / cl: 615 clB: 180
[AssetBundleManager] Finished download operation for [Windows]
Achievement manager initialized!
world checksum: 5827d22727a32151d3021f4ace49c690
World Checksum INCORRECT!
Platform.BeginInitialAchievementsLoad(): Received 1 requests for Achievements loads!
UserData:Mount( filename = sav )
UserData.Mount(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Mount operation started.
[AssetBundleManager] Loading Asset Bundle : music_procedural
[AssetBundleManager] Preparing to load AssetBundle [music_procedural] at path [file://C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_procedural]
[AssetBundleManager] Loading [music_procedural] with AssetBundle.LoadFromFileAsync using path [C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_procedural]
[AssetBundleManager] Loading dependencies for bundle [music_procedural]
[AssetBundleManager] Found [0] dependencies for [music_procedural]
[AssetBundleManager] Loading Asset Bundle : music_songs
[AssetBundleManager] Preparing to load AssetBundle [music_songs] at path [file://C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_songs]
[AssetBundleManager] Loading [music_songs] with AssetBundle.LoadFromFileAsync using path [C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/music_songs]
[AssetBundleManager] Loading dependencies for bundle [music_songs]
[AssetBundleManager] Found [0] dependencies for [music_songs]
[AssetBundleManager] Processing [music_procedural], [0%] complete
[AssetBundleManager] Processing [music_songs], [0%] complete
PLATFORM: All Achievements loads complete, proceeding with initialization!
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OnFileMounted( result = Success )
UserData.OperableFile.Read()
UserData:RequestRead( filename = sav )
UserData.RequestRead(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Read operation started.
[AssetBundleManager] Processing [music_procedural], [100%] complete
[AssetBundleManager] Finished download operation for [music_procedural]
[AssetBundleManager] Processing [music_songs], [100%] complete
[AssetBundleManager] Finished download operation for [music_songs]
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyReadCompleted( result = Success )
Checksum CORRECT!
!! Synced load state
ENABLED MOD: More Slugcats Expansion
ENABLED MOD: Rain World Remix
ENABLED MOD: The Moonlight
ENABLED MOD: SlugBase
Joystick connected ("Controller (XBOX 360 For Windows)").
Joystick reconnected ("Controller (XBOX 360 For Windows)").
Joystick reconnected ("Controller (XBOX 360 For Windows)").
Joystick reconnected ("Controller (XBOX 360 For Windows)").
Platform.BeginInitialUserDataRead(): Received 0 requests for UserData reads!
INIT SOUND LOADER
C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets\mergedmods\soundeffects\sounds.txt
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Preparing to load AssetBundle [loadedsoundeffects] at path [file://C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects]
[AssetBundleManager] Loading [loadedsoundeffects] with AssetBundle.LoadFromFileAsync using path [C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects]
[AssetBundleManager] Loading dependencies for bundle [loadedsoundeffects]
[AssetBundleManager] Found [0] dependencies for [loadedsoundeffects]
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects_ambient
[AssetBundleManager] Preparing to load AssetBundle [loadedsoundeffects_ambient] at path [file://C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects_ambient]
[AssetBundleManager] Loading [loadedsoundeffects_ambient] with AssetBundle.LoadFromFileAsync using path [C:/Program Files (x86)/Steam/steamapps/common/Rain World/RainWorld_Data/StreamingAssets/AssetBundles/loadedsoundeffects_ambient]
[AssetBundleManager] Loading dependencies for bundle [loadedsoundeffects_ambient]
[AssetBundleManager] Found [0] dependencies for [loadedsoundeffects_ambient]
[AssetBundleManager] Processing [loadedsoundeffects], [0%] complete
[AssetBundleManager] Processing [loadedsoundeffects_ambient], [0%] complete
[AssetBundleManager] Processing [loadedsoundeffects], [100%] complete
[AssetBundleManager] Finished download operation for [loadedsoundeffects]
[AssetBundleManager] Processing [loadedsoundeffects_ambient], [100%] complete
[AssetBundleManager] Finished download operation for [loadedsoundeffects_ambient]
Loading sounds
[AssetBundleManager] Loading RThunder1A from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1B from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1C from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1D from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1E from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1F from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1G from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1H from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading RThunder1I from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_2 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_3 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_4 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_5 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_6 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_7 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_8 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
[AssetBundleManager] Loading CThunderA_9 from loadedsoundeffects bundle
[AssetBundleManager] Loading Asset Bundle : loadedsoundeffects
------- Initiating import of 0 samples
All clips loaded and assigned!
UserData.OperableFile.Unmount()
UserData:RequestUnmount( filename = sav )
UserData.RequestUnmount(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Unmount )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Unmount operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyUnmountCompleted( result = Success )
UserData:Mount( filename = sav )
UserData.Mount(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Mount )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Mount operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OnFileMounted( result = Success )
UserData.OperableFile.Read()
UserData:RequestRead( filename = sav )
UserData.RequestRead(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Read )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Read operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyReadCompleted( result = Success )
Checksum CORRECT!
!! Synced load state
clearing all heavy textures
update music context to: Menu
[GOG] Failed to sign in FAILURE_REASON_GALAXY_SERVICE_NOT_AVAILABLE
clearing all heavy textures
Checksum CORRECT!
UserData.OperableFile.Set( key = options )
UserData.OperableFile.Write()
UserData:RequestWrite( filename = options )
UserData.RequestWrite(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Write operation started.
update music context to: Menu
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyWriteCompleted( result = Success )
clearing all heavy textures
update music context to: Menu
!! Saving data
SAVE PROGRESSION saveCurrentState:False saveMaps:False saveMiscProg:True
Checksum CORRECT!
---SAVING MISC PROG DATA
UserData.OperableFile.Set( key = save )
UserData.OperableFile.Write()
UserData:RequestWrite( filename = sav )
UserData.RequestWrite(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Write operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyWriteCompleted( result = Success )
UserData.OperableFile.Set( key = options )
UserData.OperableFile.Write()
UserData:RequestWrite( filename = options )
UserData.RequestWrite(): Total queued operations: 1
UserData:ProcessFileOperationQueue()
UserData:FileOperation:Execute()
UserData:OperableFile:ExecuteOperation( fileOperation.operationType = Write )
UserData:OperableFile:ExecuteOperation(): Subscribing to Update
UserData.OperableFile.Execute_Platform()
UserData.OperableFile.Execute_Platform(): Write operation started.
UserData.OperableFile.Update(): Operation complete.
UserData:OperableFile:ExecuteOperation(): Unsubscribing from Update
UserData.OperableFile.CompleteOperation_Platform()
UserData.FileOperation.Complete()
UserData.CurrentFileOperation_OnOperationComplete()
UserData.OperableFile.NotifyWriteCompleted( result = Success )
Cute_fatalis  [developer] 3 Jul, 2023 @ 6:32am 
@FUMI I've mentioned in Cautions that meeting moon in its story line will freeze the game, gonna fix it in the future!
Btw just to remind, the file you sent wasn't exceptionLog but probably consoleLog ; v ;
FUMI 4 Jul, 2023 @ 11:43am 
Originally posted by Cute_fatalis:
@FUMI I've mentioned in Cautions that meeting moon in its story line will freeze the game, gonna fix it in the future!
Btw just to remind, the file you sent wasn't exceptionLog but probably consoleLog ; v ;
Ahh, I'm really sorry, I was inattentive!!! There're no exceptionLog, assume it's bc game wasn't crushed.
Good luck senpai! :slugcatsleep:
Shadowstar 31 Jul, 2023 @ 12:30am 
Hey! I booted up the game casually recently, had Moonlight enabled in the background. I got a prompt ingame that mods had updated, so I pressed the button and let the game load. Then I got a new ingame window saying "Issues found while loading mods! Disabling problematic mods, the game will now restart

The Moonlight: FutileException: Couldn't load the atlas texture from: atlases/ML-HeadA; FutileException: Couldn't load the atlas texture from: atlases/ML-Whisker"

I think, since the game automatically restarted, the exception log didn't show up. I couldn't find it.
Cute_fatalis  [developer] 31 Jul, 2023 @ 9:04am 
Originally posted by Shadowstar:
Hey! I booted up the game casually recently, had Moonlight enabled in the background. I got a prompt ingame that mods had updated, so I pressed the button and let the game load. Then I got a new ingame window saying "Issues found while loading mods! Disabling problematic mods, the game will now restart

The Moonlight: FutileException: Couldn't load the atlas texture from: atlases/ML-HeadA; FutileException: Couldn't load the atlas texture from: atlases/ML-Whisker"

I think, since the game automatically restarted, the exception log didn't show up. I couldn't find it.
Oops, I haven't updated the mod rn, maybe it's because of mod file's downloading glitch? You can try re-subscribe this mod and see if this happens again ; - ;
(Sorry if this doesn't work :slugcatdead: If it's not the case of mod files, then it's probably because the atlas loading codes are blocked by other mod I think
Shadowstar 31 Jul, 2023 @ 4:15pm 
Could be! I have so many mods so it could always be conflict like that XD I just reactivated all my mods after the restart and things are working fine now!

I'm really impressed with Moonlight, they're really fun to play as! :3
Cute_fatalis  [developer] 31 Jul, 2023 @ 6:58pm 
Originally posted by Shadowstar:
Could be! I have so many mods so it could always be conflict like that XD I just reactivated all my mods after the restart and things are working fine now!

I'm really impressed with Moonlight, they're really fun to play as! :3
Glad to hear the problem is solved! ; v ; And thank you for liking and enjoying this mod!! XD
Drancon101 7 Aug, 2023 @ 8:00am 
This isn't a problem pertaining to the moonlight mod, but I want to let ya know something there is a problem with your Troublemaker mod. Its no longer on the workshop, and links to the page come up with steam community errors. I do apologize for this being unrelated to moonlight, but the Troublemaker mod was my most favorite scug mod and Im hoping it wasn't removed and that there's just some sort of issue or something?
Cute_fatalis  [developer] 8 Aug, 2023 @ 5:53pm 
Originally posted by Drancon101:
This isn't a problem pertaining to the moonlight mod, but I want to let ya know something there is a problem with your Troublemaker mod. Its no longer on the workshop, and links to the page come up with steam community errors. I do apologize for this being unrelated to moonlight, but the Troublemaker mod was my most favorite scug mod and Im hoping it wasn't removed and that there's just some sort of issue or something?
The Troublemaker is under a thorough remake with new dependencies, so I locked its page temporarily! ; v ; When it's completed, it will be released as a new mod (renamed as Desperado) and the current one will be truly deleted then. ( Don't worry, it will still be the same porcupine boi, just with new ability features and story line
Lastly, thank you for liking this simple scug! I've never expected it would be remembered ; v ;
YuriFurro 1 Sep, 2023 @ 2:52pm 
whenever I start the moonlight story or expedition with it, it stays forever on the loading screen:steamsad:
Cute_fatalis  [developer] 1 Sep, 2023 @ 7:11pm 
Originally posted by YuriFurro:
whenever I start the moonlight story or expedition with it, it stays forever on the loading screen:steamsad:
Sorry for the inconvenience!
Could you send exceptionLog here? So I can locate and fix the problem, thank you! Here's the method how to send it:
Right after toggle the bug, don't re-open the game and go to steam/steamapps/common/Rain World, you will find exceptionLog.txt here. Copy and paste its content here.
YuriFurro 1 Sep, 2023 @ 7:42pm 
omgggg I managed to solve the problem: I had selected moonlight as a pup in jolly coop (I like to play as a pup)
btw it would be cool to be able to play with pup moonlight
thanks for answering
Last edited by YuriFurro; 1 Sep, 2023 @ 7:43pm
Cute_fatalis  [developer] 1 Sep, 2023 @ 7:52pm 
Originally posted by YuriFurro:
omgggg I managed to solve the problem: I had selected moonlight as a pup in jolly coop (I like to play as a pup)
btw it would be cool to be able to play with pup moonlight
thanks for answering
Np! You reminded me of making pup compatibility for Moonlight TvT ( I have forgotten this plan for too long x.x
phoeonixknight 21 Oct, 2023 @ 3:51pm 
quick question when changing between climbing on walls and normal walking the colors reverse themselves/ change locations on the sprite is that to indicate the toggle or a bug?
Cute_fatalis  [developer] 22 Oct, 2023 @ 5:54am 
Originally posted by phoeonixknight:
quick question when changing between climbing on walls and normal walking the colors reverse themselves/ change locations on the sprite is that to indicate the toggle or a bug?
If you mean the tail sprite color, then yes it's reverted on purpose to suit the scug's body direction!
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