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Financial side:
It is supposed to force you to make choices. Are you going to invest on activities or fill your MaA ranks? Are you going to build your provinces or have a decent emergency fund to bail out of a nasty event while being at war? Are you going to pay for good professionals (don't forget bodyguards!) or do you prefer to invest in a trade route... or a piracy operation, perhaps? Are you going to hire good councillors through the Hire Specialist decision or save for hiring another merc company to help your chances in war? These type of choices and the incapability of having everything increase gameplay by a fair amount, I think.
Dread:
On top of all the vanilla bonuses, Dread has a very powerful capability where you can intimidate your courtiers and vassals into giving you gold, prestige, piety... so, deserving to be graced with some nasty weaknesses to balance it all.
Murders:
The most effective way of reducing death chance in murders is to have at least one bodyguard and if at all possible, a spymaster as good as you can get to prevent the murder events from happening in first place (there is a saveroll coded into each murder attempt that basically makes the event warning you were about to be murdered, but saved by your secret services). Yes, character Prowess and Intrigue contribute to it, but not at the same level as the above mentioned factors.
Lifestyles:
Unfortunately it is not possible to add a rule to change the cost of a lifestyle. I strongly prefer the slower pace at which I am acquiring perks and certainly I am able to finish more than a tree per character on average. Are you taking advantage of the last option of the Focus event you get every ten years? That might give a good amount of monthly XP to make everything go faster (up to 65% bonus)
AI:
I am very wary of turning the AI more aggressive as the mod already provides a true challenge to beat. You can do it easily by going to modpath\common\defines\ai\zzzz_darkages_ai.txt and change the value AI_BASE_WAR_CHANCE. Increase it and it will get more aggressive.
Glad you are enjoying!
https://steamhost.cn/steamcommunity_com/comment/Recommendation/formattinghelp
Glad you are enjoying!
Regarding warning events, I guess there are tastes for everything. I recall having to code a game rule to bypass such events as people complained about their intrusion. It is interesting that other people, like yourself, find them immersive.
There are too many ways to get huge chunks of lifestyle XP and traits to fill out trees even with poor education.
Opinion bombing vassals so they would never think of rebelling.
Many ways to acquire more renown so we can unlock the extra paths the easier access to more powerful dynasty traits that provides significant bonuses.
Not only does this all make it easy for players to make their character brokenly good, it also makes it easier for them to bring the next generation up to speed so the impact of them dying isn't as devastating as well.
The artifacts system that makes it possible for you to equip items of massive benefit. The AI does not keep up with the player. The Royal Court bonus to the quality of artifacts produced is too powerful.
Give the AI buffs such as more gold income, prestige boost, vassal opinion boost, and army maintenance reductions.
Levies: reduce vassal contributions for player, reduce levy size for player, boost levy combat values as the game progresses through the eras
Give the AI exceptions or grace periods to factions and succession wars, remove the short reign penalty for kingdom tier AI rulers to stop them from spiraling into civil wars.
The domain limit should be harder to increase for players.
Reduce Accolade bonuses and/or reduce player Accolade numbers.
I can start with a ruler that has mediocre stats and within ~~20 years they are amazingly talented in every stat, if there is a way to cap the improvement from base stats that would help.
Reduce or eliminate spouse contribution to player stats.
Remove limitation on number of AI assassination plots on player.
Reduce player success for sway, befriend, and assassination schemes.
Reduce the cost reduction benefits of the Royal Court to hire courtiers.
Increase opinion penalties for player to different religions and cultures.
Penalty to the chances of marriages that result in alliances
I really like your mod and look forward to a brutal level of difficulty that has the traits vengeful, sadistic, and wrathful. ; )