Arma 3
ACE - D.U.M.P
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R. Gonzalez  [geliştirici] 13 May 2023 @ 20:48
📋| SUGGESTIONS AND REQUESTS
Have a new idea to complement the mod?

Share with me and maybe we can bring it to life
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Compat for Monster Energy drink mod,so I can race twoards diabeetus in the virtual world too!
R. Gonzalez  [geliştirici] 14 May 2023 @ 17:20 
İlk olarak VBK0 tarafından gönderildi:
Compat for Monster Energy drink mod,so I can race twoards diabeetus in the virtual world too!

No problem

Just give me a few days, as I'm making a small travel tomorrow

Keep track of this and you'll be notified
İlk olarak RicGonzalez tarafından gönderildi:
İlk olarak VBK0 tarafından gönderildi:
Compat for Monster Energy drink mod,so I can race twoards diabeetus in the virtual world too!

No problem

Just give me a few days, as I'm making a small travel tomorrow

Keep track of this and you'll be notified

Thamk yu
Here is some brainstorming suggestions:
1. You can also add cans of food which would require a can opener or a knife to open and eat.
2. Poisoning effect can be added as a chance when consuming certain food (e.g. canned). The illnes can detract water/stamina quicker for a short amount of time or until cured (e.g. by some pills).
3. Vitamins can be added to slow down the metabolism and prevent food poisning.
4. Raw food (cannot be eaten) can be added to be cooked on any heat source, after which it becomes eatable.
5. Alternatively to the previous point, playes can eat raw food with a high chance of getting ill and having a low impact on their hunger. Thus only the cooked food will give the appropriate result.
R. Gonzalez  [geliştirici] 15 May 2023 @ 5:13 
İlk olarak Fenix tarafından gönderildi:
Here is some brainstorming suggestions:
1. You can also add cans of food which would require a can opener or a knife to open and eat.
2. Poisoning effect can be added as a chance when consuming certain food (e.g. canned). The illnes can detract water/stamina quicker for a short amount of time or until cured (e.g. by some pills).
3. Vitamins can be added to slow down the metabolism and prevent food poisning.
4. Raw food (cannot be eaten) can be added to be cooked on any heat source, after which it becomes eatable.
5. Alternatively to the previous point, playes can eat raw food with a high chance of getting ill and having a low impact on their hunger. Thus only the cooked food will give the appropriate result.

Thnks for these suggestions

Those are valid, as they were even asked to me by the original author for DCO

BUT...

1) They would bring a whole new direction to the mod, making it a "Survival Sim" and not a "Military Sim" (which is my goal), even if making it able to just turn off those survival hardcore

I only intended to improve and complement ACE somehow, and not tweak it into a whole different level

2) Even if I did agreed to do it, I'm not a real programmer, so I would take me a LOT of time to figure how to manage all those buffs

So I don't think I'll be able, or have the time to, think about these addons anytime soon, buddy...

Sorry
En son R. Gonzalez tarafından düzenlendi; 15 May 2023 @ 5:18
No worries, just a brainstorming session ;)
how about a bottle of whiskey as a ghetto painkiller
Option to heat an MRE or food item to gain max effect of the food, if equipped with a hexi stove and canteen cup, gas stove with canteen cup or flameless ration heater... each with their own pros and cons (ie, Hexi stove will take more time but is silent and consumes 2 sips of water weighing 1kg, gas stove will take less time but is noisy and able to be heard by enemy from approx 30m and consumes 2 sips of water, weighing 1.5kg and an FRH is silent but can only be used once and only consumes a tiny amount of water, weighing almost nothing).

All stoves must be placed on the ground to work. Player must have water in inventory and meal of choice. possible a small lighting effect for HEXI and Gas stove?
Also, if heated, MRE stays warm for 15 minutes ^.... then goes back to tasting like poor life choices and regrets

Thank you for a great Mod!
R. Gonzalez  [geliştirici] 20 May 2023 @ 19:26 
Sorry, Doms...

As said in the description, this is not a survival mod

It's only intended to boost up ace and it's fatigue and rations system a lil bit, with whats already included in it

You'll find mods that do you need if taking a deeper look around
Can be cool to have "Skibidi toilet" NPC from "DaFuq!?Boom!"
https://www.youtube.com/shorts/FvwI98sbSZY
R. Gonzalez  [geliştirici] 26 May 2023 @ 14:29 
İlk olarak GEK Vengeful tarafından gönderildi:
Can be cool to have "Skibidi toilet" NPC from "DaFuq!?Boom!"
https://www.youtube.com/shorts/FvwI98sbSZY

Hahahah
Interaction with field toilets is a planned future, yes!
One of the things that irked me the most about ACE Rations was that when your hunger/thirst bars finally run out you'll go in and out of unconsciousness, unable to fully chow your ration and hence you will just die sometimes.

Adding the ability to have others feed starving bretheren, and perhaps if fed too much they'll just die from the energy requirement of breaking down the food during starvation.
Hope this does not come off as too "survival" since it'd be primarily fixing a big issue with not packing rations on a long mission.

Good work on the mod!
R. Gonzalez  [geliştirici] 11 Tem 2023 @ 6:36 
İlk olarak Major tarafından gönderildi:
One of the things that irked me the most about ACE Rations was that when your hunger/thirst bars finally run out you'll go in and out of unconsciousness, unable to fully chow your ration and hence you will just die sometimes.

Adding the ability to have others feed starving bretheren, and perhaps if fed too much they'll just die from the energy requirement of breaking down the food during starvation.
Hope this does not come off as too "survival" since it'd be primarily fixing a big issue with not packing rations on a long mission.

Good work on the mod!

Sorry about the late reply

But I don't think that's something would add a lot...

Tnks for the idea anyways
maybe you can add a working loperamide pills?
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