Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
[ST] SGT. Shorty  [developer] 8 Jul, 2023 @ 11:59am
Problems / Errors
For anything you may experience that feels like it shouldn't happen.
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Showing 1-15 of 45 comments
Krauser 18 Jul, 2023 @ 11:39am 
Weapons Locker Issue:
Can only store weapons in one section and no ammo in the other.

Weapons Locker #1
4 slots, can store weapons (most of them, this mod and Enhanced Armamanets).

Weapons Locker #2
8 slots, cannot store any ammo, grenades, or any form in there related to Enhanced Armaments (not tested with this mod yet).
[ST] SGT. Shorty  [developer] 18 Jul, 2023 @ 12:16pm 
It stores Ammo Storage Boxes, like Universal, Rifle, Shotgun, Ect.

Originally posted by HANFALK:
Weapons Locker #2
8 slots, cannot store any ammo, grenades, or any form in there related to Enhanced Armaments (not tested with this mod yet).
Last edited by [ST] SGT. Shorty; 18 Jul, 2023 @ 12:17pm
Gosha 19 Jul, 2023 @ 3:47am 
doing the high renegade bounty mission (black ops assasination) you cant continue your gameplay it softlock and you need to reset to continue and get out of the mission
Gosha 19 Jul, 2023 @ 3:49am 
you recive the rewards, exp and -100 coalition rep but the mission doesnt end and it softlock
[ST] SGT. Shorty  [developer] 19 Jul, 2023 @ 9:38am 
You just undock, like any other mission, and control the end-point of the sub.

There is nothing to prevent undocking, so it’s a problem on your end.

Originally posted by www.trucoteca.com:
you recive the rewards, exp and -100 coalition rep but the mission doesnt end and it softlock
Snake 22 Jul, 2023 @ 2:48pm 
The syringe shotgun texture seems to be bugged.
[ST] SGT. Shorty  [developer] 22 Jul, 2023 @ 8:25pm 
What is the issue with it, it seems fine on my end.

The inventory sprite is suppose to be 45` tilted, though this makes it unique from it's cousins.

Originally posted by velvet496:
The syringe shotgun texture seems to be bugged.
Snake 23 Jul, 2023 @ 2:25pm 
I just reloaded the mod, it looks fine now!
Emily Mewens 30 Aug, 2023 @ 3:31pm 
I cant seem to put any ammo into the ammo boxes ive tested (rifle and universal)
Ive tested surplus smg, heavy smg, rifle rounds, and even 12g shotgun (though i imagine the shotty ammo doesnt go in the rifle box :P But shouldnt they go in the universal?)

Also should this mod be loaded above or below the base mod? I know it says before, but i always forget which direction the mods load. Might be part of the issue P:
Last edited by Emily Mewens; 30 Aug, 2023 @ 3:36pm
myru 31 Aug, 2023 @ 1:21pm 
the Patrol Cap is slightly positioned off to the right of the head
[ST] SGT. Shorty  [developer] 31 Aug, 2023 @ 1:33pm 
It's pretty much seal-fitted to a bald head, meaning larger hair-dos' or head reskins may look odd with it on.
I have no issues on my end.

Originally posted by Plutonemic:
the Patrol Cap is slightly positioned off to the right of the head
Oddbase 1 Sep, 2023 @ 12:18pm 
the sedative grenades fuse timer needs to extended ♥♥♥♥♥♥♥♥♥ it goes off like the second you throw it and sedates everyone in the room including yourself if you hit a wall
[ST] SGT. Shorty  [developer] 1 Sep, 2023 @ 1:03pm 
Would you believe me when I say it had a shorter fuse at one point?

Sure, the next update, whenever that comes out, will have it extended by an additional half-second, as to make it's deployment remain fast, while making sure you are out of it's range.
Originally posted by G master returns:
the sedative grenades fuse timer needs to extended ♥♥♥♥♥♥♥♥♥ it goes off like the second you throw it and sedates everyone in the room including yourself if you hit a wall
Last edited by [ST] SGT. Shorty; 1 Sep, 2023 @ 1:05pm
Oddbase 7 Sep, 2023 @ 9:12am 
Originally posted by ST SGT. Shorty:
Would you believe me when I say it had a shorter fuse at one point?

Sure, the next update, whenever that comes out, will have it extended by an additional half-second, as to make it's deployment remain fast, while making sure you are out of it's range.
Originally posted by G master returns:
the sedative grenades fuse timer needs to extended ♥♥♥♥♥♥♥♥♥ it goes off like the second you throw it and sedates everyone in the room including yourself if you hit a wall
thank you!
Azure 12 Oct, 2023 @ 11:03pm 
pocket fire extinguisher can be fabricated and deconstructed to get extra materials
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