Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
[ST] SGT. Shorty  [developer] 8 Jul, 2023 @ 12:00pm
Suggestions / Concerns
Anything on your mind that's within reason.
< >
Showing 1-15 of 76 comments
Oddbase 25 Aug, 2023 @ 4:35pm 
honestly since this mod has some neat utility stuff i feel like a taser or electric stungun would be an interesting thing to see
myru 26 Aug, 2023 @ 3:44pm 
sedative grenade plays the tinnitus sound
[ST] SGT. Shorty  [developer] 27 Aug, 2023 @ 2:36am 
Originally posted by Plutonemic:
sedative grenade plays the tinnitus sound
That is just what plays when the stun takes effect, I had no bearing in applying it.
Skirmisher 6 Sep, 2023 @ 11:54pm 
is it intended that some of the weapons (such as renegade shotgun) from fuel for the fire are not able to be placed in weapon holders? (the wall attachment that they sit in) just thought i'd point it out in-case it wasn't intended
[ST] SGT. Shorty  [developer] 7 Sep, 2023 @ 10:50am 
I’ll have to look into that, thanks.
TwitchyTwigger 3 Oct, 2023 @ 4:58pm 
The toolkit is neat, but I think it's a little too clunky.

It would be cool if it was made to be one handed like the vanilla 12 slot storage containers, and had the ability to swing it removed, so you can kinda combat engineer around with a pistol or knife.

Any maybe give it quality modifiers if possible.
Last edited by TwitchyTwigger; 3 Oct, 2023 @ 5:05pm
[ST] SGT. Shorty  [developer] 3 Oct, 2023 @ 6:08pm 
Originally posted by TwitchyTwigger:
The toolkit is neat, but I think it's a little too clunky.

It would be cool if it was made to be one handed like the vanilla 12 slot storage containers, and had the ability to swing it removed, so you can kinda combat engineer around with a pistol or knife.

Any maybe give it quality modifiers if possible.


It's extremely robust, and it works as follows:

It doubles repair speed, acts as repair tools, and includes additional storage for any additional tools it doesn't act like.

It's melee attack is better than any knife or hammer you may have. The Exoskeleton can store it in it's 2-handed slot to store it on the move, while keeping the user's hands open for Combat Engineering.
Last edited by [ST] SGT. Shorty; 3 Oct, 2023 @ 6:09pm
[ST] SGT. Shorty  [developer] 3 Oct, 2023 @ 6:09pm 
Originally posted by TwitchyTwigger:
The toolkit is neat, but I think it's a little too clunky.

It would be cool if it was made to be one handed like the vanilla 12 slot storage containers, and had the ability to swing it removed, so you can kinda combat engineer around with a pistol or knife.

Any maybe give it quality modifiers if possible.


Originally posted by ST SGT. Shorty:
Originally posted by TwitchyTwigger:
The toolkit is neat, but I think it's a little too clunky.

It would be cool if it was made to be one handed like the vanilla 12 slot storage containers, and had the ability to swing it removed, so you can kinda combat engineer around with a pistol or knife.

Any maybe give it quality modifiers if possible.


It's extremely robust, and it works as follows:

It doubles repair speed, acts as repair tools, and includes additional storage for any additional tools it doesn't act like.

It's melee attack is better than any knife or hammer you may have. The Exoskeleton can store it in it's 2-handed slot to have it on the move, while keeping the user's hands open for Combat Engineering.
TwitchyTwigger 3 Oct, 2023 @ 6:11pm 
Oh okay, I was just under the impression of it being a regular toolbox due to the sprite, and I've never seen a toolbox that size require 2 hands unless you've put 27 hammers in one.
myru 4 Oct, 2023 @ 2:46pm 
please nerf the semi auto rifle
[ST] SGT. Shorty  [developer] 4 Oct, 2023 @ 7:25pm 
Originally posted by Plutonemic:
please nerf the semi auto rifle
It already does 80% damage in comparison to the normal Rifle, making it a more spammable, but inaccurate alternative.
Evan 1 Nov, 2023 @ 10:38am 
The assault pistol class seems weird statistics wise.

The assault pistol does less damage than the heavy pistol does in terms of bleeding and gunshot wound. Secondly, its ammo is pretty inexpensive both to buy and craft. Finally, it has a lower skill requirement than the heavy handguns or even the stock 9mm pistols.

The weapon's description implies its meant to be an even heavier hitting alternative to the basic pistol and heavy pistol, hitting harder but having more recoil and implying it would take more skill to use. This doesn't line up with the current version. Was this changed during development or is it awaiting a rework?
[ST] SGT. Shorty  [developer] 1 Nov, 2023 @ 12:05pm 
Originally posted by Evan:
The assault pistol class seems weird statistics wise.

The assault pistol does less damage than the heavy pistol does in terms of bleeding and gunshot wound. Secondly, its ammo is pretty inexpensive both to buy and craft. Finally, it has a lower skill requirement than the heavy handguns or even the stock 9mm pistols.

The weapon's description implies its meant to be an even heavier hitting alternative to the basic pistol and heavy pistol, hitting harder but having more recoil and implying it would take more skill to use. This doesn't line up with the current version. Was this changed during development or is it awaiting a rework?

I think the others were changed, but it's rounds have better native AP compared to both of it's counterparts.
Last edited by [ST] SGT. Shorty; 1 Nov, 2023 @ 12:06pm
Evan 1 Nov, 2023 @ 3:02pm 
Originally posted by ST SGT. Shorty:
Originally posted by Evan:
The assault pistol class seems weird statistics wise.

The assault pistol does less damage than the heavy pistol does in terms of bleeding and gunshot wound. Secondly, its ammo is pretty inexpensive both to buy and craft. Finally, it has a lower skill requirement than the heavy handguns or even the stock 9mm pistols.

The weapon's description implies its meant to be an even heavier hitting alternative to the basic pistol and heavy pistol, hitting harder but having more recoil and implying it would take more skill to use. This doesn't line up with the current version. Was this changed during development or is it awaiting a rework?

I think the others were changed, but it's rounds have better native AP compared to both of it's counterparts.

That's a reasonable benefit. More raw damage would be nice but I can see it being difficult to balance to ensure it remains differentiated from the oppressor hand cannon.
CheeseWheelGuy 12 Nov, 2023 @ 5:45am 
i dunno if i'm just an idiot or if everyone's wearing the stetson hat backwards.
< >
Showing 1-15 of 76 comments
Per page: 1530 50