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Not sure if these were intended but:
Thanks!
1. Strange, I removed the ability, sometimes they seem to reappear. I'll remove it again. As for the range, I'll play around with the unit and i'll see if I can up the range if it needs it.
2. If you can mention which specific units, it helps. Some of them have hidden stats such as armor penetration. But yeah, I definitely didn't scale a few of them yet as I decided to up their tier from 2-3 before uploading.
[22:48:55]Could not find a unit pool in category: [WELLSPRING_SITE_ICE_UNIT_CAT], also could not find any location tags!
[22:48:55]Composition: [Medium - Comp 6] was not used because mandatory units of: [Tier 2] did not fit!Could not find a unit pool in category: [WIZARD_TOWER_DISPLACINGREALITY_POOL_CAT], also could not find any location tags!
[22:48:55]Unit: [Amplification Pylon^n] was not used because it could not enter hex:[C60 R32 L0]!
[22:48:55]Could not find a unit pool in category: [CASTLE_SITE_BRUTES_UNIT_CAT], also could not find any location tags!
[22:48:55]Composition: [Medium - Comp 6] was not used because mandatory units of: [Tier 2] did not fit![Abandoned Castle - Brutes Unit Pool - Ogres & Trolls *] No upgrades that pass the tag filter in unitpool entry: [Animal Enchantments Mid Game] were found, skipping the entry!
[22:48:55][Abandoned Castle - Brutes Unit Pool - Ogres & Trolls *] No upgrades that pass the tag filter in unitpool entry: [Destruction Enchantments End Game] were found, skipping the entry!
[22:48:55]
[22:48:55][Spawn: Forest 6] No upgrades that pass the tag filter in unitpool entry: [Astral Sea Enchantments Late Game] were found, skipping the entry!
[22:48:55]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[22:48:55]
Thanks for posting these with the comments. None seem to be related to the mod though as far as I can tell. It doesn't touch anything connected to any of these except perhaps the last one, but I don't have any racial unit with no race.
People are still having a lot of crashes with vanilla and the way that the game loads information from mods is pretty convoluted, so maybe try verifying your game files and deleting your logs and game saves that you don't plan to go back to. I have had old saves get corrupted and cause crashes on newer games lmao
Works fine with 86 mods if I disable yours as well, and works fine vanilla, so it's something in your mod.
[02:11:14]Could not find a unit pool in category: [SECRETTEMPLE_CULTISTSCAT], also could not find any location tags!
[02:11:14]Unit: [Divine Beacon^n] was not used because it could not enter hex:[C89 R18 L0]!
[02:11:14]Could not find a unit pool in category: [HIDDENLAIR_ANIMALSCAT], also could not find any location tags!
[02:11:14][Focus Crystal Pool] No upgrades that pass the tag filter in unitpool entry: [Astral Enchantments Late Game] were found, skipping the entry!
[02:11:14]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[02:11:14]
[02:11:14]Destroying texture 'TiledShadowMap (000004F0C6E6E9F0)' from heap 'Dedicated RenderTarget heap (Default)' (0x000004F06F9507B0)
When creating a unit, I start with an existing unit's template, so race is automatically assigned. I've been trying to recreate the crash by starting several new games with different settings and I haven't been able to. I'm not saying that it's definitely not my mod, but I do doubt that it is. I haven't touched anything related to those crash reports. The things in your crash all have to due with locations and vanilla non-faction units that are meant to spawn there.
The game also shouldn't be spawning any of my units. I believe it uses a default template for unit spawning, not a randomized set. Also, if the crash is happening consistently, then that would further discount it as it should only be an occasional and very rare crash for it to be generating one of my units if they were selected at random. But regardless, they all have their culture tags. My units are vanilla units copied, given different modularities (appearances), and different stats/abilities. It should be compatible with anything that doesn't change the native sunderer and warrior appearances (even this shouldn't cause crashes, just inconsistency of appearance) or the evolution paths of some of the core units, which no other mods have touched yet as far as I'm aware.
So why is your game only crashing with my mod enabled? Impossible to tell from your crash logs unfortunately. All I can recommend is to delete all the files from your game folder and your mod folder. The game folder will reinstall automatically on startup and you can reinstall the mods pretty easily too. If that still doesn't work, maybe reinstall the game.
If you're still getting the crash, please tell me on which map if it's a default map, which settings if it's custom, and if you still experience the crash on different maps with different settings. Also the frequency of the crash. Is/was it every time?
[20:58:36]Could not find a unit pool in category: [ANCIENTTOMB_SKELETONSCAT], also could not find any location tags!
[20:58:36]Could not find a unit pool in category: [CASTLE_SITE_ASTRAL_UNIT_CAT], also could not find any location tags!
[20:58:36]Composition: [Medium - Comp 1] was not used because mandatory units of: [Tier 3] did not fit!Composition: [Medium - Comp 4] was not used because mandatory units of: [Tier 3] did not fit!Composition: [Medium - Comp 6] was not used because mandatory units of: [Tier 3] did not fit!
[20:58:36]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[20:58:36]Creating placed resource 'HUMAN_SKINS HumanMaleBodyUpdated_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS HumanMaleBodyUpdated_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS HumanMaleBodyUpdated_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS LongHairBun_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS LongHairBun_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS Human_Female_Body_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS Human_Female_Body_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS Human_Female_Body_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS Head_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS Head_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS Head_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS halfLongCurls_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS halfLongCurls_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS HeadStandard_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS HumanFemale_Body_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'FRONTEND_SCENE portal_image_Default_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'PARTICLES Trail03Vert.png' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'PARTICLES Trail02Vert.png' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'PARTICLES Trail01Vert.png' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS FormRobes_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS FormRobes_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS FormRobes_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS Human_Female_HeadStandard_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS Human_Female_HeadStandard_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]Creating placed resource 'HUMAN_SKINS Human_Female_HeadStandard_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x000004809D9504D8)
[20:58:36]
Ok! I wasn't sure, and I was being lazy. Proofreading is the boring cousin of innovation! ;)