Stranded: Alien Dawn

Stranded: Alien Dawn

LaserRifle
TargetLost  [developer] 20 Jul, 2023 @ 6:35am
Vote: Adaptions of Cost and Stats. Post your Suggestion here!
The Laser Rifle (Mod V1.44) is compared to the other weapons in the game a bit overpowered.

I self like that because I for me all the weapons of the game are completly underpowered. Hench the main reason I started to develope this mod.

If I can not kill an attacking bug before it is in close combat range with a range weapon than this is a sign for me that the balance is off.

Second you have to use a ton of traps and defence tower for defending. In especial the amount of traps you need at the beginning of the game to have a chance at all leaves me a question mark again indicates to me the weapons are too weak.

Third the range of 40 ..I don't know the unit they use but it looks and feels like 40 meter to me.
That is completly off to anything realistic. I know it is a game and therefore ok.
But if you ever tried the Laser Pistol you see how useless a weapon can be when it has no range.

Currently I do not play the game anymore I will return to it later again and I haven't planed to adapt this mod but if there are enough that wants me to adapt the cost and stats I sure can do this. This should just be some numbers.

Byway you can overwrite the original things of the game with a mod ..maybe it is also possible to overwrite the modded items with a mod? So you could try and make a mod of the mod. :P


My suggestion for those that want to have it changed:


Please post the cost and stats for the

Laser Rifle V1
Laser Rifle V2

that you like to have.


And others can give a +1 on your suggestion or post their own suggestions or post if they want to keep it as it is now.

I will let this running for some days and then come back and try to merge the date into one final suggestion.

If you managed to agree on a final cost and stats in here already than this is fine and I will take that.
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Showing 1-3 of 3 comments
Sergej 21 Jul, 2023 @ 2:53pm 
I have done a private "rebalance" mod after i suggested the changes.
After some tests i suggest these changes:
- Range: 30 v1 / 40 v2 (maybe 25 / 30, i am a bit conflicted on this)
- Attack Rate: as is
- Damage: as is
- Cost: 10 Aloy 2 Power cells 1 CPU for v1 / 20 Aloy 2 Power cell 2 CPU for v2 (pistol + pulse)
- Hit Chance: 60-80% v1 / 70-80% v2 (the attack speed is high)
- Crit Chance: 10 - 25% v1 / 15-30% v2 ()
sydtrakked 23 Aug, 2023 @ 1:06pm 
Will a rebalance be updated soon?
Last edited by sydtrakked; 23 Aug, 2023 @ 1:08pm
TargetLost  [developer] 23 Aug, 2023 @ 1:26pm 
Originally posted by sydtrakked:
Will a rebalance be updated soon?

No.

I don't see enough support for an adaption therefore I have to asume that the mod is fine as it is for the majority. It certainly is fine for me.

I wanted to have a bit stronger weapons than what the base game offered since those weapons are clearly all too weak IMO.

But like Sergej did you can easily adapt the values to your likeings in the mod by yourself on your local copy.
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Showing 1-3 of 3 comments
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