Stellaris

Stellaris

Shellworlds
Sparble  [developer] 4 Jun, 2023 @ 3:56am
Future Plans
Alright, since some people asked me in the comments if I'm going to add x or y, here's a list with stuff I plan on adding in the near future.
Let me know what you think!

--- Ecumenopolis/Machine/Hive Shellworlds ---
Since these planet classes don't get terraformed into shellworld cores, I plan on adding special modifiers for each class since +50 energy districts don't make sense on ecu worlds as they don't have any energy districts to begin with.


I'm not sure if I'm going to add the next two megastructures to this mod or a new one that's not limited to only shellworlds.

--- Birch Worlds ---
You probably already know Birch worlds from the fabulous Gigastructures mod (if you don't, Birch worlds are shellworlds around black holes)

Since you can only constuct one Birch world around the galactic core in Gigastructures, I think adding "smaller" birch worlds around normal black holes as an advanced megastructure would be nice.

--- Colonizable Dyson Spheres ---
I was thinking about shellworlds around normal stars for a huge energy boost, but I'll have to look how I'm going to make these. Either colonizable Dyson Spheres or another new shellworld megastructure.
However, due to sun radiation blahblah these will probably only be available to machine empires/synthetic civilizations and maybe lithoids, I'm still not sure tho.


Also, balancing will be an issue and it will probably take some playthroughs to finally balance these megastructures the right way.
Anyways, these are the shellworld-type megastructures I'm planning on adding to this mod in the near future.

I still have other plans for more megastructures that are not shellworlds, like smoke rings and perhaps special megastructures for hives and machine empires. These do not fit into this mod however, which is why I am probably going to make a new mod for that and perhaps integrate shellworlds into that one.
Last edited by Sparble; 6 Jun, 2023 @ 10:10am
< >
Showing 1-10 of 10 comments
maxi 4 Jun, 2023 @ 11:00am 
Hey, will there ever be Shellworlds for Ecumonopolis, Machine Worlds, Hive World etc? Because the bonuses disappear if you turn the planet into a shell world.
Sparble  [developer] 4 Jun, 2023 @ 12:19pm 
Originally posted by maxi:
Hey, will there ever be Shellworlds for Ecumonopolis, Machine Worlds, Hive World etc? Because the bonuses disappear if you turn the planet into a shell world.
yeah, I am planning on adding that as well. right now when constructing a shellworld around an ecumenopolis the planet shouldn't be terraformed tho and just stay an ecumenopolis
Halcyon 6 Jun, 2023 @ 8:52am 
Originally posted by Sparble:
Originally posted by maxi:
Hey, will there ever be Shellworlds for Ecumonopolis, Machine Worlds, Hive World etc? Because the bonuses disappear if you turn the planet into a shell world.
yeah, I am planning on adding that as well. right now when constructing a shellworld around an ecumenopolis the planet shouldn't be terraformed tho and just stay an ecumenopolis

Can you do the same for pc_gpm_precursor_tomb and the like? I think if you can make it so you are only adding the district types instead of overwriting, you can apply that to anything. Would be amazeballs.
Halcyon 6 Jun, 2023 @ 9:06am 
I would argue that you can easily make a Dyson Sphere that is habitable for anybody. It just has to be big enough to be in the habitable zone. Leave a hole in the top and bottom for trade access and for "violent pole ejections."

Habitable Dyson = 8x larger to account for distance. Basically. "Is Huge = Yes"
Sparble  [developer] 6 Jun, 2023 @ 9:53am 
Originally posted by Halcyon:
I would argue that you can easily make a Dyson Sphere that is habitable for anybody. It just has to be big enough to be in the habitable zone. Leave a hole in the top and bottom for trade access and for "violent pole ejections."

Habitable Dyson = 8x larger to account for distance. Basically. "Is Huge = Yes"

For now, Ederspheres will be the biggest shellworlds in this mod. Like I said, I'll have to see how balanced each megastructure is in multiple playthroughs. I think habitable dyson spheres with a radius as big as the star's habitable zone wouldn't really make sense though as you would not have access to special (energy/research) districts then and ringworlds with the same radius are much cheaper.
Halcyon 6 Jun, 2023 @ 11:34am 
Something else that would be cool would be a ring/dyson setup. Where similar to the old matrioshka brain from GigaS the visual aspect is a bunch of old style particle accelerators all in different angles.

Something like in ringworld form that looks like an atomic structure would be cool to see. Even cooler if they can be added on from active ring worlds as a colony expansion.

Dunno. There's things I'd do if I could, but I can't. So all I can do is throw ideas at people who can.

Another thought for you though.

If you look at the gateway code, you'll see that it doesn't have to be tied to an object in system, meaning no gravity well/planetary orbital requirement. If you were to take that aspect, and get rid of the "can't build it here" zone, you'd have a recipe for endless enderspheres in one system. It would be amazing for anyone running a single-system tall empire.

And the ability to put an orbital shipyard around each endersphere would be awesome too.

What districts are the endersphere's set to have? Could you take the zones from the interstellar habitat and throw them in there so they can do the basic energy,minerals,farming on top of industrial districts?
Sparble  [developer] 6 Jun, 2023 @ 12:20pm 
Originally posted by Halcyon:
Something else that would be cool would be a ring/dyson setup. Where similar to the old matrioshka brain from GigaS the visual aspect is a bunch of old style particle accelerators all in different angles.

Something like in ringworld form that looks like an atomic structure would be cool to see. Even cooler if they can be added on from active ring worlds as a colony expansion.

Dunno. There's things I'd do if I could, but I can't. So all I can do is throw ideas at people who can.

Another thought for you though.

If you look at the gateway code, you'll see that it doesn't have to be tied to an object in system, meaning no gravity well/planetary orbital requirement. If you were to take that aspect, and get rid of the "can't build it here" zone, you'd have a recipe for endless enderspheres in one system. It would be amazing for anyone running a single-system tall empire.

And the ability to put an orbital shipyard around each endersphere would be awesome too.

What districts are the endersphere's set to have? Could you take the zones from the interstellar habitat and throw them in there so they can do the basic energy,minerals,farming on top of industrial districts?
Right now the ederspheres have pretty standard districts that ringworlds/arcologies/habitats have too. I do like the idea of the districts you mentioned. Also, yeah I like the idea of the atomic ringworld setup. Right now the closest thing to colonizing a star would be the ideas in Isaac Arthur's videos on youtube, so I'm probably gonna add something like a ring orbiting the star very close and from the outer ring there are going to be elevators/cooling tubes to more inner rings from which you can farm tons of energy and science.
As for the multiple ederspheres in one system idea, yeah I have thought about that, too, but I think balancing would be an heavy issue there. However, I have not done anything megastructure related to habitats yet, so perhaps I could add the option to turn habitats (from which you can have more than one per system) into smaller ederspheres, which would have limited districts but still way more space any normal habitat would have
Halcyon 12 Jun, 2023 @ 1:07pm 
I think Enders are balanced well for on per system, but the lack of energy production is a severe hindrance.

Decision: External Solar Collection Districts or something might resolve that, or just put it on the base structure.

Not a huge fan of every planet in the system vanishing, that seems a bit much. I could see the closest planet and a single gas giant being utilized? Don't know if you can manage that without getting overthetop complicated.

Course, that's probably because scaling wise they don't look that big compared to other planets (I run realspace which is probably why).

Hope this helps.
"those who can't, complain and nitpick those who can." X'D
Last edited by Halcyon; 12 Jun, 2023 @ 1:14pm
Naraxa 27 Jun, 2023 @ 11:43am 
Are there plans for Shellworld themed origins?
Sparble  [developer] 30 Jun, 2023 @ 12:38pm 
@Noxara yes! :)
< >
Showing 1-10 of 10 comments
Per page: 1530 50