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Can you do the same for pc_gpm_precursor_tomb and the like? I think if you can make it so you are only adding the district types instead of overwriting, you can apply that to anything. Would be amazeballs.
Habitable Dyson = 8x larger to account for distance. Basically. "Is Huge = Yes"
For now, Ederspheres will be the biggest shellworlds in this mod. Like I said, I'll have to see how balanced each megastructure is in multiple playthroughs. I think habitable dyson spheres with a radius as big as the star's habitable zone wouldn't really make sense though as you would not have access to special (energy/research) districts then and ringworlds with the same radius are much cheaper.
Something like in ringworld form that looks like an atomic structure would be cool to see. Even cooler if they can be added on from active ring worlds as a colony expansion.
Dunno. There's things I'd do if I could, but I can't. So all I can do is throw ideas at people who can.
Another thought for you though.
If you look at the gateway code, you'll see that it doesn't have to be tied to an object in system, meaning no gravity well/planetary orbital requirement. If you were to take that aspect, and get rid of the "can't build it here" zone, you'd have a recipe for endless enderspheres in one system. It would be amazing for anyone running a single-system tall empire.
And the ability to put an orbital shipyard around each endersphere would be awesome too.
What districts are the endersphere's set to have? Could you take the zones from the interstellar habitat and throw them in there so they can do the basic energy,minerals,farming on top of industrial districts?
As for the multiple ederspheres in one system idea, yeah I have thought about that, too, but I think balancing would be an heavy issue there. However, I have not done anything megastructure related to habitats yet, so perhaps I could add the option to turn habitats (from which you can have more than one per system) into smaller ederspheres, which would have limited districts but still way more space any normal habitat would have
Decision: External Solar Collection Districts or something might resolve that, or just put it on the base structure.
Not a huge fan of every planet in the system vanishing, that seems a bit much. I could see the closest planet and a single gas giant being utilized? Don't know if you can manage that without getting overthetop complicated.
Course, that's probably because scaling wise they don't look that big compared to other planets (I run realspace which is probably why).
Hope this helps.
"those who can't, complain and nitpick those who can." X'D