Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Kirby
Golden Kirby 20 Jun, 2023 @ 4:59am
Buff the Star Warrior!
As the official Day 1 Kirby main I think we should consider buffing our best lad Kirby here. Surely there's no bias on my end, right?

First, I think Kirby should have the Star Shot move while in his various stances. This allows him to drop the ability as well as firing off the same projectile that his base kit has. Maybe it's even faster than the base kit version. Kirby's base kit should also be faster in general, its overall slowness leads to a very tough, almost non-existent neutral game. Multiple times I P.Block an opponent's attack and I am unable to punish them because Kirby is far too slow.

Part of what makes his move set a little funky is that it's heavily based off his Smash Bros iteration as well as his games - which works for real time combat games but is a little iffy in a setting like Yomi. However, that doesn't mean it can't work. I believe with some tuning it can work without becoming overpowered.

As for tools Kirby needs I won't dive into it too much, the Dev is already planning on adding more abilities so I won't waste time saying he should add zoning when zoning ideas are already being planned. One of Kirby's strengths is his versatility

Kirby's grab should have a small pull effect, due to it being inhale, and perhaps have a little range to it, due to it being an inhale.

With his base kit referencing smash bros I believe something similar could be done with custom moves, allowing Kirby to use Copy Abilities without fully stance changing. Ex: Final Cutter. You can go one step further to allow Kirby to combo off the apex of Final Cutter if they don't want to get sent back down. You can also reference Custom Moves from Smash 4. On top of throw being inhale, a similar move can be his Frost Breath ( not to necessarily freeze but you get the main idea of being able to have ability attacks without fully transforming. )
Some of these can include:
Wheel/Jet Kirby for closing long distances easier/or maybe its just Super Dashing in a new look.
In the air, base Kirby can use Stone and slam back into the ground.
Stone Uppercut, a slow uppercut with some super armor on it.
Jumpman Fireball, a simple projectile based off Mario Hat Kirby. Something quick you know?
Archer Kirby Shot, same as Jumpman Fireball, a simple and quick projectile.
Beetle Kirby, Rocket Horn - a quick forward attack.
Similar to Lunatic's Mirror Walk or Cowboy Impale, a move that's just ESP Kirby using teleportation.

as for custom attacks that haven't been in games, I'm aware it's hard to come up with them. I can't even think of any as of this post! But It's possible, just hard.


As for silly ideas I have
-I believe Kirby should be able to crouch, flattening his body out to avoid high attacks, cause he's squishy and can do that in the real games.
-Kirby's Hustle should be the Kirby Dance, or the Hi! Taunt.
-An intro could be Kirby crashing the Warp Star
-Ball Kirby, Ball Kirby.
-Crash Kirby, BIG BOOM FUNNY
-High Meter/Maybe a Level 9, Hypernova Kirby. Suck in the enemy, who can still fight back maybe/or if they're heavier ( i don't know if weight is a thing, but obviously heavier characters are harder to succ ). They can try to run/air dash or whatever to escape the pull!

Now, I understand Implementing ideas is hard, and I obviously don't expect the Dev to pump changes out overnight, I also don't expect the dev to just know how to do all of this on the off chance they want to. These are just my ideas for my favorite little guy. I do not wish to insult the Dev, I am forever grateful for adding my favorite lad onto YOMI. ♥

Agree? Disagree? Have your own ideas?
Last edited by Golden Kirby; 20 Jun, 2023 @ 5:00am
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Showing 1-9 of 9 comments
Giovanni Nero  [developer] 23 Jun, 2023 @ 10:22pm 
im loving some of these ideas.
Matt_with_a_hat 24 Jun, 2023 @ 8:25am 
These are some really solid ideas, the star shot for getting rid of the ability makes a lot of sense and it'd be so fun to see crash or hypernova in this moveset
fafoniro 24 Jun, 2023 @ 9:04am 
I feel like as a cool feature, Super Saiyan Kirby should be accessible at level 9
Hex: Booty Clap 13 Jul, 2023 @ 6:53pm 
Sword form kirby is too strong rn, specifically because of drill run's damage scaling. The other forms feel too weak to use.
Golden Kirby 14 Jul, 2023 @ 5:07pm 
Originally posted by Sashemi:
Sword form Kirby is too strong rn, specifically because of drill run's damage scaling. The other forms feel too weak to use.

I like to think if Inkless' Characters get to run around doing whatever they want Kirby should be able too as well. ( As well as every other character but I digress )

Now, if you have one form that's too strong compared to the others there's no reason to use the others, which just disregards the entire point of Kirby's Versatility! So the golden choice?

BUFF EVERYTHING! HAHA!!!!
Last edited by Golden Kirby; 15 Jul, 2023 @ 10:40pm
I agree with all of these buffs, but I will note that I do believe two things: one, that Ultra Sword is super overcentralizing and, if it lands, that's very possibly just half a health bar for a screen-wide swing. That just feels off.

And secondly, MUCH less egregious, Giant Swing on Hammer feels like it does a *bit* more damage than it should considering how easy it is to hit.

Aside from that I think Kirby's like. Pretty much on par balance wise with vanilla and wouldn't be busted with those buffs!
Golden Kirby 25 Jul, 2023 @ 4:57pm 
if Fallen gets to have a projectile the same size, Kirby should get to swing his Ultra Sword after building 5 levels of meter ( i think its 5, or is it 3 )
Golden Kirby 24 Sep, 2023 @ 12:54pm 
Another neat idea Kirby could get is something similar to Lunatic's " insta-kill "
at low HP Kirby can inhale an opponent and just-kill them. that it. they get ate. GG!!!!
Originally posted by Golden Kirby:
if Fallen gets to have a projectile the same size, Kirby should get to swing his Ultra Sword after building 5 levels of meter ( i think its 5, or is it 3 )
Fallen and that creator's works should not, I repeat not EVER be considered the basis for balance. Those characters are designed to be win buttons against vanilla and they just factually are.
Kirby, on the other hand, seems to be aiming for a level of balance where vanilla characters, you know... actually get a chance to function
Last edited by tangy dreams unfold; 5 Oct, 2023 @ 8:47pm
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