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That's a good question, I have not seen if the 'Dark' or 'Pitch Black' affects the darkness variable. I will need to check it out.
But it is generally based on the game's climate. Different environmental factors affect the light levels like thunderstorms and cloudy days. I would recomend using the mod "Weather Moodles" as it gives you a visual indicator of what the light levels mean
"I've seen other mods that affect stuff via time of day use literal "darkness" as the change" This is the same way the mod works, there is another setting to be time based like 0600, 1230, etc
Hi, could you help me with this part?
Like, I saw there is 5 seeds which one with 20% odds for getting some effect.
But my question is: among these 5 seeds just one will be taken as the effect or all these 5 are rolled and then more than one can apply its effect?
Example:
Velocity
Seed1 - 20% - increase 2
Seed2 - 20% - increse 1
Seed3 - 20% - nothing
Seed4 - 20% - decrease 1
Seed5 - 20% - decrease 2
On this case just one among the 5 effects would be chosen or is there a possibility of more than one getting lucky and then changing to a diferent amount (rolled succes on seed 1 and on seed 4, so the final result will be an increase of 1)?
Yes, that is correct
One among the 5 effects will be chosen.
To simplify it, the mod rolls a value of 0.0 - 1.0. If the rolls falls between any of the ranges, the zombie would be assigned that value
Seed1 = 0.00 - 0.2
Seed2 = 0.21 - 0.4
Seed3 = 0.41 - 0.6
Seed4 = 0.61 - 0.8
Seed5 = 0.81 - 1.0
The ranges correspond to the % it was assigned
Like, the preset is -200, zero and 10
Is that the temperature in F, C or none of these?
I would like to understand better this part in order to know what will be the temperature to trigger the effect
Good to know. I thought "Night interval" refers to the time of the night and not the "light level". I wanted to have more active (speed+1) Zs for a couple hours at dusk until it is completely dark. Now I realise, that the speed buff would have also triggered during day with bad weather.. that explains some things in retrospective. I will use the time window then for dusk active zombies and use the light options only for visual stuff. I want to create a day/night cylce for the Zs with a time window of activity and time window with a more relaxed, sleep like stage. Have you considered giving more time windows than two? Four would be great ;)
And thank you, for creating this great mod ;)
-How are the moon phases calculated? Is the moon only during night time active like a weather event or for the entire 3.5 days? Can I see them in game? I'm fairly new to the game, are nights brighter on full moon in vanilla? How to know which moonphase it is?
-What exactly are "update interval" and "update reroll" for?
-If the randomized stats are not saved from seedind, I assume only the weather has an effect on zombies after loading the game? I guess, if I move to another cell the zombies that get active get a fresh randomization roll? What if I go back? Do the already existing Zs that have been virtualized for some time get new seeding rolls or are they normal forever?