tModLoader

tModLoader

Spirit Classic
5K73 30. maj 2023 kl. 19:26
Problem with world generation.
Idk why but when I try to make a world with spirit enabled it just says there was an error. Does anyone know a way to fix it?
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Viser 1-15 af 17 kommentarer
Samm 31. maj 2023 kl. 3:13 
what error message are you getting
5K73 31. maj 2023 kl. 16:29 
No clue ngl. It's confusing.
5K73 31. maj 2023 kl. 16:35 
Something about it needing to be non-negative and less than the size of the collection.
GabeHasWon  [udvikler] 1. juni 2023 kl. 9:03 
Are you using remnants? If so, that breaks Spirit.
If not, post the whole error directly here without paraphrasing.
5K73 1. juni 2023 kl. 10:36 
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH... I do have Remnants.
Truzzle 2. juni 2023 kl. 13:50 
Sorry to intrude into this discussion here, but is there any potential at the issue with Spirit and Remnants being fixed or nah? Just curious
5K73 2. juni 2023 kl. 17:09 
Idk I'm just glad I found the problem.
boom 3. juni 2023 kl. 3:46 
idk but it crashes my game every time i make a new world
Jungshin 10. juni 2023 kl. 20:11 
i am having problem with world gen not because that i have remnants i have try using no mod and still i cant load the world with the spirit mod
Xen 11. juni 2023 kl. 5:49 
I don't have remnants and I'm getting the same error of non-negative and the world refuses to make itself.
GabeHasWon  [udvikler] 13. juni 2023 kl. 12:38 
If any of you are using Builder's Essentials, that mod also currently breaks world generation. Otherwise, please join the Discord for further chat.
Xen 13. juni 2023 kl. 13:19 
I'm not using that either.
Draco1122 10. jan. 2024 kl. 15:53 
[18:49:42.537] [Main Thread/FATAL] [tML]: Main engine crash

System.Collections.Generic.KeyNotFoundException: The given key '0' was not present in the dictionary.
at BAM.BAMTile.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in BAMSystem.cs:line 159
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 627
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem) in tModLoader\Terraria\WorldGen.cs:line 45917
at SpiritMod.Tiles.Ambient.Kelp.OceanKelp.NearbyEffects(Int32 i, Int32 j, Boolean closer) in SpiritMod\Tiles\Ambient\Kelp\OceanKelp.cs:line 120
at DMD<System.Void Terraria.ModLoader.TileLoader:NearbyEffects(System.Int32, System.Int32, System.Int32, System.Boolean)>(Int32 i, Int32 j, Int32 type, Boolean closer)
at Hook<System.Void SerousCommonLib.API.Edits.NearbyEffectsBlocking::Hook_TileLoader_NearbyEffects(SerousCommonLib.API.Edits.NearbyEffectsBlocking+orig_TileLoader_NearbyEffects,System.Int32,System.Int32,System.Int32,System.Boolean)>(Int32 , Int32 , Int32 , Boolean )
at MagicStorage.Edits.NearbyEffectsBlockingDuringPylonScanningDetour.Hook_TileLoader_NearbyEffects(orig_TileLoader_NearbyEffects orig, Int32 i, Int32 j, Int32 type, Boolean closer) in MagicStorage\Edits\NearbyEffectsBlockingDuringPylonScanningDetour.cs:line 26
at Hook<System.Void MagicStorage.Edits.NearbyEffectsBlockingDuringPylonScanningDetour::Hook_TileLoader_NearbyEffects(MagicStorage.Edits.NearbyEffectsBlockingDuringPylonScanningDetour+orig_TileLoader_NearbyEffects,System.Int32,System.Int32,System.Int32,System.Boolean)>(Int32 , Int32 , Int32 , Boolean )
at SyncProxy<System.Void Terraria.ModLoader.TileLoader:NearbyEffects(System.Int32, System.Int32, System.Int32, System.Boolean)>(Int32 , Int32 , Int32 , Boolean )
at DMD<System.Void Terraria.SceneMetrics:ScanAndExportToMain(Terraria.SceneMetricsScanSettings)>(SceneMetrics this, SceneMetricsScanSettings settings)
at MoreMusicBoxRange.MoreMusicBoxRange.Hook_ScanAndExportToMain(orig_ScanAndExportToMain orig, SceneMetrics self, SceneMetricsScanSettings settings) in MoreMusicBoxRange.cs:line 26
at Hook<System.Void MoreMusicBoxRange.MoreMusicBoxRange::Hook_ScanAndExportToMain(Terraria.On_SceneMetrics+orig_ScanAndExportToMain,Terraria.SceneMetrics,Terraria.SceneMetricsScanSettings)>(SceneMetrics , SceneMetricsScanSettings )
at SyncProxy<System.Void Terraria.SceneMetrics:ScanAndExportToMain(Terraria.SceneMetricsScanSettings)>(SceneMetrics , SceneMetricsScanSettings )
at Terraria.Player.ForceUpdateBiomes() in tModLoader\Terraria\Player.cs:line 13667
at Terraria.Player.Spawn(PlayerSpawnContext context) in tModLoader\Terraria\Player.cs:line 30793
at Terraria.WorldGen.FinishPlayWorld() in tModLoader\Terraria\WorldGen.cs:line 2784
at Terraria.Main.ConsumeAllMainThreadActions() in tModLoader\Terraria\Main.cs:line 14077
at DMD<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void ThoriumMod.UI.ThoriumInterfaceResources::OnResolutionChanged(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SpiritMod.Utilities.SpiritDetours.Main_Update(orig_Update orig, Main self, GameTime gameTime) in SpiritMod\Utilities\SpiritDetours.cs:line 161
at Hook<System.Void SpiritMod.Utilities.SpiritDetours::Main_Update(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 546
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
[18:49:42.549] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown
Draco1122 10. jan. 2024 kl. 15:54 
That is my error crashing when loading into world for first time after generating. Made new character and world after adding spirit mod. Will do more testing let you know if I find more out.
Sidst redigeret af Draco1122; 10. jan. 2024 kl. 15:56
GabeHasWon  [udvikler] 10. jan. 2024 kl. 19:49 
Whatever BAM is is causing issues, disable it.
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