tModLoader

tModLoader

Spirit Classic
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crash when entering hardmode
i was getting crashes after killing the wof so i started removing mods until i got to spirit and then it worked and after checking the time at which it crashed my guess is it has to do with the hm ores and whatever calamity or spirit generates alongside them

[02:04:59.375] [Main Thread/FATAL] [tML]: Main engine crash

Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityMod.Graphics.Renderers.CalamityRenderers.MiracleBlightRenderer.ValidToDraw(NPC npc) in CalamityMod\Graphics\Renderers\CalamityRenderers\MiracleBlightRenderer.cs:line 60
at CalamityMod.Graphics.Renderers.CalamityRenderers.MiracleBlightRenderer.DrawToTarget(SpriteBatch spriteBatch) in CalamityMod\Graphics\Renderers\CalamityRenderers\MiracleBlightRenderer.cs:line 98
at CalamityMod.Graphics.Renderers.RendererManager.DrawToTargets(orig_CheckMonoliths orig) in CalamityMod\Graphics\Renderers\RendererManager.cs:line 96
at Hook<System.Void CalamityMod.Graphics.Renderers.RendererManager::DrawToTargets(Terraria.On_Main+orig_CheckMonoliths)>()
at Luminance.Core.Graphics.PrimitivePixelationSystem.DrawToTargets(orig_CheckMonoliths orig) in Luminance\Core\Graphics\Primitives\PrimitivePixelationSystem.cs:line 125
at Hook<System.Void Luminance.Core.Graphics.PrimitivePixelationSystem::DrawToTargets(Terraria.On_Main+orig_CheckMonoliths)>()
at SpiritMod.Utilities.SpiritDetours.DrawPrimRTs(orig_CheckMonoliths orig) in SpiritMod\Utilities\SpiritDetours.cs:line 113
at Hook<System.Void SpiritMod.Utilities.SpiritDetours::DrawPrimRTs(Terraria.On_Main+orig_CheckMonoliths)>()
at SyncProxy<System.Void Terraria.Main:CheckMonoliths()>()
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
[02:04:59.378] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown
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Showing 1-1 of 1 comments
Cazuela Galáctica 16 Jun, 2024 @ 12:04am 
ok ignore this for some reason now i tried removing some other stuff and it started crashing again anyways so i think the problem may be with calamity or another mod
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