Necesse

Necesse

Galva - Attributes
PajamaKing  [developer] 31 May, 2023 @ 8:44pm
Suggestions
Any suggestions are welcome.
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Showing 1-15 of 23 comments
Could you put the attribute screen in the middle of the screen?
PajamaKing  [developer] 13 Jun, 2023 @ 7:08am 
What resolution do you play at?

Nevermind, used math wizardry to center the form on any resolution, thanks for your suggestion.
Last edited by PajamaKing; 13 Jun, 2023 @ 7:47am
Veterus 17 Jun, 2023 @ 11:11pm 
Can you make an XP bar or put an exp counter on the hud so we dont need to open the attribute screen to check our xp?

And a seperate suggestion is can u make it show somewhere how much xp is gained from a
mob after killing it, possibly combine this and the first suggestion
Last edited by Veterus; 17 Jun, 2023 @ 11:12pm
PajamaKing  [developer] 18 Jun, 2023 @ 2:26pm 
Will do
PajamaKing  [developer] 19 Jun, 2023 @ 11:37pm 
Originally posted by Veterus:
Can you make an XP bar or put an exp counter on the hud so we dont need to open the attribute screen to check our xp?

And a seperate suggestion is can u make it show somewhere how much xp is gained from a
mob after killing it, possibly combine this and the first suggestion
Second sugestion is up, first sugestion i'll have to investigate how to create a loading bar on necesse, there isn't a default component in the game for that (unless you want an ugly default java progressBar in your game).

Still investingating how i can do that with a text on the hud, maybe a floatText without timeout on the top left of the screen? i'll probably do that and add an enable/disable option on the form
Last edited by PajamaKing; 19 Jun, 2023 @ 11:39pm
charisma could reduce the item cost to recruit new settlers
PajamaKing  [developer] 2 Jul, 2023 @ 8:32pm 
Originally posted by stonk:
charisma could reduce the item cost to recruit new settlers
That's a nice sugestion, but the skill points being free to reallocate would make people dump everything on charisma, buy cheap items/settlers, then revert the points to the other stats.
We would have to make reallocating stats harder if we do this
ooo
MentalVenom1 3 Jul, 2023 @ 6:02am 
Originally posted by PajamaKing:
Originally posted by stonk:
charisma could reduce the item cost to recruit new settlers
That's a nice sugestion, but the skill points being free to reallocate would make people dump everything on charisma, buy cheap items/settlers, then revert the points to the other stats.
We would have to make reallocating stats harder if we do this

maybe you could implement a reset-system that require a late-game (or even end-game) item to get the points back... that way u have to think carefully how to spend your points.
(my favorite would be to invest 1 expensive late-game item to get 1 point back..so you need 10 of this items to get 10 points back)

(or you could add an expensive reset-potion to the alchemy table...1 potion = 1 point back.)
(and maybe limit the level cap at a point that you can not max out everything.)

(also a config file would be nice)
PajamaKing  [developer] 3 Jul, 2023 @ 6:49am 
the points can't really be maxed out fully, only 2 of the 5 attributes can.
I'll discuss with Accel a way to implement the attribute reset.
Maybe the settlement owner's charisma affecting settlement happiness would be a nice touch too (if i'm able to change that through modding, charisma would have to be an out of scope attribute, as it's not going to mess with buffs)
Last edited by PajamaKing; 3 Jul, 2023 @ 6:51am
PajamaKing  [developer] 3 Jul, 2023 @ 6:51am 
I'll try figuring something out for the config file. what exactly would you like to change on it?
MentalVenom1 3 Jul, 2023 @ 7:11am 
Originally posted by PajamaKing:
I'll try figuring something out for the config file. what exactly would you like to change on it?


(maybe "level" and "attribute" cap)

(if the reset-potion makes it in...
you could add the recipe, like in the original config file (%appdata%/necesse/cfg/recipes.cfg))

(enable or disable reset system when implemented)

just to let people customize their experience to whatever they want.

EDIT:
(EXP multiplier would be nice too)
Last edited by MentalVenom1; 3 Jul, 2023 @ 11:00am
As mentioned, Charisma could provide shop discounts, if points are not freely swappable. However, another long-term usage for charisma would be to lower the time increments between visits to your settlement, or rather, to increase the frequency of those visits. This helps early on to recruit more settlers. It could also improve the quality of settlers.

For instance, each rank in charisma might increase the max health of new settlers, and each tier of charisma might make better classes (wizard, alchemist, etc.) more common.

You could also have charisma offer bonuses to followers in an aura. I know that wisdom is the "summoner" stat, but charisma could provide attack, damage, and armor bonuses to any settlers in your adventuring party, and any nearby players on your team. This makes it useful even to the end game for multiplayer, and even PvP raids.

EDIT: Another useful bonus for charisma would be increased happiness bonuses for less effort on your existing settlers. So, if a certain-sized bedroom gives a +15 happiness, a player with high charisma can make it a +20, +25, +30, etc. This makes your existing and future settlers happier with less, which makes them more productive as the settlement size increases. If this is too complex, each point of charisma can simply offer a flat happiness bonus to each settler.
Last edited by Foreshadowing Peanuts; 1 Nov, 2023 @ 6:21am
With that said, adding "tiers" to each attribute would also be fun and interesting. So attributes have a per-rank bonus, but, once you've put a certain number of points into them, you also get a tier bonus.

Tier bonuses for wisdom might be increased summons, Tier bonuses for Charisma might be better settlers, or wider buff auras, higher happiness buffs, etc.

So, for example. ranks 1-24 in Wisdom just give percentage bonuses to summons, but once you reach rank 25, you reach tier 1, and get +1 summon in addition to the other benefits. At rank 50, you reach tier 2, and get +2 summons, etc.
Last edited by Foreshadowing Peanuts; 1 Nov, 2023 @ 6:24am
Kitt 2 Jan, 2024 @ 9:43am 
could add a config for more and scaling options and changes for max levels on skills and max level in general (still keep default 100 so people who do change it, know that their going into easy mode lol)
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