Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nevermind, used math wizardry to center the form on any resolution, thanks for your suggestion.
And a seperate suggestion is can u make it show somewhere how much xp is gained from a
mob after killing it, possibly combine this and the first suggestion
Still investingating how i can do that with a text on the hud, maybe a floatText without timeout on the top left of the screen? i'll probably do that and add an enable/disable option on the form
We would have to make reallocating stats harder if we do this
maybe you could implement a reset-system that require a late-game (or even end-game) item to get the points back... that way u have to think carefully how to spend your points.
(my favorite would be to invest 1 expensive late-game item to get 1 point back..so you need 10 of this items to get 10 points back)
(or you could add an expensive reset-potion to the alchemy table...1 potion = 1 point back.)
(and maybe limit the level cap at a point that you can not max out everything.)
(also a config file would be nice)
I'll discuss with Accel a way to implement the attribute reset.
Maybe the settlement owner's charisma affecting settlement happiness would be a nice touch too (if i'm able to change that through modding, charisma would have to be an out of scope attribute, as it's not going to mess with buffs)
(maybe "level" and "attribute" cap)
(if the reset-potion makes it in...
you could add the recipe, like in the original config file (%appdata%/necesse/cfg/recipes.cfg))
(enable or disable reset system when implemented)
just to let people customize their experience to whatever they want.
EDIT:
(EXP multiplier would be nice too)
For instance, each rank in charisma might increase the max health of new settlers, and each tier of charisma might make better classes (wizard, alchemist, etc.) more common.
You could also have charisma offer bonuses to followers in an aura. I know that wisdom is the "summoner" stat, but charisma could provide attack, damage, and armor bonuses to any settlers in your adventuring party, and any nearby players on your team. This makes it useful even to the end game for multiplayer, and even PvP raids.
EDIT: Another useful bonus for charisma would be increased happiness bonuses for less effort on your existing settlers. So, if a certain-sized bedroom gives a +15 happiness, a player with high charisma can make it a +20, +25, +30, etc. This makes your existing and future settlers happier with less, which makes them more productive as the settlement size increases. If this is too complex, each point of charisma can simply offer a flat happiness bonus to each settler.
Tier bonuses for wisdom might be increased summons, Tier bonuses for Charisma might be better settlers, or wider buff auras, higher happiness buffs, etc.
So, for example. ranks 1-24 in Wisdom just give percentage bonuses to summons, but once you reach rank 25, you reach tier 1, and get +1 summon in addition to the other benefits. At rank 50, you reach tier 2, and get +2 summons, etc.