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Galva - Attributes
PajamaKing  [開発者] 2023年6月2日 18時33分
Changelog 02/06/2023
CHANGELOG

* Max level is now 100
* Max attribute level is now 41
* Min attribute level is now 1
* Attributes start at lvl 1 with no negative buffs (No more negative status hyper-focusing).
* Attributes now only have 1/4 of the effect they had last version.
* Way easier to level in late game/endgame biomes. (harder early game) (XP needed formula is now [1000 + (Level.value - 1) * 5000], you'll need 496000xp to level from 99 to 100, that would be 4960 zombies at full XP modifier)
* Buffed biome XP multipliers by 10.
* Migrating to this new version will nerf current characters, too much work versioning characters between versions
最近の変更はPajamaKingが行いました; 2023年6月2日 18時36分
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Could you push out a separate "Galva - Attributes ++" with a max level of 500...for us crazy grind lovers? (with a corresponding increase for max attribute)

(Or as some others may have suggested - add a means of editing some values via a text based config ini/xml/jar file)
最近の変更はLord_Havocが行いました; 2024年1月7日 9時55分
PajamaKing  [開発者] 2024年1月7日 19時24分 
the thing is, the buff values are pre-created, and syncinc those values across multiplayer games is nigh impossible, getting beat by the code trying to create a config file.
EXP and levels are things managed by the MOD, no biggie, but the attributes need to be registered on game launch
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