Total War: WARHAMMER III

Total War: WARHAMMER III

OVN Lost Factions: Albion SFO Submod (UPDATED 6.1)
 This topic has been pinned, so it's probably important
Paranoidhawklet  [developer] 4 Jun, 2023 @ 1:31pm
Balance Discussions
Hey there, Please put any balance issues here
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Showing 1-9 of 9 comments
Strider 20 Jun, 2023 @ 12:58pm 
Right now, I feel like the faction is a little underpowered. I've been trying to play as Mhorinnion, but it's ended up being a lot of reloading and trying again, and again, and again. I've only really made it to turn 10, and by now, Sigvald, Be'lakor and others all have declared war on me, and are hitting me with 20-stack armies that include Chaos Warriors. With almost no access to Armor-Piercing, I haven't been able to even conquer and hold a second settlement. I'm not sure exactly how to fix this, but right now, it feels like Sigvald and Be'lakor just make this campaign unplayable for me.
Linarkspain 31 Jul, 2023 @ 9:08am 
Played a couple of hours.
The faction seems underpowered, and this is particularly problematic on early game, where you fight norsca and Chaos mostly. Norscan tier 1 and 2 units completely overpower Albion low tier units. It lacks solid melee units to hold lines (they get butchered too easilly, and that means they egt their passive proc of -5 leadership to near Albion units....which tbf, makes no sense. their leadership is already low). Their ranged units are super average. MD and MA are low on msot units. Almost no AP damage to coutner chaos warriors. Mediocre lords and LL. Imo, needs quite the buff in SFO. Remember this isn't vanilla were aggresive roosters can cheese morale. SFo has more hp and leadershp.
Last edited by Linarkspain; 31 Jul, 2023 @ 10:01am
greensmegandham 10 Feb, 2024 @ 5:56am 
Young Slingers have way too much range, in the base mod they have a sensible range of 140, meanwhile in the submod they have 200 putting them on par with Waywatchers and sisters of avelorn.
also the chosen of ishernos should be brought down to 40 entities per battalion to bring them in line with WOC chosen.
Paranoidhawklet  [developer] 13 Feb, 2024 @ 6:40am 
Originally posted by greensmegandham:
Young Slingers have way too much range, in the base mod they have a sensible range of 140, meanwhile in the submod they have 200 putting them on par with Waywatchers and sisters of avelorn.
also the chosen of ishernos should be brought down to 40 entities per battalion to bring them in line with WOC chosen.

Slings should have higher range than bows, because that's how slings work.
In my submod they have a specific purpose which is that they have solid base damage and terrible AP, they're specifically to help deal with enemy low armor units.
LimeUser 10 Oct, 2024 @ 11:43am 
Could you slightly increase the amount of birbs summoned by wings of fate?
Or perhaps give them a contact effect like SFO bleed.
I can testify that the slinger range is really high but seeing people get decked by a group of homeless men with rocks is far too satisfying.
while slings do have higher range than bows historically speaking they certainly would not have higher total damage output than bows would as well as the only other slings in the game are 120 range,140 range,and 155 range so at best albion slngers should be 160 as they are a tier 1 unit making them slightly better than skavens top slinger of 155 now as for their dps they should at most have 20 base and 1 ap and huntresses should be buffed to have 9 ap and 15 base at the minimum as they are a tier 3 unit so they should be a fair bit stronger than a tier 1 not weaker
also albion being a norscan adjacent faction should be buffed across the board especially with their tier 1 units who are the weakest out of any faction in the game outside of skaven. as albion also has an extremely challenging start especially in the case of murder queen but yet having far weaker units than literally everyone around them. so they should have similiar strength to other norscan units for example norscan tier 1 spears have 40 attack and 30 defence while albions only have 20 attack and 34 defence and on top of that have about 1k less hp despite the fact both have the same entity count and both are tier 1
LimeUser 28 Oct, 2024 @ 2:55pm 
Traits could use a buff to be on par with other factions, not a big deal due to tech buffs but would add some personality to each hero.
And i might be late but albion warbands are basically just drunks so their low melee stats make sense.
It's their 23% phys dmg reduction (including the ward save) from their warpaint passive that makes them good in melee.
This can be seen as their late game infantry are really high quality but lack the warpaint
LimeUser 28 Oct, 2024 @ 2:59pm 
An example for the priestesses would be one or more spells from different lores and some stats that match.
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