Age of Wonders 4

Age of Wonders 4

Tomes of Valor and Victory
 This topic has been pinned, so it's probably important
Digger at Arms  [developer] 1 Jun, 2023 @ 7:24pm
Balance Discussion
Please put balance concerns/suggestions here.
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Showing 1-2 of 2 comments
Lord Vectra 3 Jan, 2024 @ 1:18pm 
I finally tried this mod, and I have some questions:
Valor - Why is it t2 and t3 and not t1 - t3? It is a very early tome.

Victory - Moment of Glory seems very much too strong and is, I would argue, better than Exalted Chamption from the t5 tome. I'd recommend removing the heal since Against the Odds will be healing them. I believe a unit can only be steadfast once per battle (game mechanic), so steadfast-spam isn't a thing to worry about.
Lord Vectra 24 Feb, 2024 @ 6:09am 
So I played it again, and I forgot to come back but here I am:
Intimidating Strike is just better than Cause Despair, especially if you add the Order Matrixes. Now, I know this was made before the matrixes, but is was also better prior to. Is much better than Warcry in the same tome. It does the -15 morale, albeit overtime, it does a morale boost, as well as damage. That's a LOT of stuff for just a spell in a T1 tome.

Heroic Sages doing +4 damage and +2 defense which is going to be super easy to do because you are playing Order and/or Chaos if you’re picking this tome puts it above the power curve of other damage boosters because other ones, you have to inflict the necessary debuffs for +20%, and you’re giving them a +2 which is comparable and a +1 defense to get +20 morale. I would simply remove the +1/+2 defense and keep the damage boost.

As for Victory, Furious Ignition is very much wild to be 2-hex radius. It’s easily much stronger than anything that is similar. It does 20 damage to a wide-range of 2-hexes and heals 24 HP (technically heals 16 but its not hard getting them to elite with your tomes). Thats CHUNKY!
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