Kenshi
Combat Tweaks - Deadly, Balanced, and Fun!
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Dr. Igor Dolvich  [developer] 31 May, 2023 @ 10:02am
Changelogs
Moved changelogs into comments for better organization

1.4 - Added an additional 25% increase to "Blunt Permanent Organ Damage", which should enable particularly heavy blunt weapons to be quite devasating, which leads to quicker (hopefully) non-leathal knockouts.

Increased the "medic drain 1" and reversed the "XP rate medic 1". This was a particular change I tested quite a bit, now you'll use roughly double the medkit supplies for various wounds (higher "quality" medkits are vastly better than simple bandages after these changes).

Simple Bandages might heal a single limb, while Standard / Advanced kits can heal multiple limbs before being used up, at later levels this should balance out.

You'll also receive less Medical XP throughout your adventuring (~20 seconds of healing per level vs. the vanilla ~15, a 35% slowdown). Medical is one of the few stats that can go above level 100, so the journey of discovering medicine should reflect upon this.
Last edited by Dr. Igor Dolvich; 18 Jun, 2023 @ 7:26am
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Dr. Igor Dolvich  [developer] 17 Jun, 2023 @ 10:13am 
Legacy Changelogs

1.0 - Release

1.1 - Added another 25% to the "bleeding clot rate" (0.00525). This is to account for mid range toughness levels (around ~50). Will make earlier toughness levels slightly harder as well.

1.2 - Adjusted the "medkit drain 1" modifier to around 75% increase (35 compared to 20). This means, at level 1 Medical, you're using quite a lot of bandages for healing even basic wounds. Although, the experience is worth it! By practicing, you'll learn much faster than before (XP rate has been increased for lower levels by around ~35%).

1.3 - Tweaked the "XP rate medic 1" to be slightly less, this will make the XP rate slower to make the impact of lower level medical last much longer (should fall off around level ~35), while still being slightly faster than vanilla to not be overly punishing. I'm still testing to see if maybe making the XP rate slower (compared to vanilla) might actually be the better way to go.
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