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Generate Distant Towns can cause crashing very rarely, especially with Universal Wasteland Expansion which adds quite a lot of new towns. It really depends on your computer hardware, to be honest.
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As for the "part map contains invalid colour", those are more than likely some kind of Community Part Map related error (or a combination of CPM and one of the various clothing mods on the list). I have not been able to track down the specific mod which causes it, but typically a Part Map error would not cause a crash.
If there's a missing Part Map, the worst thing that would normally happen is like an invisible "graphical" issue, ie. like they're missing an arm (graphically). When I normally play, I have not noticed anyone missing random body parts. When I do, I tend to make a patch and fix it (for example the "YAKNM Patch").
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Please let me know if disabling the "Generate Distant Towns" option in the Graphics Menu helps you out.
For specifically Admag, thank you for letting me know. I can go take a look and see what specifically would cause that error there (looks like one of the main gates according to your logs), but that wouldn't cause a crash either, at least from my experience. That specific error code for "Mesh Gate Level 02_Door.mesh has multiple uv sets" would normally just mean it has an overlapping "UV" texture.
Also, please make sure you have the CTD Fix[www.nexusmods.com] installed as well, this will fix like 99% of crashing issues that were present in Vanilla Kenshi and it will also make an "autogenerated patch" which will fix other minor issues on the list automatically.
The "-KCF Autogenerated Patch-.mod" will need to be loaded last, at the very end of the load order, for it to work properly.
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If you want, you can send me a copy of your save / log files as well. Typically when Kenshi crashes to desktop, it should make a .zip file called like "Kenshi crash dump.zip", and I can take a look. You can upload it to Google Drive or send it to me on Discord (@igordolvich).
the game just laggs as if its loading in things which is understandable but then it just offs
Let me copy and paste something from another comment for someone having similar issues as this.
Some things on this list are really dependent on your computer specs to be honest, namely things like Shadows or other similar things can cause slowdowns / lag at times, particularly in large battles or heavily populated areas.
Crashing / Slow Gameplay Tips
Below are some tips I've gathered which can help with random issues for this mod pack.
Greatly depends on computer hardware.
If you've tried the above and are still getting crashes, please let me know and I can check your crash dump files to see what could be causing it. (Ideally, make a new Discussion post).
but the actual thing that it tries to load over 200~500 npc at the same time and thier gear and what not status effects all at the same time when i try to enter cities, fries the engine
Are you playing with very high population settings? I play with 1.5-2.0 total population and it works fine. Although yes there is quite a lot of NPCs if you do that lol (around 500ish in Heft if you double it).
If you want please send me your logs (kenshi .log files located in your steam/steamapps/common/kenshi folder) and your save (located in your appdata) folder.
I'm not sure what is causing you to crash like this, I would need to read your logs and/or save file to see what's going on.
I am on M.2 NVMe SSD, did everything you said and playing without 3 darker mods which I find annoiyng.
Now I save the game before crash so I can reproduce it.
{0x0000180c} 2023-07-29 18:56:23 [error]: Loaded mesh doesn't exist: distant_193.mesh
{0x0000180c} 2023-07-29 18:56:31 [warning]: [ResourceLoader::SetMeshData] Mesh RebelFBlack_UPPER.mesh has multiple uv sets.
{0x000016a4} 2023-07-29 18:56:37 [error]: [SimplePhysXEntity::createBT] Missing collision file '.\data\newland\Assets\Rocks\Boulder-Star01_COL.xml'.
{0x000016a4} 2023-07-29 18:56:37 [error]: [SimplePhysXEntity::createBT] Missing collision file '.\data\newland\Assets\Rocks\Boulder-Star01_COL.xml'.
{0x000016a4} 2023-07-29 18:56:37 [error]: [SimplePhysXEntity::createBT] Missing collision file '.\data\newland\Assets\Rocks\Boulder-Star01_COL.xml'.
{0x0000180c} 2023-07-29 18:57:07 [warning]: Part map contains invalid colour: #01ffef
{0x0000180c} 2023-07-29 18:57:07 [warning]: Part map contains invalid colour: #00fffe
{0x0000180c} 2023-07-29 18:57:07 [warning]: Part map contains invalid colour: #05f3fe
{0x0000180c} 2023-07-29 18:57:07 [warning]: Part map contains invalid colour: #7800ff
Thank you, I'll go try and replicate the error myself as well. I'm not sure what would be causing that crash in particular. Although, the swamps are always the only place I crash every now and then lol.
I'll also take a look at see if any mods updated on the list, as that would probably explain why multiple people are having the same issue all of sudden.
Is this normal amount of pop for this mod collection the holy nation outlaws are enormous
I did some testing, I completely reinstalled the game and installed the nexus mods + workshop. Imported my save, it still crashes. kenshi.log shows many warnings and a few repeated exceptions. The following appear numerous times in the log file :
03:08:18: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Lightning_Bolt2B.dds in resource group Particles or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 757)
03:08:18: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource steam-vent-Top.png in resource group Particles or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 757)
03:10:52: OGRE EXCEPTION(5:ItemIdentityException): Unsupported FourCC format found in DDS file in DDSCodec::convertFourCCFormat at ..\..\OgreMain\src\OgreDDSCodec.cpp (line 501)
03:10:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource shankshair_f.skeleton in resource group Characters or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 757)
I only pasted one of the numerous exceptions concerning hairs (skeleton hairs it seems)