Kenshi
Lore Friendly Role-Playing Experience v1.9.7.2.1 (2025)
1,821 Comments
Dr. Igor Dolvich  [author] 6 Jul @ 11:00pm 
@iimpale

I'd be adding a handful of mods (and removing a few, mostly like the armors and such that got merged into UWE in the last update), although nothing would be game changing enough in that you'd have to wait. Most of the additions would simply require an Import and the new items, etc. will appear in your save. :cactusrum:
iimpale 6 Jul @ 1:32pm 
@Dr. Igor Dolvich Cool! in terms of u adding a new mods to the list the next patch , will they be any like essential or just some qol that wont change the concurent way the colletion works?
Dr. Igor Dolvich  [author] 6 Jul @ 11:46am 
@iimpale

I'm currently traveling and won't be on my computer for at least a month, so it'd after July if I had to guess. :cactusrum::beeped:

The List works as intended, there may just be a small overlap of items, since UWE merged a few in. If you want, you can check Anrhaa's UWE Collection Changelogs to get an idea of some mods to remove. It's nothing game breaking either way, the list still works as intended.
iimpale 6 Jul @ 10:34am 
@Dr. Igor Dolvich Hey man any ETA u can give us for the next patch please?
Dr. Igor Dolvich  [author] 5 Jul @ 2:32am 
@MarkSide

Yes you probably can, Anrhaa's list uses it. Although you may need a couple of patches. I suppose you could use whatever patches he uses on their collection (if any).
MarkSide 4 Jul @ 9:50am 
Can I use child mod in this collection?
Dr. Igor Dolvich  [author] 29 Jun @ 9:31pm 
You can probably still use 3.0+ without any issues, I can't see anything conflicting except maybe some research/crafting changes through various mods on this list, which will just need time to update from @Anrhaa and other authors.

I'd highly recommend Importing when you get a chance, considering the amount of changes in the latest UWE version.
Dr. Igor Dolvich  [author] 29 Jun @ 9:20pm 
Thank you @The Wanderer for letting me know!

Yeah the Patch Notes [pastebin.com] are quite extensive and it appears that TreadLightly (UWE author) is incorporating more things to compliment the Mongrel bounties and Cannibal Hunting concepts which is nice.

It also appears that some crashes listed below in this comments section (bonecats, random bounty turn-ins, etc.) are also fixed with the latest version. I'll need to give the patch some time to play test and such before I update the collection, just to see if some mods are needed any longer and such. I have a few mods I'd like to add anyways to the collection, as well as remove some other ones that cause potential crashes. :cactusrum:
The Wanderer 28 Jun @ 8:30pm 
If anyone is having issues (mine was with crafting recipes that vanished), it's most likely because UWE updated to 3.0. Not sure when our lovely mod author is planning on updating, but I found that you can unsubscribe to UWE through steam workshop and simply download the latest 2.0 version through nexus here: https://www.nexusmods.com/kenshi/mods/634?tab=files&file_id=4156 then just slap that baby in kenshi/mods folder and BANG
The Wanderer 28 Jun @ 8:04pm 
ahhhh I see the issue now. UWE was updated to 3.0. Any plans to update this pack? Speaking of the pack, thanks so much for making it. The way I see it, you are essentially giving me another Kenshi play through (: oh and Morse is awesome :cactusrum:
Dr. Igor Dolvich  [author] 26 Jun @ 7:56am 
The fun part is when I get a reported crash save file and on my end it works perfectly fine lol
Dr. Igor Dolvich  [author] 26 Jun @ 7:54am 
@OutlawLivesMatter

That's kind of the hard part about troubleshooting/maintaining modlists like this, especially with Kenshi lol

I get so many different reports of issues ABC-XYZ, but on my end I'll never get any. Although I haven't had a long playthrough in a couple of months (around the last major update for this list), my various playthroughs would be dozens and up to 100+ hours in a save without any crashing, etc.

Kenshi is very modular in modding, but I can't ever really 100% fix everything as Player side issues (computer specs, setup, etc.) are all independent. Even just installing Kenshi into C:\Program Files can break a handful of mods, such as the script/.dll based ones on Nexus, that it makes it even more difficult to help others troubleshoot stuff 💀
OutlawLivesMatter 26 Jun @ 7:18am 
See other people saying they are having problems around the Hub my whole game play has been all around the hub and hasn't crashed once or any other notable issues, on day 52 on the save
Dr. Igor Dolvich  [author] 25 Jun @ 7:31pm 
@DarkStorm

Thanks for letting me know :cactusrum:

I'll try and fix it soon, not sure what is causing the crash at the moment.
DarkStorm 25 Jun @ 3:57pm 
I'm also crashing around the hub, not using Items Integration Patch. Also crashes on new game
Dr. Igor Dolvich  [author] 25 Jun @ 2:35am 
@Brickhead

Any character models missing from the New Game screen have to do with UWE . You can just reinstall that and redo the Load Order which should fix that issue. I don't know why it sometimes doesn't install properly (probably a Steam Collection thing when clicking "Subscribe to All" on very large mod lists).

@Chittebengo

Are you using the Items Integration Patch by any chance? If you are, you can unsubscribe and do another Import. I haven't fixed this patch yet.

You can also do a quick test to see if it's your save or your setup with the issue by quickly doing a "New Game" and clicking the standard Wanderer start which puts you in the Hub directly.
brickhead 24 Jun @ 6:54pm 
I don't have issues with crashing around the hub but it does lag a lot worse than other towns for me
Chittebengo 24 Jun @ 5:45pm 
Anyone reporting crashes near Hub? I cannot approach Hub, once it loads games hangs and crashes. Import does not resolve.
brickhead 23 Jun @ 4:48pm 
having an issue where the only options in the southern hiver race group on character creation are the praetorian and the hive queen. i undid all the personal changes to the modlist and its still happens with the provided one in the load order discussion.

tried figuring it out on my own in fcs for a bit but havent been able to determine why its happening. Southern hive praetorian and the queen are both tagged as unplayable whereas the vanilla drones are playable, yet the opposite is showing up ingame. Every other hive is fine
Dr. Igor Dolvich  [author] 22 Jun @ 1:20am 
The Skeleton Bed is locked behind a few prerequisite researches, you'll need to research:

Bed, Light Wind Generator Theory, Basic Exterior Lighting

Then research the "Prototype Skeleton Bed" (under Electric), then the normal Skeleton Bed will appear afterwards.

I'm not sure why Carson has 500 attack, that might be a bug. Try doing an Import to see if that fixes it. There's only a handful of NPCs above 100, and you'll know when you meet them lol.
coolfatdeadpool 22 Jun @ 12:19am 
H boss carson has 500 atk, defense, and toughness 😭
coolfatdeadpool 21 Jun @ 11:16pm 
i got tech level 5 but i dont see skeleton repair bed research anywhere?
Dr. Igor Dolvich  [author] 21 Jun @ 10:02pm 
@Thorkell

Ah that makes sense lol. Yeah, unfortunately there's not much we can do about the "Stolen" tag or how it works, it's a hard coded thing with Kenshi and can't be modified. It is kind of funny to think that you're simply "Stealing" the head from them lol
Thorkell The Tall 21 Jun @ 6:14pm 
I realized why the cannibal heads were not stacking. They are Stolen items.
This can be remedied by simply putting all the heads you pick up on a singular dead cannibal which will re-attribute their owner to that specific cannibal, and will allow them to stack while stolen.
Dr. Igor Dolvich  [author] 20 Jun @ 8:17pm 
@Thorkell

Glad you got it working! :2017stickycrab:

Make sure to save and exit fully (to desktop) if you're reloading a save. Reloading while already in game can cause some issues.

All of the upgradeable stuff tends to work like this, so keep this in mind if you notice anything odd with a device after upgrading. If there's any issues, you can always do an Import to try and fix it. :cactusrum:
Thorkell The Tall 20 Jun @ 9:02am 
Nevermind, that's because for whatever reason the upgraded inventory on the building does not appear until I save and reload, then Metal Chest II and III appear properly sized. That's likely why that errant downgrade behaved like it did.
Thorkell The Tall 20 Jun @ 8:49am 
Oh, and Metal Chest II doesn't store 10 stacks, despite claiming so, so the upgrade doesn't do anything.
Thorkell The Tall 20 Jun @ 8:32am 
I had a General: Metal Chest (Metal Chest I) change its inventory window size at some inexplicable time, deleting inventory and about two hours of crafting progress. This was because I accidentally crafted a Metal Chest III and downgraded it two times, which makes it have the larger inventory size temporarily. I don't think anything can fix this since it seems like an issue rooted too deep, but I figured I'd mention it.
Dr. Igor Dolvich  [author] 16 Jun @ 2:27pm 
If you want quick hint, run over to
Flats Lagoon and Black Scratch
, as you can find pretty good MA gear in both locations. I personally like Black Scratch as you can routinely find really good environmental protection gear that also has MA stats (like the Dust Coat).
Dr. Igor Dolvich  [author] 16 Jun @ 2:18pm 
@Puny__god

I have this marked as a Bug on the Tracker , but I don't really know what causes it. Most of the Martial Arts abilities (particularly the generic attacks) have a pretty wide range (like -99/+99) to activate so they *should* work.

You can simply equip a Gi and other martial arts gear to give your Character the courage to finally punch someone lol. I personally never really noticed this before as I always train everyone up using appropriate gear until like 25-30ish then giving them normal gear to wear. If you theoretically had >0 MA, you *should* start attacking again, so even a pair of Shinobi sandals should give you enough to boost it lol.
Puny__god 16 Jun @ 12:19pm 
thanks for clarifying I've sorted the load order. does anyone know the reason my character is unable to perform unarmed attacks? I've got a martial arts of 0
Dr. Igor Dolvich  [author] 16 Jun @ 8:40am 
@Thorkell

If that's the place I'm thinking of, are you a Skeleton or what kind of Character are you (or with you)? I think it also depends on your faction relationships.

You might need to speak with them as a Skeleton if I remember correctly. If you're a normal Greenlander or whatever, they might not be too kind right away.
Thorkell The Tall 16 Jun @ 8:21am 
Got it. I'll give that a shot.

Also, the Guards at Narko's Refuge in the Iron Valley are accosting me but do not have chat interact-ability, leading to fights. This might be another load order thing but I figured I'd mention it after seeing it.
Dr. Igor Dolvich  [author] 16 Jun @ 6:11am 
There's always a mod somewhere that has a dirty edit or something for some reason (this happens with every game I've ever modded lol), so you never know 🤷‍♂️
Dr. Igor Dolvich  [author] 16 Jun @ 6:11am 
@Thorkell

That's weird, I checked out the mod a few days ago to double check the storage boxes and the items appeared to still have the 5 stack property. You can maybe lower it further down in the Load Order (such as the Miscellaneous section) to see if that resolves anything. You'll need to Import afterwards, as with any time changing mods around. :cactusrum:
Thorkell The Tall 16 Jun @ 3:47am 
Something is causing cannibal heads from 'UWE - Cannibal Hunting (Side Quest Included!)' to be single stack items instead of 5 stack items like the mod suggests. I can't quite tell what it is following the load order, or if it's a mistake on my part.
Lenkai 14 Jun @ 4:27am 
@Dr. Igor Dolvich,

Thank you very much ! :steamhappy:
Dr. Igor Dolvich  [author] 14 Jun @ 4:08am 
@Puny__God

Follow the Load Order page, you essentially just copy and paste my 2nd comment on the first page. First comment has common issues people might run into.

Thank you @jj for helping 🙏
jj 14 Jun @ 4:00am 
check the load order section. the guide is very easy to understand
Puny__god 14 Jun @ 3:44am 
I'm new to steam workshop, do i have to manually order every mod or is there another way to get the correct load order?
Dr. Igor Dolvich  [author] 13 Jun @ 7:23pm 
@Lenkai

Unsubscribe from Hard Labour Uses Strength then do an Import . :cactusrum:
Lenkai 13 Jun @ 6:12pm 
Hi ! - sorry my english isn't good -
I'm a beginner but the mining skill do not improve by mining. What should I do?
Dr. Igor Dolvich  [author] 9 Jun @ 10:04am 
@Lil_Z

Thank you! I couldn't remember what it was exactly. I remember it may have been used to open locks or something at one point on this list (like a generic set of Tools for picking locks), but it's changed a bit over time.

It's a nice addition though either way, since it still appears in the "Junk" items list for random item spawns and such.
Lil_Z 9 Jun @ 9:19am 
@Dr Igor Dolvich

It's the low-quality repair item for Skeletons, with quality 2/100. Basically meant to be an extremely low quality intermediate and low cost option to fix robots. It's still expensive compared to say, basic first aid kits, but it's about 1/4 of the price of the 'Authentic Repair Kits'
Dr. Igor Dolvich  [author] 9 Jun @ 2:34am 
It could also simply be a filler/flavor item for various people lol. Now I'm actually curious what is influencing this 🤔
Dr. Igor Dolvich  [author] 9 Jun @ 2:33am 
@Lord Nhan

If I remember correctly, it's an actual tool now instead of a generic item. I believe it may function as a generic Robotics item, although it's been a long time since I looked at what the intended function is.

I suppose if you happen to figure out what it's for, I'd like to know as well lol. A lot of things end up getting merged/incorporated into UWE and other mods on this list, which makes it hard to keep track of XYZ over time as things get updated and changed.
Lord Nhan 8 Jun @ 7:16pm 
How come most NPC carry a wrench in their inventory?
Dr. Igor Dolvich  [author] 7 Jun @ 11:17am 
@Issa

Try and reinstall UWE . Sometimes this doesn't install properly (not sure why) and it should resolve the missing models issue. For sitting at a campfire, it depends on the version of the campfire you're using (if I remember correctly). There's a "shared" fire and a different one that is slightly different (although only 1 person sits at it). You might have to click the arrow in the build menu where the title of the object is to cycle through it.

There's various camping mods on the list which kinda adds upon the theme, but for convenience (and to not break things), some furnitures, etc. are mixed within the same menu and you have to cycle through until you find the version you need.
Issa 7 Jun @ 10:57am 
Encountering a few bugs. Player wont sit down at campfire and some npcs dont have models and there just invisible husks with armor on
Botaq 3 Jun @ 5:12pm 
idk, if ooze sack from UWE use for other thing, but when i open UWE in modding tools, ooze sack in Fog Prince Inventory, and for Death Items is empty,