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I'd be adding a handful of mods (and removing a few, mostly like the armors and such that got merged into UWE in the last update), although nothing would be game changing enough in that you'd have to wait. Most of the additions would simply require an Import and the new items, etc. will appear in your save.
I'm currently traveling and won't be on my computer for at least a month, so it'd after July if I had to guess.
The List works as intended, there may just be a small overlap of items, since UWE merged a few in. If you want, you can check Anrhaa's UWE Collection Changelogs to get an idea of some mods to remove. It's nothing game breaking either way, the list still works as intended.
Yes you probably can, Anrhaa's list uses it. Although you may need a couple of patches. I suppose you could use whatever patches he uses on their collection (if any).
I'd highly recommend Importing when you get a chance, considering the amount of changes in the latest UWE version.
Yeah the Patch Notes [pastebin.com] are quite extensive and it appears that TreadLightly (UWE author) is incorporating more things to compliment the Mongrel bounties and Cannibal Hunting concepts which is nice.
It also appears that some crashes listed below in this comments section (bonecats, random bounty turn-ins, etc.) are also fixed with the latest version. I'll need to give the patch some time to play test and such before I update the collection, just to see if some mods are needed any longer and such. I have a few mods I'd like to add anyways to the collection, as well as remove some other ones that cause potential crashes.
That's kind of the hard part about troubleshooting/maintaining modlists like this, especially with Kenshi lol
I get so many different reports of issues ABC-XYZ, but on my end I'll never get any. Although I haven't had a long playthrough in a couple of months (around the last major update for this list), my various playthroughs would be dozens and up to 100+ hours in a save without any crashing, etc.
Kenshi is very modular in modding, but I can't ever really 100% fix everything as Player side issues (computer specs, setup, etc.) are all independent. Even just installing Kenshi into C:\Program Files can break a handful of mods, such as the script/.dll based ones on Nexus, that it makes it even more difficult to help others troubleshoot stuff 💀
Thanks for letting me know
I'll try and fix it soon, not sure what is causing the crash at the moment.
Any character models missing from the New Game screen have to do with UWE . You can just reinstall that and redo the Load Order which should fix that issue. I don't know why it sometimes doesn't install properly (probably a Steam Collection thing when clicking "Subscribe to All" on very large mod lists).
@Chittebengo
Are you using the Items Integration Patch by any chance? If you are, you can unsubscribe and do another Import. I haven't fixed this patch yet.
You can also do a quick test to see if it's your save or your setup with the issue by quickly doing a "New Game" and clicking the standard Wanderer start which puts you in the Hub directly.
tried figuring it out on my own in fcs for a bit but havent been able to determine why its happening. Southern hive praetorian and the queen are both tagged as unplayable whereas the vanilla drones are playable, yet the opposite is showing up ingame. Every other hive is fine
Bed, Light Wind Generator Theory, Basic Exterior Lighting
Then research the "Prototype Skeleton Bed" (under Electric), then the normal Skeleton Bed will appear afterwards.
I'm not sure why Carson has 500 attack, that might be a bug. Try doing an Import to see if that fixes it. There's only a handful of NPCs above 100, and you'll know when you meet them lol.
Ah that makes sense lol. Yeah, unfortunately there's not much we can do about the "Stolen" tag or how it works, it's a hard coded thing with Kenshi and can't be modified. It is kind of funny to think that you're simply "Stealing" the head from them lol
This can be remedied by simply putting all the heads you pick up on a singular dead cannibal which will re-attribute their owner to that specific cannibal, and will allow them to stack while stolen.
Glad you got it working!
Make sure to save and exit fully (to desktop) if you're reloading a save. Reloading while already in game can cause some issues.
All of the upgradeable stuff tends to work like this, so keep this in mind if you notice anything odd with a device after upgrading. If there's any issues, you can always do an Import to try and fix it.
Flats Lagoon and Black Scratch , as you can find pretty good MA gear in both locations. I personally like Black Scratch as you can routinely find really good environmental protection gear that also has MA stats (like the Dust Coat).
I have this marked as a Bug on the Tracker , but I don't really know what causes it. Most of the Martial Arts abilities (particularly the generic attacks) have a pretty wide range (like -99/+99) to activate so they *should* work.
You can simply equip a Gi and other martial arts gear to give your Character the courage to finally punch someone lol. I personally never really noticed this before as I always train everyone up using appropriate gear until like 25-30ish then giving them normal gear to wear. If you theoretically had >0 MA, you *should* start attacking again, so even a pair of Shinobi sandals should give you enough to boost it lol.
If that's the place I'm thinking of, are you a Skeleton or what kind of Character are you (or with you)? I think it also depends on your faction relationships.
You might need to speak with them as a Skeleton if I remember correctly. If you're a normal Greenlander or whatever, they might not be too kind right away.
Also, the Guards at Narko's Refuge in the Iron Valley are accosting me but do not have chat interact-ability, leading to fights. This might be another load order thing but I figured I'd mention it after seeing it.
That's weird, I checked out the mod a few days ago to double check the storage boxes and the items appeared to still have the 5 stack property. You can maybe lower it further down in the Load Order (such as the Miscellaneous section) to see if that resolves anything. You'll need to Import afterwards, as with any time changing mods around.
Thank you very much !
Follow the Load Order page, you essentially just copy and paste my 2nd comment on the first page. First comment has common issues people might run into.
Thank you @jj for helping 🙏
Unsubscribe from Hard Labour Uses Strength then do an Import .
I'm a beginner but the mining skill do not improve by mining. What should I do?
Thank you! I couldn't remember what it was exactly. I remember it may have been used to open locks or something at one point on this list (like a generic set of Tools for picking locks), but it's changed a bit over time.
It's a nice addition though either way, since it still appears in the "Junk" items list for random item spawns and such.
It's the low-quality repair item for Skeletons, with quality 2/100. Basically meant to be an extremely low quality intermediate and low cost option to fix robots. It's still expensive compared to say, basic first aid kits, but it's about 1/4 of the price of the 'Authentic Repair Kits'
If I remember correctly, it's an actual tool now instead of a generic item. I believe it may function as a generic Robotics item, although it's been a long time since I looked at what the intended function is.
I suppose if you happen to figure out what it's for, I'd like to know as well lol. A lot of things end up getting merged/incorporated into UWE and other mods on this list, which makes it hard to keep track of XYZ over time as things get updated and changed.
Try and reinstall UWE . Sometimes this doesn't install properly (not sure why) and it should resolve the missing models issue. For sitting at a campfire, it depends on the version of the campfire you're using (if I remember correctly). There's a "shared" fire and a different one that is slightly different (although only 1 person sits at it). You might have to click the arrow in the build menu where the title of the object is to cycle through it.
There's various camping mods on the list which kinda adds upon the theme, but for convenience (and to not break things), some furnitures, etc. are mixed within the same menu and you have to cycle through until you find the version you need.