Don't Starve
Season Clock
Soilworker  [dezvoltator] 11 aug. 2014 la 23:27
New Features and Enhancements
If you have any suggestions on ideas for the Season Clock mod, options I can add to the mod configuration, or general just improvements and enhancements I can make please let me know.

Planned Features to Add:
  • Clock Placement Options (left of day clock, below day clock, top left/bottom left/bottom right)
Editat ultima dată de Soilworker; 11 aug. 2014 la 23:44
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Soilworker  [dezvoltator] 11 aug. 2014 la 23:42 
Hi "The Lying Cake": I'm currently working on this feature and hope it have some placement options option ready to go in the next couple of days. Thanks for the feedback!
Hmmm...Have you considered literally combining it with the day clock? Like, have the long hand indicate the time of day on an outer ring, and then have the season clock smaller and overlapping, with a small hand pointing out the season? Or, have a little sticking out thing from the day clock like the moon phase thing that shows time till next season or whatever when you mouse over it?
Soilworker  [dezvoltator] 12 aug. 2014 la 12:20 
Interesting idea. I could look into doing something that sticks out from the clock like the moon that would be more minimalistic.
@Soilworker Of course, the "sticking out" thing would probably only be good for showing the current season, not in a visible clock format.
Andy 10 oct. 2014 la 17:57 
when night may remove the suns around the clock, or Every season the clock should change the visual like winter, a little ice etc
Darion 22 oct. 2014 la 2:47 
I think you did a great job it is very useful and it blends nicely with the game UI, in my opinion the only thing your mod lack is being compatible with the lastest RPG HUD Neat - All-in-One (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=300918311), besides that, great job and thanks for sharing :)
Editat ultima dată de Darion; 22 oct. 2014 la 2:48
Ashley 14 ian. 2015 la 23:54 
Coudld you make it so whenyou mouse over the regular clock, it becomes the season clock? Or maybe if you click the clock it toggles...
Obviously that would be something you can turn on and off in Options, as I think it would be a matter of preference whether people like this.
Soilworker  [dezvoltator] 17 ian. 2015 la 23:29 
I'm going to work on the RPG HUD tomorrow. I can try to add the hover over option. Thanks for the suggestions everyone!
Soilworker  [dezvoltator] 18 ian. 2015 la 0:57 
I will also work on removing the sun option around the clock. I agree its a little odd to have the sun rays but it does looks odd\out of place wihtout it.
star 18 ian. 2015 la 1:37 
There is TheWorld.state structure in DST wich contains all season info on clients. Trying to help.

For example:
*"summerlength" = 10
*"moistureceil" = 1378.3135986328
*"isday" (boolean) = false
*"season" = "winter"
*"elapseddaysinseason" = 6
*"timeinphase" = 0.84132393731011
*"cycles" = 6
*"issnowing" (boolean) = false
*"israining" (boolean) = false
*"precipitation" = "none"
*"snowlevel" = 0
*"issnowcovered" (boolean) = false
*"precipitationrate" = 0
*"phase" = "dusk"
*"pop" = 0.28622823427831
*"moisture" = 1183.3526611328
*"winterlength" = 50
*"temperature" = -3.2786183662947
*"iswinter" (boolean) = true
*"issummer" (boolean) = false
*"isfullmoon" (boolean) = false
*"remainingdaysinseason" = 44
*"time" = 0.75299647649129
*"isdusk" (boolean) = true
*"isnight" (boolean) = false
star 18 ian. 2015 la 1:40 
local days_to_next_season = TheWorld.state.remainingdaysinseason
Tacname 9 oct. 2016 la 14:16 
Postat inițial de Soilworker:
If you have any suggestions on ideas for the Season Clock mod, options I can add to the mod configuration, or general just improvements and enhancements I can make please let me know.

Planned Features to Add:
  • Clock Placement Options (left of day clock, below day clock, top left/bottom left/bottom right)
Could you make a season clock for Shipwreaked since it had different seasons EX:Dry Season and Monsoon season? Would help a lot!:sticky:
Cerket 20 nov. 2016 la 11:33 
Is there any way to make it shipwrecked compatible?
4lw 25 nov. 2017 la 18:34 
I think it'd be cool if u can make it dissapear on the click of a button on kb and then make it come back with that same button like + to disable and click again to enable
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