RimWorld

RimWorld

More Archotech Garbage Continued (Discontinued)
Bug with research
Hiya, either this mod or the one it's dependant on seem to have broken research in my save.

Selecting something to research just brings up a blank window (screenshot : https://imgur.com/UKqkAQd) and spams errors (error log: https://pastebin.com/UA8SRtHG).

HugsLib log: https://gist.github.com/HugsLibRecordKeeper/397c45c6f4eaa15cb6b6bf089c5cf6c3
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Showing 1-15 of 15 comments
Flockerkill 4 Jun, 2023 @ 11:38pm 
This is because Vanilla Expanded Furniture - Security has removed the psychic pylon, breaking the patch that this mod applies. Can be fixed by:
-> going into Steam\steamapps\workshop\content\294100\2984179069\1.4\Patches
->opening up "Crafting.xml"
->Finding "MakeArchotechPsychicPylon"
->commenting out/deleting said recipe
(from <li Class="PatchOperationAdd"> to the </li> after </value>)

same problem to the older mod and same fixing^^
SleepyFaraday 5 Jun, 2023 @ 2:58am 
Legend! Thank you!
SleepyFaraday 5 Jun, 2023 @ 4:10pm 
Is this the line you mean? https://imgur.com/a/HyqmALU
SleepyFaraday 5 Jun, 2023 @ 6:06pm 
Originally posted by Flockerkill:
This is because Vanilla Expanded Furniture - Security has removed the psychic pylon, breaking the patch that this mod applies. Can be fixed by:
-> going into Steam\steamapps\workshop\content\294100\2984179069\1.4\Patches
->opening up "Crafting.xml"
->Finding "MakeArchotechPsychicPylon"
->commenting out/deleting said recipe
(from <li Class="PatchOperationAdd"> to the </li> after </value>)

same problem to the older mod and same fixing^^

Haven't been able to get it to work, if that is the correct line to remove. The game won't even start at all lol, just black screen.
Kardek 5 Jun, 2023 @ 7:32pm 
Can confirm the above worked for me, thanks for the work around!
Flockerkill 5 Jun, 2023 @ 9:36pm 
Originally posted by SleepyFaraday:
Originally posted by Flockerkill:
This is because Vanilla Expanded Furniture - Security has removed the psychic pylon, breaking the patch that this mod applies. Can be fixed by:
-> going into Steam\steamapps\workshop\content\294100\2984179069\1.4\Patches
->opening up "Crafting.xml"
->Finding "MakeArchotechPsychicPylon"
->commenting out/deleting said recipe
(from <li Class="PatchOperationAdd"> to the </li> after </value>)

same problem to the older mod and same fixing^^

Haven't been able to get it to work, if that is the correct line to remove. The game won't even start at all lol, just black screen.
That's not even slightly how it looked...
I used notepat++ to open the file I told you
SleepyFaraday 6 Jun, 2023 @ 2:59pm 
Originally posted by Flockerkill:
Originally posted by SleepyFaraday:

Haven't been able to get it to work, if that is the correct line to remove. The game won't even start at all lol, just black screen.
That's not even slightly how it looked...
I used notepat++ to open the file I told you

Ahh there we go. Being opened in OpenOffice must have ♥♥♥♥♥♥ it. Thank you!
Nameless  [developer] 16 Jun, 2023 @ 4:29pm 
Thank you guys!
Flockerkill 16 Jun, 2023 @ 9:00pm 
No problem, just repeated the same thing what I learned from the discussion from the old post
bagelhe 11 Aug, 2023 @ 8:49am 
heya i got archotech gene ripper from a quest and now when i want to put a prisoner in it i get this message

Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
at GeneExtractorMenuImprovements.Patch_Building_GeneExtractor_GetGizmos_patch+<>c__DisplayClass0_2.<Postfix>b__3 () [0x0002d] in <fc2344fb1b8247519424a00c5b75a14f>:0
at Verse.FloatMenuOption.Chosen (System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00030] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect rect, System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00535] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect rect) [0x000fb] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch6 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Trismegistos 20 Oct, 2023 @ 12:05pm 
Seems like this problem is back.
With the newest version of SOS2 installed, the research is gone.
Flockerkill 20 Oct, 2023 @ 12:10pm 
than its one of the old parts of sos2s archotech parts removed and this mod still has a patch for it in...

the first items i can remember from before are the archotech items that created the special archo animals...
Starfield 31 Dec, 2023 @ 8:51pm 
Issue still here
Enju Saion-ji 28 Mar, 2024 @ 12:45pm 
hello, this mod has a recipe for SOSArchotechJaw but SOS2 doesnt have an archotech jaw so the recipe doesnt work. apparently the SOS2 team removed it on purpose
Flockerkill 28 Mar, 2024 @ 1:31pm 
finally i know what is causing it :D here is a fix:

Can be fixed by:
-> going into Steam\steamapps\workshop\content\294100\2984179069\1.4\Patches
->opening up "Crafting.xml"
->Finding "MakeArchotechSosJaw"
->commenting out/deleting said recipe
(from <RecipeDef> to the </RecipeDef> after </products>)


Originally posted by Enju Saion-ji:
hello, this mod has a recipe for SOSArchotechJaw but SOS2 doesnt have an archotech jaw so the recipe doesnt work. apparently the SOS2 team removed it on purpose
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