RimWorld

RimWorld

War Crimes Expanded 2 - VTG Edits [1.4]
 This topic has been pinned, so it's probably important
Virstag  [developer] 3 Jun, 2023 @ 9:43am
Suggestions and bugs
You can report bugs here. Suggestions too and I'll do my best, but remember - this is my personal take on the War Crimes Expanded 2 mod and it suits me so far.
Last edited by Virstag; 3 Jun, 2023 @ 9:44am
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Showing 1-9 of 9 comments
SmArtKar 3 Jun, 2023 @ 6:41pm 
Perhaps an alternate recipe with chemfuel instead of herbal medicine for acid burning could work nicely
Virstag  [developer] 3 Jun, 2023 @ 8:42pm 
Perhaps... There isn't really a very good explanation for acid using just a vanilla game, it always has to be a bit of a stretch. All I know is that anything is better than nothing at all, and I don't want to complicate things by adding things from other mods or creating new ones just for this one little thing. Thanks for the suggestion, I'll stick with the original idea for now.
AlexJones1776 4 Jun, 2023 @ 7:59pm 
Any possibility of adding the meat/leather removal as optional?
I am a Snow Chaser movie enjoyer, that & some genes enable regrowth of limbs.
Virstag  [developer] 5 Jun, 2023 @ 12:25am 
@AlexJones1776

Yes, I think. I will try, but I must investigate it first. This is my first mod where I've tried using C#. For now, you can manually remove this from the patch file, I put comments so you should be able to find it.
Virstag  [developer] 6 Jun, 2023 @ 11:36pm 
@SmArtKar
@AlexJones1776

Just letting you know that I have included both of your suggestions in the new update.
Oddbase 1 Jul, 2023 @ 1:54am 
The growth stimulator research says it adds a way to cut meat off people without killing them however it doesn't and you must butcher them. May i suggest adding a surgery to cut off the meaty growths?
Virstag  [developer] 1 Jul, 2023 @ 5:03am 
You're right, the only thing these growths do is increase meat and leather yield, the description is a bit misleading (or it mentions functionality that was there before but not anymore) and therefore my version is also misleading.
Normally I'd say I'd give it a try and get to work, but unfortunately I have to give up right away. I'm too busy with other things, including modding something else, and can't be distracted. This looks like something potentially easy to add, but in the end probably difficult anyway (well, meat growths have stages, I have no idea how you could make different amounts of meat yield depending on the severity of growth, not without C#, and I'm not very experienced in it, would have to try and research stuff for a long time). As a result, it would consume all my meager free time. Also, as I mentioned in the mod's description, I'm not working on this patch anymore, preferring to make my own torture mod in the near future.
Virstag  [developer] 1 Jul, 2023 @ 5:04am 
So the best I can do is to clarify the growth stimulator description, but thanks for the report.
Oddbase 1 Jul, 2023 @ 2:39pm 
Originally posted by Virstag:
You're right, the only thing these growths do is increase meat and leather yield, the description is a bit misleading (or it mentions functionality that was there before but not anymore) and therefore my version is also misleading.
Normally I'd say I'd give it a try and get to work, but unfortunately I have to give up right away. I'm too busy with other things, including modding something else, and can't be distracted. This looks like something potentially easy to add, but in the end probably difficult anyway (well, meat growths have stages, I have no idea how you could make different amounts of meat yield depending on the severity of growth, not without C#, and I'm not very experienced in it, would have to try and research stuff for a long time). As a result, it would consume all my meager free time. Also, as I mentioned in the mod's description, I'm not working on this patch anymore, preferring to make my own torture mod in the near future.
ah alrighty thank you for the response
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