Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

The Mob Boss (Diavolo/JJBA Character)
DoYouSellVHS  [developer] 9 Jul, 2023 @ 12:14am
**OFFICIAL BALANCE THREAD**
Is kingh crimpson too poewrful? too week? speak ur mind here and it just may become a balance pach....
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Showing 1-15 of 36 comments
ZOZ 9 Jul, 2023 @ 12:33pm 
almost no mobility thats the only issue imo
Bladelordomega :) 10 Jul, 2023 @ 12:23pm 
Feels incredibly bad to play against characters like wizard even utilizing skip and epitaph
DoYouSellVHS  [developer] 10 Jul, 2023 @ 12:33pm 
Hm, yeah. His mobility is intentionally bad, but he does have issues with some projectile users because he lacks a typical invulnerable roll, I feel. I plan to change his skip tele to have more projectile-immune frames.
MysteryQued 20 Jul, 2023 @ 5:07pm 
40% extra damage seems a bit much, maybe lower the extra damage when KC is out as he is already easier to hit with such low mobility
DoYouSellVHS  [developer] 20 Jul, 2023 @ 5:51pm 
When I go to revise him, I'll definitely be looking to revise his damage taken penalty.
Latch Inside 8 Aug, 2023 @ 2:05am 
While I love the anti-grab counter, an actual counter would be nice for other moves. When I think KC, I think a counter-heavy/warping playstyle. Don't even gotta make the counter do damage, but say if you counter a punch/magic missile/etc, then you warp behind the opponent in either neutral or advantage
DuskDew 19 Aug, 2023 @ 9:06pm 
Feels overall weak maybe tweak damage values? That extra damage penalty does not feel needed in addition to poor mobility when the stand is out.
Last edited by DuskDew; 19 Aug, 2023 @ 9:08pm
Shorg 20 Aug, 2023 @ 2:24pm 
maybe make it so if the stand takes a hit, the character at least takes a fraction of the damage, since it doesn't seem all that fair that the stand in complete idle, can make multiple moves completely invalid just by being there.
DoYouSellVHS  [developer] 22 Aug, 2023 @ 8:45pm 
Originally posted by T.W.O.G.P.:
While I love the anti-grab counter, an actual counter would be nice for other moves. When I think KC, I think a counter-heavy/warping playstyle. Don't even gotta make the counter do damage, but say if you counter a punch/magic missile/etc, then you warp behind the opponent in either neutral or advantage

Will try this out in the next update!



Originally posted by TDK Foleyfam234:
Feels overall weak maybe tweak damage values? That extra damage penalty does not feel needed in addition to poor mobility when the stand is out.

Reducing his damage taken penalty in a fair way is the primary goal of the next update.



Originally posted by halfcatman1:
maybe make it so if the stand takes a hit, the character at least takes a fraction of the damage, since it doesn't seem all that fair that the stand in complete idle, can make multiple moves completely invalid just by being there.

I've actually considered this and gone back and forth, but ultimately I don't believe it matches the idea that only a stand user can harm stands. King Crimson is intended to be used as a shield in neutral against projectiles. He also severely reduces the hitlag of moves when you hit him during a combo, so he shouldn't impact melee moves all that much.
Originally posted by DoYouSellVHS:
Originally posted by halfcatman1:
maybe make it so if the stand takes a hit, the character at least takes a fraction of the damage, since it doesn't seem all that fair that the stand in complete idle, can make multiple moves completely invalid just by being there.

I've actually considered this and gone back and forth, but ultimately I don't believe it matches the idea that only a stand user can harm stands. King Crimson is intended to be used as a shield in neutral against projectiles. He also severely reduces the hitlag of moves when you hit him during a combo, so he shouldn't impact melee moves all that much.

This point does sound right, but when you play a Diavolo ditto, the stands cannot hit each other. Perhaps you could make a variable where the Stands have a "stand hit box" that allows other stands to hit it? like a "can_hit_stand = true" or something. I don't know if that's how coding works, but I do feel like it should be given a shot.
DoYouSellVHS  [developer] 23 Aug, 2023 @ 6:37pm 
Originally posted by yoink:
Originally posted by DoYouSellVHS:

I've actually considered this and gone back and forth, but ultimately I don't believe it matches the idea that only a stand user can harm stands. King Crimson is intended to be used as a shield in neutral against projectiles. He also severely reduces the hitlag of moves when you hit him during a combo, so he shouldn't impact melee moves all that much.

This point does sound right, but when you play a Diavolo ditto, the stands cannot hit each other. Perhaps you could make a variable where the Stands have a "stand hit box" that allows other stands to hit it? like a "can_hit_stand = true" or something. I don't know if that's how coding works, but I do feel like it should be given a shot.

:necroshovel: funny you mention that actually hehehhee

ohh but even with so little I've already said too much
druco123 11 Sep, 2023 @ 8:58pm 
Originally posted by DoYouSellVHS:
Is kingh crimpson too poewrful? too week? speak ur mind here and it just may become a balance pach....
his jump is too trash for having only 1 air option aswell is its so slow that if they DI upwards you literally cant converge off any move. Please PLEASE! give him a better jump so he can actually catch someone who DI's upwards, his mobility is TOO bad to be considered balanced. you can literally just straight up get camped by a wiz running away spamming projectiles and there is nothing you can do since they super jump and then their grab alone beats your whole air kit
Last edited by druco123; 11 Sep, 2023 @ 8:58pm
Ace Tempest 8 Oct, 2023 @ 10:28pm 
Originally posted by DoYouSellVHS:
Is kingh crimpson too poewrful? too week? speak ur mind here and it just may become a balance pach....

I'm new to this game just beeen playing with some friends and since we all use modded characters and have fun, I wanted to kinda understand how you use this character, would it be okay if you put some basic guide? Because sometimes I have trouble figuring out how to fight with him (Also this is just a personal thing but maybe making it so desummoning KC doesn't take any frames or something of the like)
DoYouSellVHS  [developer] 9 Oct, 2023 @ 10:17am 
Originally posted by Ace Tempest:
Originally posted by DoYouSellVHS:
Is kingh crimpson too poewrful? too week? speak ur mind here and it just may become a balance pach....

I'm new to this game just beeen playing with some friends and since we all use modded characters and have fun, I wanted to kinda understand how you use this character, would it be okay if you put some basic guide? Because sometimes I have trouble figuring out how to fight with him (Also this is just a personal thing but maybe making it so desummoning KC doesn't take any frames or something of the like)

Check out the Diavolo guide here!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3046041841

Also, desummoning is pretty fast, especially in combo,, sadly I can't make it faster or it ends up being very cheap for certain frame data reasons.
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