RimWorld

RimWorld

Better Auto Slaughter
Ryzzoa  [developer] 7 Jun, 2023 @ 8:58am
Compatibility Issues
Found issues with other mods? Report them here, but no guarantees that every mod can be compatible.
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Showing 1-4 of 4 comments
Aquiles 31 Jul, 2024 @ 2:38am 
Hello, Ryzzoa. It seems incompatible with Animal Tab mod. If AT is loaded first, the icons for the slaughter menu and the filter options disappear. If BAS is loaded first, it is overwritten by AT.
Last edited by Aquiles; 31 Jul, 2024 @ 2:39am
Ryzzoa  [developer] 31 Jul, 2024 @ 7:49am 
Thank you for reporting, I do see the same. Though it's not fully overwritten loading BAS first, which means there is a workaround until I can change the way I handle the animal tab to not be so overreaching (AKA fix this issue).

Load BAS first, and have the Options -> Mod Options -> BAS "Show auto slaughter button" toggled on, then use the knife icon next to the 'History' button.

I'll be out of town through this weekend, so hopefully that can hold you over til I can work on it starting Monday.
Aquiles 1 Aug, 2024 @ 3:34am 
Thank you very much, Ryzzoa. Would be too much to ask to replace the "Training" condition for "Fully Trained"? It is painful to see your hauling dogs auto-slaughtered when you have too many.
Ryzzoa  [developer] 15 Nov, 2024 @ 10:52pm 
Sorry it took so long to fix, but the mod should now work with Animal Tab and be able to be loaded in any order with it.

As for the Training/Trained I can look at adding a toggle for it, or maybe a new column for Fully Trained rather than a toggle.
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Showing 1-4 of 4 comments
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