Wildermyth
Hero Proficiency: Weapons
Balance Feedback
Here is a place to post any discussions, concerns, or brainstorming about balancing ideas around the mod.
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Why do two-handed weapons have spell damage? (Outside of the usual staff)

I like that staves have knockback tho. Hope the devs adopt that aspect.
Първоначално публикувано от SnappleFruitPunch:
Why do two-handed weapons have spell damage? (Outside of the usual staff)

I like that staves have knockback tho. Hope the devs adopt that aspect.

All weapons have some spell damage, but the way the bonus works tier 1 one-handed don't have any. So you should be seeing T1 swords and axes with none, T1 greatswords and greataxes with 1, and then staves and wands will always be the best spell damage givers at the appropriate tier.

As to the staff knockback comment, I was originally inspired to do that by a specific artifact weapon already in the game, I won't say more because of spoilers, but it is already there slightly.
Bracing shot, seemingly doesn't work with throughshot, which is a problem, because if you try to throughshot without it, your accuracy goes off a cliff, meaning a bulk of hunter builds who, want to do non basic attacks, can't.
Hero of Wind  [разработчик] 13 ноем. 2023 в 16:31 
Първоначално публикувано от JessHorserage:
Bracing shot, seemingly doesn't work with throughshot, which is a problem, because if you try to throughshot without it, your accuracy goes off a cliff, meaning a bulk of hunter builds who, want to do non basic attacks, can't.

So, I just went to go double check this, and you're kinda half right. Braced Shot modifies itself to properly target for Throughshot+ if it sees either version of the ability (though the words may not show, the ability itself will work fine). I did notice there is an issue where you can target more than 2 creatures even if you only have Throughshot, which will results in semi-random behavior as it tries to limit the number of targets that can be hit. I'll look into fixing the situation later, but for now, Throughshot does work as intended with Archery Stance.
Yeah the Icon changed and I immediately went: "What? So it doesn't work? Oh god!"

Good to know, all it does it make the base level through shot, effectively be brokenly powerful, thanks! I'll, probably re add this to my campaign now, cheers.
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