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The armor I had on was Swashbuckler - which increases the chance of Stunt on kill. When the character got their 2nd action, that's when I noticed the missing range.
- The weapon used
Water Bow
- Any other weapons that hero has experience for
Equipped: Water Bow (no lvl up exp); Sword (no lvl up exp)
- The ability/attack used
Water Bow + Archer Stance + Stunt activated
- The class and passive abilities of the hero
Hunter
- The enemy involved, if any
Any
Hey Snapple, thanks for the bug report. Do you think you could grab a screenshot of the before and after of how the range looks visually? I have an inkling of what is going on, but want to make sure I understand what you mean by columns of range before I act on it.
The weapon used:
Water Dagger Tier 2 & 3
Any other weapons that hero has experience for:
Bow
The ability/attack used:
Snakebite
The class and passive abilities of the hero:
Hunter, Rogue+, Thornfang, long reach
The weapon used:
Morthagi camp artifact ax
Any other weapons that hero has experience for:
sword/one handed ax
The ability/attack used:
broadswipe
The class and passive abilities of the hero:
Broadswipe+, Zealous Leap, Battledance+
The weapon used
Greataxe
Any other weapons that hero has experience for
Swords
The ability/attack used
Broadswipe
The class and passive abilities of the hero
Broadswipes+, Zealous Leap
Light Spears have Rapid strike doubled on the weapon card and attack twice on miss for a total of three attacks.
The weapon used
One-handed spear
Any other weapons that hero has experience for
none
The ability/attack used
normal attack
The class and passive abilities of the hero
I know what's causing the spear one, that is a silly mistake I made last second, I'll get a fix uploaded for that one soon.
For the Broadswipes one, in the fix I most recently did, I merged the main attack and the greataxe's Broadswipe into being the same animation, instead of two separate hits like before. (I also could not reproduce unintended behavior using that setup) Could you double check to see if the damage is correctly being applied from the axe's swipe first?
(Essentially, the intended order is: Swing axe: target takes full damage, everyone else in range takes partial. Secondary swing: everyone in range takes Broadswipes damage)
First of all: if a character wielding a 1h spear misses with Rapid Strike, then Rapid Strike repeats over and over until the target is dead. After that, for the rest of the battle, Rapid Strike ALWAYS repeats until the target is dead.
It's actually a bug that's more like a cheat, so maybe some folks won't like that I've reported it. ;) But I am pretty sure this behavior is not intended.
The other 1h spear bug that I've encountered has to do with Omenroad. If a character wielding a 1h spear targets an Omenroad boss--honestly even if you just hover your mouse cursor over the boss with the spear-wielder active--the game immediately crashes. I'm attempting to get the Peril 20 achievement (yeah I like punishment I guess) so I've played a *lot* of Omenroad, and at this point, I just avoid attacking with 1-handed spear during the final battle of an Omenroad run.
Crossing fingers that the mod is still being actively supported because I consider it essential to my enjoyment of Wildermyth at this point. <3
Honestly more than anything I've been too busy to support or develop this mod further, but I bet something about the code Rapid Strike used changed after Omenroad, it should only ever trigger once then stop. If I find time in the next week-ish I can take a quick look, though I'm not guarentee-ing any fix. We'll see if it's something easy I can tackle over a weekend.