RimWorld

RimWorld

No more RiceWorld
NeveHanter 19 Jun, 2023 @ 2:19pm
Suggestions & ideas
Wow, I was searching for something like that a week ago while building the mod list for the new play-through and I would more than happily use this instead of Variety Matters. ;)

I have some crazy suggestions/ideas or maybe rather a brain dump that makes a food simulator from this (I didn't try the mod yet, but I've looked through the source code a little):
- have mod "modes": simple, not-overly complex, complex as hell,
- add lipids/fats (maybe even mono-/poly-saturated, trans-unsaturated fats),
- add salt, it's pretty important for humans,
- add more nutrients like iron, zinc,
- separate carbs for at least sugar (we have mods that add it),
- add debuffs (not only mood) for prolonged too fatty, too carbs heavy diets, maybe treat sugars differently from carbs,
- add diseases support (i.e. too much fat == increased chance for heart hediffs/diseases), prolonged vitamines intake == more resistance for some diseases? See Diseases+ and other disease mods for support/patches,
- add the tastes and some integration with "personality" mods so some pawns like fattier/sweetier/spicier/etc. foods (it could prevents things like: "I've figured out these three meals that fill all the nutrients and fill the variety" so I call it a day),
- animal support,
- race support, i.e. some races don't need to eat specific things, don't eat fats, have problems when they eat fats, etc.,
- some cooking/bill/meal QoL, it would be pretty hard to balance the nutrients with how cooking works right now,
- ^ maybe some customised meal system? Have a GUI to select raw foods, condiments, select the graphics, set a name, have game calculate appropriate cooking time on that basis,
- ^ dynamic price calculation, so you can have a shop/restaurant with gastronomy where you a meal with shrimps is more expensive than lets say salad with tomatoes, onions and salt,
- proper mod integrations with Vanilla Cooking Expanded + popular modules, VGP + popular modules, Animal Foods Extended, and others, it would be nice if these could be done on that mods side, so we get proper updates when they update,
- add condiments and a support for mods that add them,

I also love MC mods adding such mechanics so maybe you could check for some interesting interactions there:
https://www.curseforge.com/minecraft/mc-mods/diet
https://www.curseforge.com/minecraft/mc-mods/nutritional-balance

Also Space Haven game has this mechanic too, though quite simplified.
Last edited by NeveHanter; 19 Jun, 2023 @ 2:21pm
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Showing 1-5 of 5 comments
Хокаге  [developer] 19 Jun, 2023 @ 11:06pm 
Hi, first of all thank for suggestions. It's impressive amount of ideas, thank.
The main idea for the mod was make it reasonable to grow diff crops and keep animals but in the same time keep it casual. Personally, I don't like realistic mods because the game, RimWorld itself, casual. Firstly, I think about come up with a new name for elements, but stopped with prots, carbs and vitamins. It is the reason I didn't add fats, sugar and etc.
I liked idea to add long term consequences of a diet, I will try to implement it.
Dynamic prices also a good idea, imho, but I think it's idea for another mod.
Vartarhoz 20 Jun, 2023 @ 9:27pm 
Meat should have no carb but vitamins. Liver is good source of vitamins, also fat stores vitamins inside. Rabbit starvation quite good example that you can add, pure meat without fat is lethal.
TheVillain 25 Jun, 2023 @ 6:37am 
I agree with this. The suggestions above are really great and diverse, but maybe out of scope for rimworld and what most players want. But happy to be wrong.

Long term illnesses would be cool - scurvy etc, and some tweaks to sources of vitamins etc, but I think it'd be better to over simplify rather than over complicate. Gameplay vs Realism. Just my thoughts.

Originally posted by Хокаге:
Hi, first of all thank for suggestions. It's impressive amount of ideas, thank.
The main idea for the mod was make it reasonable to grow diff crops and keep animals but in the same time keep it casual. Personally, I don't like realistic mods because the game, RimWorld itself, casual. Firstly, I think about come up with a new name for elements, but stopped with prots, carbs and vitamins. It is the reason I didn't add fats, sugar and etc.
I liked idea to add long term consequences of a diet, I will try to implement it.
Dynamic prices also a good idea, imho, but I think it's idea for another mod.
ROBOCOP GAY 28 Sep, 2023 @ 11:45am 
can you add a button to disable this mechanic for certain tiers of androids?
Flurbel 21 Dec, 2023 @ 2:40pm 
It would be nice to add fats and minerals
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