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The main idea for the mod was make it reasonable to grow diff crops and keep animals but in the same time keep it casual. Personally, I don't like realistic mods because the game, RimWorld itself, casual. Firstly, I think about come up with a new name for elements, but stopped with prots, carbs and vitamins. It is the reason I didn't add fats, sugar and etc.
I liked idea to add long term consequences of a diet, I will try to implement it.
Dynamic prices also a good idea, imho, but I think it's idea for another mod.
Long term illnesses would be cool - scurvy etc, and some tweaks to sources of vitamins etc, but I think it'd be better to over simplify rather than over complicate. Gameplay vs Realism. Just my thoughts.