Kenshi
Lunar Kenshi Overhaul
moonracer  [developer] 16 Jun, 2023 @ 4:32pm
Future Goals
I'd say that the mod is currently in a very stable place right now, but there are a few more features I'd like to add.


-New recruits that have crafting skills. The player should be able to spend 50-100k to hire an experienced weapon, armor, crossbow crafter.

-More (any) dialogue for some of the unique recruits.

To do these I need to spend time learning the dialogue system and getting it working, but seems very doable.

-World States and biome changes. I currently have a few experimental mods up that I'm using to test some changes. Once I'm comfortable with them I may merge them into this mod and/or expand upon those ideas.

-New Nest spawns: both passive/world building and hostile/world state related.
Last edited by moonracer; 17 Jun, 2023 @ 10:12am
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moonracer  [developer] 9 Aug, 2023 @ 8:34am 
Currently there are new research options that you just need to find the blueprint to unlock. Mostly training and camping related. I'm undecided on if I want to take a different approach and set it up so the research option is visible, but you need a new/unique item to start the research.

I think it's more enjoyable to have visible goals, but I also like surprises and in some cases, the spoilers would be illogical.
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