Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Callipygian to BrotherSeverus Compatibility-Patch
Gecko 2.6  [developer] 26 Oct, 2023 @ 2:44am
Bug Reports
Please post your Bug-Reports in here!
Please provide the following information:

1) Your Mod-Load-Order (If you are experiencing crashes)
2) Error-Message (If you are experiencing crashes)
3) Detailed Description of when and how the bug occures in the game (eg. Game Startup; Loadingscreen when loading old Savegames; At round 7 when unit X is produced; etc.)
4) Which Faction the bug is in (if it is a bug concerning a specific unit)
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Showing 1-15 of 24 comments
Darrick 6 Nov, 2023 @ 5:39am 
The apothecary for the loyalist chapters only heals 8 points instead of 96 as the generic space marine faction does. I noticed it while playing the salamanders chapter. I went and checked the unit listing for the other loyalist chapters and they all list 8 hp for healing.
Gecko 2.6  [developer] 8 Nov, 2023 @ 7:50am 
Originally posted by Darrick:
The apothecary for the loyalist chapters only heals 8 points instead of 96 as the generic space marine faction does. I noticed it while playing the salamanders chapter. I went and checked the unit listing for the other loyalist chapters and they all list 8 hp for healing.
allright, I'll work out a bugfix today, thank you for bringing this to my attention :)

EDIT: Fixed the issue :)
Last edited by Gecko 2.6; 8 Nov, 2023 @ 9:15am
Upsilon 21 Nov, 2023 @ 11:22pm 
Looks like the "Guardian Black Visor" units from the Ulthwé faction of the Children of Asuryan mod do not have the changed models or stats. All the other starting units seemed to be correct (didn't keep playing to check any other units). Matched the load order as specified by the description, though I don't have the +2 City Radius mod enabled (listed as a required item by Grey Knights mod).
Gecko 2.6  [developer] 23 Nov, 2023 @ 1:53pm 
Yep, seems I missed the Ulthwé -Guardians, Changed it to use the correct stats now. :)
Upsilon 24 Nov, 2023 @ 1:19am 
Minor thing regarding the same unit. Confirmed the Guardian Black Visor units have the correct stats and models, but I believe the model spacing is too high. The rectangle formation extends into the adjacent hexes, depending on the unit's facing. Visual only as far as I can tell, they seem to otherwise function correctly. Mods and load order is same as previous comment.
Gecko 2.6  [developer] 25 Nov, 2023 @ 11:16am 
Oh I missed a . in there, next update they will be fixed. Thanks for reporting it to me :)
Banana malibu 19 Dec, 2023 @ 8:41pm 
Experienced two crashes, one on startup, where the game wouldn't start unless one has your inquisition mod installed. Another mid game crash which has to do with the Death Korp Sergeant.

State.cpp:67:unsigned int_cdecl
gladius::scene::unit::state::State::getBonel(void)const:
Assertion"boneID != -1u" failed: Death Korps Sergeant
Gecko 2.6  [developer] 20 Dec, 2023 @ 3:15am 
@Banana malibu, the first one is obvious, as it is listed as dependency, if you don't have all dependencies, it won't work. That is not a bug, that is how this stuff works...

Second Error: can you explain what exactly you are doing when you get the Death Korp Sergeant Error?
Gecko 2.6  [developer] 20 Dec, 2023 @ 3:22am 
Originally posted by Banana malibu:
Experienced two crashes, one on startup, where the game wouldn't start unless one has your inquisition mod installed. Another mid game crash which has to do with the Death Korp Sergeant.

State.cpp:67:unsigned int_cdecl
gladius::scene::unit::state::State::getBonel(void)const:
Assertion"boneID != -1u" failed: Death Korps Sergeant

Please make sure you have this load order and ONLY THESE MODS, as they are tested and I know that they are compatible. If you stray from this load order or use other mods, or have left out any dependencies I will not be able to help you.

Night Lords (Optional)
Callipygian to Brother Severus Compatibility-Patch
Callipygian Complete Overhaul
Chapters of the Imperium - pt1
Chapters of the Imperium - pt2
Full Citadel Color Set
Heretics Astartes
Children of Asuryan
Ordo Inquisitorus
Grey Knights
Farsight Enclave (Optional)
+2 City Radius (Optional)
Neutral Units for Hire (Optional, all version of these mods go here)
Increased Tiles Resources (Optional)
Red Lasguns (can absolutely recommend, but still: Optional)
Death Guards (Optional)
Banana malibu 20 Dec, 2023 @ 8:58am 
Thank you for the quick reply:)

It was admittedly not listed as a dependency on the main mod page, but either way, easy to solve.

I do have timmehs visual mods, and I believe tall ruins installed, maybe they mess with something, though I do not see how. Also someone else reported the same bug on the main page of your mod. It simply happened during the AIs turn. Great mod either way.
Gecko 2.6  [developer] 21 Dec, 2023 @ 9:47am 
@Banana I'll send you a friend request so that I can look into it further. Because I need a .log of your game after it crashes.
Gecko 2.6  [developer] 21 Dec, 2023 @ 9:51am 
Originally posted by Banana malibu:
Thank you for the quick reply:)

It was admittedly not listed as a dependency on the main mod page, but either way, easy to solve.

I do have timmehs visual mods, and I believe tall ruins installed, maybe they mess with something, though I do not see how. Also someone else reported the same bug on the main page of your mod. It simply happened during the AIs turn. Great mod either way.

Also please try the same with just my listed mods and their dependencies, to see if it might actually be because of some visual error. The Bug and the message you reported actually does look like a visual error-message...
EDIT: also checked your "it was no listed" ... it is listed as a dependency for my mod :)
Last edited by Gecko 2.6; 21 Dec, 2023 @ 9:57am
Banana malibu 23 Dec, 2023 @ 11:16am 
Ah yes, this I missed, I read the load order as written on the main mod page. Perhaps also subscribed to the main submod before you had made the inquisition one, but no matter.

It appears the crash isn't solely tied to this submod, but rather the main callipygian mod. I and also others appear to have experienced the same crash. And it appears localised to the Astra Militarum faction and their units, as the crash doesn't seem to occur other than through that faction.
Gecko 2.6  [developer] 24 Dec, 2023 @ 8:54am 
Hey Banana, yes I am still doing testing as it seems it really does only happen with Astra Militarum, but it is not tied to my modifications, as far as I can tell, and I have not yet found a solution, as it happens to completeley random units as far as I can tell. one time it is the Death Korp Sergeant, other times it is the Commissar, or the Tank Commander or the Psyker. Hopefully we will get to find a cure for it. But as of now I am not sure what is causing it...

EDIT: I finally understand what is causing it, and I am looking into a fix. Might take some work though.

EDIT2: For me the patch I uploded did fix the problem, as I moved the Gunners Kill On Sight ability of all units to active instead of passive, since somehow the AI tries to use it actively, which crashes the game. Played until Turn 100 with and against Astra Militarum without a crash. Please try and see if it works for you too, if not let me know as soon as possible :)
Last edited by Gecko 2.6; 24 Dec, 2023 @ 9:58am
Banana malibu 28 Dec, 2023 @ 2:36am 
Unfortunately I am still suffering from the same crash.


Someone on the main callipygian mod page suggested to; Edit Data/World/Units/AstraMilitarum/TankCommander.xml in the mod folder, replace "gunnersKillOnSight" (case sensitive!) to "genericUnitAbility".

Also a minor bug, at least on my end, is of the tau not being able to recruit the stormsurge, I assume because the technology to unlock it doesn't exist/is replaced with the taunar research?
Hope you have had a merry christmas!:)
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