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NSC is in slot 2 of major mods I would like to integrate next, but it will require a significant effort to implement cleanly. It will be a target after technology is reviewed and streamlined.
The first slot belongs to Elves of Stellaris, which is still awaiting an update to 3.8.4. A short road map would be to fix/resolve the following aspects of the collection, then add mods as they appear:
- Districts
- Jobs
- Policies
- Starbase Buildings & Modules
- New Mod: Elves of Stellaris
- Technology
- New Mod: NSC Season 8
As always, I'm open to additional mod suggestions. Daemonic Incursion was a suggestion by a player and it's been a great addition. I'm happy to look at other mods for the future.
Most content except civilian ships works, I think this is due to mod load order and compatibility patches not present. As it stands I don't know how to make a custom compatch to enable the civvy ships, so for now its "at your own risk"
Sins works seamlessly as it doesn't conflict with anything, though.
I do wish you'd add Production Revolution and other Kasako-related mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3000826774
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2389164674
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574175110
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752952962
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970028242
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2966912224
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964969284
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2977885783
Engineers of Life: I tried this in the past and it leads to additional species being created, which can become a source of poor performance later in the game. Other measures were taken in the collection to reduce species count, such as automatic gene assimilation for AI, and Engineers of Life runs entirely counter to those efforts.
Fatherland: Colonial Empires: I haven't seen this before. I'll try it out.
Expanded Espionage and Diplomacy: Already included in Limitless Stellaris.
Realistic Pirates: Already included in Limitless Stellaris.
Archaeology Sites WTF: I tried this and it broke some events for archaeology. Limitless Stellaris uses Destroy Archaeology Site instead as an alternative to remove the sites without issues.
Species Engineering Revived: I have not personally tried this mod, but I'm hesitant to even try it for similar reasons to Engineers of Life. Adding additional species to the galaxy hinders performance in a very noticeable way.
WP Army - Attachments Revived: Looks interesting, I'll give it a shot.
Invasion: Already included in Limitless Stellaris.
And if the way to slot in Sins of the Prophets is to just add it and its patches for NSC2 and Real Space System Scaling to the bottom of the load order. Thanks!