Stellaris

Stellaris

Limitless Stellaris for 3.8.4 [BETA]
ojou-sama 25 Jun, 2023 @ 4:05am
Adding other major mods?
Do you have any plans on adding Sins and NSC mods, or maybe you have an idea how they should be loaded along with this?
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Showing 1-9 of 9 comments
Sindusk  [developer] 25 Jun, 2023 @ 10:09am 
Sins of the Prophets should be able to slot in and work. I am hesitant to add ship sets to the collection by default unless they also provide gameplay elements, which is why it's not included here. The same is also true for the Machine ship set for example.

NSC is in slot 2 of major mods I would like to integrate next, but it will require a significant effort to implement cleanly. It will be a target after technology is reviewed and streamlined.

The first slot belongs to Elves of Stellaris, which is still awaiting an update to 3.8.4. A short road map would be to fix/resolve the following aspects of the collection, then add mods as they appear:
- Districts
- Jobs
- Policies
- Starbase Buildings & Modules
- New Mod: Elves of Stellaris
- Technology
- New Mod: NSC Season 8

As always, I'm open to additional mod suggestions. Daemonic Incursion was a suggestion by a player and it's been a great addition. I'm happy to look at other mods for the future.
76561199466985623 27 Jun, 2023 @ 10:45am 
How about mod L-Cluster Plus and mods Tiny Collections?
Sunconure11 30 Jun, 2023 @ 8:09pm 
I would also like to see the mod More Insults added
ojou-sama 1 Jul, 2023 @ 5:27am 
I'm trying to make NSC work w& your collection
Most content except civilian ships works, I think this is due to mod load order and compatibility patches not present. As it stands I don't know how to make a custom compatch to enable the civvy ships, so for now its "at your own risk"

Sins works seamlessly as it doesn't conflict with anything, though.

I do wish you'd add Production Revolution and other Kasako-related mods
Sindusk  [developer] 5 Aug, 2023 @ 4:04pm 
Originally posted by Gloria Minge:
here's a bunch of mods i find interesting, dunno how much trouble they'd be to implement though. thought i'd post them anyway incase something catches your fancy.
Hey, thanks for the suggestions. I've looked through them.
Engineers of Life: I tried this in the past and it leads to additional species being created, which can become a source of poor performance later in the game. Other measures were taken in the collection to reduce species count, such as automatic gene assimilation for AI, and Engineers of Life runs entirely counter to those efforts.
Fatherland: Colonial Empires: I haven't seen this before. I'll try it out.
Expanded Espionage and Diplomacy: Already included in Limitless Stellaris.
Realistic Pirates: Already included in Limitless Stellaris.
Archaeology Sites WTF: I tried this and it broke some events for archaeology. Limitless Stellaris uses Destroy Archaeology Site instead as an alternative to remove the sites without issues.
Species Engineering Revived: I have not personally tried this mod, but I'm hesitant to even try it for similar reasons to Engineers of Life. Adding additional species to the galaxy hinders performance in a very noticeable way.
WP Army - Attachments Revived: Looks interesting, I'll give it a shot.
Invasion: Already included in Limitless Stellaris.
ah awesome, i didnt realise some of them were already included, i did a crtl+f before commenting but steam gonna steam lol. thanks for all the work that goes into this :)
astra 1 Sep, 2023 @ 8:57pm 
Just wanted to ask if there is a reason if the NSC2 patch for Elves of Stellaris will be added.

And if the way to slot in Sins of the Prophets is to just add it and its patches for NSC2 and Real Space System Scaling to the bottom of the load order. Thanks!
Sindusk  [developer] 1 Sep, 2023 @ 9:17pm 
The collection is no longer being updated at this time, so the NSC2 patch for Elves of Stellaris can be added manually. It was planned to be in the collection for next version. All additions are recommended to be slotted above the Limitless Stellaris Compatch. If you encounter issues or a crash, you can put them below the Compatch.
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