Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Fimir SFO Sub Mod V1.6 (Updated 6.2)
Paranoidhawklet  [developer] 18 Jun, 2023 @ 1:52pm
Bugs
Let me know what bugs I need to fix here!
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Showing 1-6 of 6 comments
Munia 9 Dec, 2023 @ 11:05am 
The Submod works great but the dark fen and it's upgrade don't provide unit capacity for what it recruits.
rayeon 13 Dec, 2023 @ 7:44am 
I assume the Temple of Kroll should provide some amount of Bog Octopus capacity because currently it doesn't and I also can't find any building that gives any for Nuckelavees/Bog Beast Raiders
Synesh 12 Jan, 2024 @ 2:27am 
Not sure if it's my mod load order but the Deep Marshes and Dark Fen deosn't seem to give capacity for Nuckeleeves.
For some reason, some of buildings don't increase unit cap, which i unremovable, meaning I am essentialy locked out of endgame units
Last edited by patryk_wesierski16; 14 Feb, 2024 @ 10:52am
Paranoidhawklet  [developer] 14 Feb, 2024 @ 2:53pm 
UPDATE
Fixed Nuckleeves & Bogbeast Caps
Gave Balefiend Apprentices magical bond
Just downloaded the mod, and I'm getting a similar problem to these other guys. Deep marshes says it gives +3 unit capacity to Knuckleevs, but it says 0/0 on the recruit menu.
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Showing 1-6 of 6 comments
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