Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Fimir SFO Sub Mod V1.6 (Updated 6.2)
Paranoidhawklet  [developer] 18 Jun, 2023 @ 1:53pm
Balance
Let me know what is worthless and what is OP here!
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Showing 1-4 of 4 comments
Iceobeasty 18 Aug, 2023 @ 4:59pm 
The fog shrine of balor is crazy op
Synesh 12 Jan, 2024 @ 2:35am 
Bladewind seems to be able to just delete entirre units of infantry with just one cast, now of course magic is supposed to be stronger in SFO but when you start to combine the slave sacrifice power boost it just turns into a point and click adventure.
Paranoidhawklet  [developer] 12 Jan, 2024 @ 9:10pm 
Originally posted by Synesh:
Bladewind seems to be able to just delete entirre units of infantry with just one cast, now of course magic is supposed to be stronger in SFO but when you start to combine the slave sacrifice power boost it just turns into a point and click adventure.
Bladewind isn't touched by this mod, thats an SFO issue
Synesh 13 Jan, 2024 @ 1:00am 
Thank you for answering. I'll take this moment to post my general opinion of the early game I playd.
The basic Fimir Warrior outshine in many regards.. Their stats are almost equal then Exalted Bloodletters on a few fronts. Great Weapon Variants have: +40 Armor/-2 Leadership/-5 Speed/+5 Melee Attack/+2 melee defense/-10 Damage/-10 Charge speed. Again, compared to Exalter BL

And if the army roster is not lying to me, they are half as expensive to maintain. Somewhat same deal if you compare them to Chaos Warriors of Khorne with Halberds. The From the Mist passive may need to be tuned down just a bit, maybe change the ability to work only when out of Melee combat or by giving a general nerf to the standard Fimir infantry units Leadership. And one last thing the presence of Magical Damage on these seem a bit too much.
Last edited by Synesh; 13 Jan, 2024 @ 1:19am
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