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ubercharge: weapon begins firing syringes that heals allies on hit takes them to same overheal that quickfix does normally heals 35hp per hit, hitting enemies with these syringes deals 5 damage on hit and causes 3 seconds of bleed to occur.
probably OP but it doesn't provide as much defence on the charge as it does offence.
uber doesn't consume ammo it just shoots uncontrollably probably causing some recoil idk
Battle medic meta :
60 ammo in the mag instead of 40
240 ammo in the pocket instead of 150 (4 mags)
you reload in 3,5 seconds instead of 1,6
bullet have +50% speed and +50% range
damage : 5hp at long range, up to 15 at close
heal teammates between 3hp at long range to 7hp at close range
no overheal
you cant heal yourself while deployed
+ syringes heal teammates for 5+ health per syringe
+ 2 health generated on wearer
- 20% damage penalty
-25% less healing
(i) Ubercharge gives minicrits and increases firing speed
Tell me if this is op i think it might be somewhat balanced
+33% faster firing rate
+50% faster projectile travel speed
+No reloading required
-Consumes 2 ammo per shot
-Health regeneration disabled while deployed
Level 40 Mini-Syringe-Gun
+100% Fire rate
+400 Syringes
+30% Range
+Can enable ubercharge while active
-15% Damage
-Consumes 3 syringes per shot
-15% Slower movement speed while active
-Has to wind up