Project Zomboid

Project Zomboid

BasedBackpack
BetterBag Mod Compatibility
Hi,
I've modified the ItemBasedBackpack.txt file to be compatible with BetterBag mod.
It's for the Build 42.

Here the Code:

module Base { item BasedBackpack { DisplayName = Survivor Pack, DisplayCategory = Bag, Icon = BasedBackpack, ClothingItem = BasedBackpack, WorldStaticModel = BasedBackpack_World, Type = Container, CanBeEquipped = Back, AttachmentReplacement = Bag, ReplaceInSecondHand = BasedBackpack_LHand holdingbagleft, ReplaceInPrimaryHand = BasedBackpack_RHand holdingbagright, WeightReduction = 89, Weight = 2.1, Capacity = 30, RunSpeedModifier = 0.94, OpenSound = OpenBag, CloseSound = CloseBag, PutInSound = PutItemInBag, BloodLocation = Bag, CanHaveHoles = false, AttachmentsProvided = BedrollBottomALICE, Tooltip = Tooltip_Webbing, } craftRecipe SewSurvivorPack { timedAction = SewingCloth, Time = 2000, xpAward = Tailoring:50, AllowBatchCraft = False, Tags = AnySurfaceCraft, category = Tailoring, SkillRequired = Tailoring:2, inputs { item 1 tags[Scissors;SharpKnife] mode:keep flags[MayDegradeLight], item 1 tags[SewingNeedle] mode:keep flags[MayDegradeLight], item 1 [Base.Bag_ALICEpack_Army;Base.Bag_SurvivorBag;Base.Bag_ALICEpack_DesertCamo;Base.Bag_ALICEpack], item 2 [Base.DuctTape], item 6 [Base.Thread], item 2 [Base.Tarp], item 1 [Base.FirstAidKit;Base.FirstAidKit_New;Base.FirstAidKit_NewPro;Base.FirstAidKit_Camping;Base.FirstAidKit_Military], } outputs { item 1 Base.BasedBackpack, } } model BasedBackpack_World { mesh = WorldItems/Clothing/BasedBackpack_World, scale = 1 } }
Last edited by novaearth; 12 Mar @ 1:04pm