Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

New Space Marine Hero: Chapter Master (DUE TO "POPULAR DEMAND") (Old Version)
HungryTGUY  [developer] 26 Jun, 2023 @ 11:33am
SUGGESTIONS/COMPLAINTS/BALANCE HERE
POST SUGGESTIONS/COMPLAINTS/BALANCE HERE!!1one :)
Last edited by HungryTGUY; 26 Jun, 2023 @ 11:33am
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Showing 1-11 of 11 comments
HungryTGUY  [developer] 26 Jun, 2023 @ 6:10pm 
After some further playtesting, some things I want you to consider:

Is +40% req too strong for logistics camp? I wanted there be some benefits for people who wanted to play CM to be near base, but it may encourage a "turtly" gameplay. If so, what should it be toned down to? (10, 20, 30?)

Is 1 movement too cruel? It was for balance so CM has to be carried by LR, but still would like some comments on it.

How's the influence price on some of the abilities looking? Too high, too low, etc?
Aramus 30 Jun, 2023 @ 2:37pm 
Very good mod! You have put a lot of thought into integrating the Chapter Master. and the Veteran Squads feels very unique!

Some thoughts...
1 movement: imho, a movement of 2 would be useful for a better flexibility.

The overall influence price: this feels high cost, but the skills are powerfull.

The 100 production ist a hard work for the reclusium, maybe 60-80?

Regarding +40% req for logistics camp: Haven't tried it enough yet.

Another suggestion: swap the Fortress of Redemption with the Macro Cannon?

The epic macro cannon fits imho better as an ultimate skill. The fortress then could be a 9...6...3 CD.

One more suggestion the bolt pistol could be swapped with a plasma pistol to honor the Chapter Master :) I tried this myself for the Captain and it should also work with the Chapter Master:

</weapon>
<weapon name="PlasmaPistol">
<model>
<projectileWeapon mesh="Weapons/ChaosSpaceMarines/ChaosLordGun"
material="Units/ChaosSpaceMarines/ChaosLord"
bone="LeftHand"
muzzleBone=".Muzzle"
fireInterval="0.35"/>
</model>
</weapon>
HungryTGUY  [developer] 30 Jun, 2023 @ 9:57pm 
Hello, thank you very much for your feedback. After further playtesting, I do find the 1 movement to be brutal, and as for 100 production I just realized that if you are playing slow/very low loyalty it can be pretty brutal. I still want to make it be late game focused, but I can tone it down to 84 (2x production cost of captain/librarian/chaplain). As for the FoR, I personally think because its much more expensive than macrocannon and makes massive benefits to eco (akin to ultis like unity for cadre fireblade or +ore and energy for warpsmith), personally I think it makes sense to keep it as an ulti. That being said, I can definitely make the changes to plasma pistol- in fact, I have been thinking to give CM plasma pistol AND thunder hammer to incentivise an option for a more aggressive usage of the hero, so maybe that could work as well. Let me know what you guys think.
destwaker 30 Jun, 2023 @ 11:55pm 
Would it be possible to have a Terminator skin instead of the captain skin or a combination of both
HungryTGUY  [developer] 1 Jul, 2023 @ 12:24pm 
Honestly i dont have any modeling experience, so I dont think I can make a combirnation. Also, storm bolter+ powersword seems much easier to pretend for captain than termie, so I just put captain skin on it. Ill look into a code which you can place to make termie skin if you would like, but i think ill keep captain skin for now.
Aramus 1 Jul, 2023 @ 12:44pm 
Hello, thanks a lot for the reply! Movement of 2 or 3 could be helpful to compete with the other troops. The change of production to 84 feels logical because its twice the cost and reflect the power of the Chapter Master. Yes, the buffs to eco of the FoR makes sense for an ultimate skill. Good point: a plasma pistol and thunderhammer would bring even more uniqueness. A Terminator skin would be epic :)
HungryTGUY  [developer] 4 Jul, 2023 @ 1:59pm 
Okae, so I have tested them out for a while, and I gave the CM some of the changes proposed- please check changelog for full details, and submit bugs when you see them.
Aramus 5 Jul, 2023 @ 3:21pm 
Thank you for the new updates!
These changes are greatly appreciated. Is it just me or is the Thunderhammer not visible?
HungryTGUY  [developer] 5 Jul, 2023 @ 10:28pm 
Hello Navarr,

Unfortunately due to lack of modelling experience I cannot put a model of a thunderhammer onto the SM at this time- I essentially replaced the stats of the power fist weapon to stats of a thunder hammer, so no epic thunder hammer animation :(
Aramus 6 Jul, 2023 @ 7:38am 
Hello HungryTGUY,

No problem, the qualitiy of this mod is still outstanding.
Thanks a lot for the much effort you put in.
HungryTGUY  [developer] 6 Jul, 2023 @ 10:37am 
YW, hope u enjoy it!
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