Halo: The Master Chief Collection

Halo: The Master Chief Collection

Coagulation AI Showdown | Endless AI War
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III AVIATOR III  [developer] 30 Jan @ 7:24pm
Version 1.2 Update is Out Now!
I just got finished with uploading a significant update to this map. More AI have been added, in addition to my AI control switches. See below or the changelog section for a detailed list of what's new!


- My AI squad spawn controllers have been added to this map. Every AI that spawns on this map is now controllable. All switches feature custom interaction text to let players know which AI the switch controls. *The custom info text will only display correctly in the English game language version.*

- New bonus function switches added to the central cave. These include a set all AI to friendly mode, as well as a delete all command.

- Added a switch to enable/disable the spawning of the opposing team’s Masterchief/Arbiter.

- All AI spawn locations tweaked on both teams and optimized to use their spawn areas more efficiently.

- All new Hunter squad added to the Covenant team.

- All new “Airborne” squad consisting of Elite Rangers and Drones added to the Covenant team.

- Covenant Light Infantry squads overall diversity increased.

- Covenant Elites/Brutes squads overall diversity increased.

- Spawn cooldowns reduced for the Covenant Light Infantry squads, UNSC Marine squads, ODST’s, Covenant Elites/Brutes, and some of the AI vehicles.

- Custom made Halo 3 Mauler added to the Covenant base. It can be used by AI.

- Custom made Halo CE Assault Rifle added to the UNSC base. Marines and ODST’s can spawn with and use the AR.
Last edited by III AVIATOR III; 30 Jan @ 7:25pm
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Showing 1-2 of 2 comments
I just finished and you're making me start it up again, thanks for delivering!
III AVIATOR III  [developer] 30 Jan @ 7:57pm 
Originally posted by GhostMoose:
I just finished and you're making me start it up again, thanks for delivering!
Enjoy dude! I think you will love this update!
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