Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also... You didn't change teh stack size for the animal bones. This makes me very sadge lol. Unless I somehow flubbed it.
Just a final note regarding the boots: I found the Red Sabres in the swamp wear these short combat boots which don't afford nearly as much protection as the jedi boots. BUT... they increase combat speed by 2% and athletics by 5%... Just feels silly to give a Jedi a debuff when compared to this lol
Edit: I think I figured it out maybe. The boots are the only gear that is marked as medium armor. All other jedi pieces are marked as light armor. I'm sure there's some Kenshi coding that says "If medium, then slower than light" kinda thing.
This is a base mod thing but either battle or assault armour segments don't stack, but the others do. so I don't know if you should fix it yet becasue kitaya might and then your patch may conflict by overwriting aka undoing. You'll have to keep an eye on that sort of thing but you seem to be up to it.
[related] The most unspoiler version I can do:
Fabric, Raw Iron, Assault Armour Segment, Battle Armour Segment, Steel Bar, Animal Bone, Leather, Blaster Parts, (two parts related to crafting that but I forget)
These are the new machines' ingredients in case any of those don't stack as well, I'm pretty sure all except battle segment and bone do.
Another idea i have thought about playing with this mod would be a force stat and some special race that can level it and all other races have a times 0 modifier on it, and as you level it you get new force moves and other stuff like lighting if sith or healing if a jedi, just ideas though.