Kenshi
Bringing Balance to Kathun - A Kenshi Star Wars Mod Tweak Alpha V0.3.1.2 (Outdated)
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Update: 8 Jul, 2023 @ 11:49pm

- Ignorable spelling mistake fixes.

Update: 8 Jul, 2023 @ 11:41pm

Version 3.1.2

Stacking Fix

- Fixed many storage/items stackablity. One example being Animal bones and Battle Armour Segments being stackable.

If I've missed anything or stacking isn't fully fixed, please let me know in Discussion.

Update: 5 Jul, 2023 @ 1:06pm

Slight Urgent update - Version 3.1.1

- Rebel's using battle armor nerfed. Harpoon/Piece resistance lowered due to them having too good performance. Original mod has them have greater defense than a nova trooper from my patch and even greater defense than Mandalorian armor in some instances. This has been quickly balanced.

- Slight ignorable tweaks under the hood.

- Further Dialogue tweaks. Jedi Poodoo.

Update: 5 Jul, 2023 @ 2:46am

Version 0.3.1

- Base Stormtrooper armor harpoon resistance slightly nerfed. This due to certain troops such as a stormtrooper Captain or two of them can solo an entire Rebellion Raid at 1.2x squad size by themself. This is because of how certain npc's spawn with better armor based on "Rank" or type of npc. They spawn with High quality armor and most npc's spawn with shoddy weapons or similar, including more advanced troops. So they suck up many blasts. Their armor is still formidable, not to be underestimated.

I was thinking of battling this by having rebels spawn with slightly better quality weapons, although this would backfire more by letting them completely wipe out any enemy npc's with ease compared to before. So instead of better weapons I nerfed stormtrooper armor.

- Many other ignorable minor tweaks.

Update: 4 Jul, 2023 @ 10:30pm

- Fixed many minor issues at once. Most notable one being reversed pricing on one handed lightsabers. E.g. One-Handed I costed more than II. This has been fixed.

Update: 3 Jul, 2023 @ 7:17pm

Version 3.0.5

- Indoor cotton farm fixed to now produce cotton instead of wheat.

- (Next update will take longer for upload compared to my usual updates to make sure it's all properly tweaked as I am tweaking quite a large amount of things at once.)

Update: 3 Jul, 2023 @ 12:55pm

Version 3.0.4 cnt.

- Jedi Meditation Mats reverted to chairs until I figure out incorrect placement or mod owner changes it themselves. Hunger rate still lowered if being used.

- Mando "Leggings" corrected to Metal Plates to match rest of armor and visuals.

Update: 3 Jul, 2023 @ 12:41pm

Version 3.0.4

- Jedi Meditation Mats now heal like beds. To scratch your roleplay needs.

Update: 3 Jul, 2023 @ 12:07pm

Minor Tweaks 3.0.3

- Added extremely minor bleed damage to E-11 Carbine to compensate lowered damage.

- DH-17 Black Carbine also given damage buff to match regular DH-17

- Chosschik’s lightsaber tweaks reverted to base mod as it has been fixed there instead.

Update: 3 Jul, 2023 @ 12:59am

Version 0.3.0.2

Whoops forgot something important again, this time from Version 0.3

- Added negative changes to balance Chiss’ new superior stats. Negative race traits are now in Stealth and Thievery. Overall Max Blood was also slightly lowered from 150 to 140 for balancing.

This is due to the Chiss placing a strong emphasis on order, discipline, and societal duty and naturally look down upon Morally wrong actions. I also like to imagine the lowered blood reflects their shorter lifespans compared to humans.

- E-11 Carbine dmg reverted to base mod dmg. But kept its increased range.

- Raised damage on DH-17 carbine slightly, closer to lore standards.