Project Zomboid

Project Zomboid

Dynamic Backpack Upgrades [ B42/B41 ]
Bags pushing capacity over 50.
Seems 50 is not possible to pass, with organized trait it can become 65. But I am watching debug log in real time after I set some bags to force update and it constantly ticks the following:

[15-01-25 04:43:47.863] WARN : General f:229354, t:1736945027863> ItemContainer.setCapacity > Attempting to set capacity of Base.Military_Backpack_Echo_Radio-Black_Tight:zombie.inventory.types.InventoryContainer@52644795over maximum capacity of 50.
[15-01-25 04:43:50.369] WARN : General f:229529, t:1736945030369> InventoryContainer.setCapacity > Attempting to set capacity of Base.Military_Backpack_Echo_Radio-Black_Tight:zombie.inventory.types.InventoryContainer@52644795over maximum capacity of 48.0.

And the bag no longer has the context option to only attempt to update storage once and no longer always. Maybe I misunderstood what the use case was but seems to need ability to turn off always update. I did notice dropping a bag and picking it back up sometimes lost the correct capacity and only then I needed to hit update once only.
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I am also getting spammed by this.

ag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 48.0
WARN : General f:19966, t:1738664681982> ItemContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 50
WARN : General f:20115, t:1738664684462> InventoryContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 48.0
WARN : General f:20115, t:1738664684462> ItemContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 50
WARN : General f:20265, t:1738664686971> InventoryContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 48.0
WARN : General f:20265, t:1738664686972> ItemContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 50
WARN : General f:20414, t:1738664689473> InventoryContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 48.0
WARN : General f:20414, t:1738664689473> ItemContainer.setCapacity > Attempting to set capacity of Base.Bag_ALICEpack_DesertCamo:zombie.inventory.types.InventoryContainer@740ae9c0over maximum capacity of 50
WARN : General f:20562, t:1738664691972> InventoryContainer.setCapacity > Attempting to set capacity of Base.B
I'm not sure if im getting these text's as i've not checked debug mode but i definetly cant push any bag (modded or Vanilla) past 50 even when i boost the weight capacity to max in the sandbox options.

Has the mod maker talked about this at all?
Cosmo 18 Jul @ 4:55pm 
I can't figure out which mod is causing the error because two of them are mentioned.
`function: render -- file: ToolTipInvOverride.lua line # 29 | MOD: Dynamic Backpack Upgrades (B42)
function: render -- file: KATTAJ1_TooltipFixer.lua line # 13 | MOD: KATTAJ1 Clothes Core
java.lang.RuntimeException: Object tried to call nil in render
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2005)
at zombie.ui.UIManager.render(UIManager.java:410)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1331)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1317)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1456)
at zombie.gameStates.IngameState.render(IngameState.java:1406)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:468)
at zombie.GameWindow.frameStep(GameWindow.java:940)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
Last edited by Cosmo; 18 Jul @ 4:57pm
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