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Could you check with it?
And if the issue persist: please provide more info (host and client Player.log files )
System.Runtime.Serialization.ObjectManager.CompleteObject (System.Runtime.Serialization.ObjectHolder holder, System.Boolean bObjectFullyComplete) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.ObjectManager.DoNewlyRegisteredObjectFixups (System.Runtime.Serialization.ObjectHolder holder) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.ObjectManager.RegisterObject (System.Object obj, System.Int64 objectID, System.Runtime.Serialization.SerializationInfo info, System.Int64 idOfContainingObj, System.Reflection.MemberInfo member, System.Int32[] arrayIndex) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.RegisterObject (System.Object obj, System.Runtime.Serialization.Formatters.Binary.ParseRecord pr, System.Runtime.Serialization.Formatters.Binary.ParseRecord objectPr, System.Boolean bIsString) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.RegisterObject (System.Object obj, System.Runtime.Serialization.Formatters.Binary.ParseRecord pr, System.Runtime.Serialization.Formatters.Binary.ParseRecord objectPr) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.ParseObjectEnd (System.Runtime.Serialization.Formatters.Binary.ParseRecord pr) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Parse (System.Runtime.Serialization.Formatters.Binary.ParseRecord pr) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck, System
It seems that you are using different mod versions.
You can ensure mod version by looking into log file or by enforcing the most recent via mod updater ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018291283&searchtext= )
Thanks!
You can follow https://support.klei.com/hc/en-us/articles/360029555392-Logs-and-Useful-Information-for-Bug-Reports
to find player.log files.
https://notelist.ru/?note=3843c422-2675-90e0-b211-001895528f92
https://notelist.ru/?note=949ed263-f26e-fdf9-e2f5-a703123362a4
This is the log of a friend who had a game crash:
https://notelist.ru/?note=5dd76e52-7926-42f6-ad77-a180edb7c17e
Is your friend log file right after the crash?
Be aware that those files overwritten on every game start.
So you need to copy them right after game crashes.
MultiplayerMod.Platform.Steam.Network.SteamLobby.LobbyCreatedCallback (Steamworks.LobbyCreated_t result, System.Boolean failure) (at <e7df5d2c993849b5ab6ba3cf806c2442>:0)
Steamworks.CallResult`1[T].OnRunCallResult (System.IntPtr pvParam, System.Boolean bFailed, System.UInt64 hSteamAPICall_) (at <265662ccba5f4b45b650e9f26e9148fe>:0)
UnityEngine.Debug:LogException(Exception)
Steamworks.CallbackDispatcher:ExceptionHandler(Exception)
Steamworks.CallResult`1:OnRunCallResult(IntPtr, Boolean, UInt64)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
Steamworks.SteamAPI:RunCallbacks()
SteamManager:Update()
Build: U51-597172-V