Oxygen Not Included

Oxygen Not Included

Multiplayer Mod (Alpha)
Kelth 12 Oct, 2024 @ 4:57am
Сrashes for me and my friend at the same time if he connects to me (or vice versa)
PlayersManagementException: No associated player found for client SteamMultiplayerClientId { Id = 76561198312977553 }

MultiplayerMod.Multiplayer.CoreOperations.PlayersManagement.PlayersManagementController.OnClientDisconnected (MultiplayerMod.Network.IMultiplayerClientId clientId) (at <e7df5d2c993849b5ab6ba3cf806c2442>:0)
MultiplayerMod.Platform.Steam.Network.SteamServer.CloseConnection (Steamworks.HSteamNetConnection connection, Steamworks.CSteamID clientSteamId) (at <e7df5d2c993849b5ab6ba3cf806c2442>:0)
MultiplayerMod.Platform.Steam.Network.SteamServer.HandleConnectionStatusChanged (Steamworks.SteamNetConnectionStatusChangedCallback_t data) (at <e7df5d2c993849b5ab6ba3cf806c2442>:0)
Steamworks.Callback`1[T].OnRunCallback (System.IntPtr pvParam) (at <265662ccba5f4b45b650e9f26e9148fe>:0)
UnityEngine.Debug:LogException(Exception)
Steamworks.CallbackDispatcher:ExceptionHandler(Exception)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
Steamworks.GameServer:RunCallbacks()
MultiplayerMod.Platform.Steam.Network.SteamServer:Tick()
MultiplayerMod.Platform.Steam.Network.Components.SteamServerComponent:Update()

Build: U52-626616-VC
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Kelth 12 Oct, 2024 @ 5:05am 
this is written by my friend who is trying to connect to me

SerializationException: Unable to load type MultiplayerMod.Multiplayer.Commands.Player.UpdatePlayerCursorPosition required for deserialization.

System.Runtime.Serialization.ObjectManager.CompleteObject (System.Runtime.Serialization.ObjectHolder holder, System.Boolean bObjectFullyComplete) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.ObjectManager.DoNewlyRegisteredObjectFixups (System.Runtime.Serialization.ObjectHolder holder) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.ObjectManager.RegisterObject (System.Object obj, System.Int64 objectID, System.Runtime.Serialization.SerializationInfo info, System.Int64 idOfContainingObj, System.Reflection.MemberInfo member, System.Int32[] arrayIndex) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.RegisterObject (System.Object obj, System.Runtime.Serialization.Formatters.Binary.ParseRecord pr, System.Runtime.Serialization.Formatters.Binary.ParseRecord objectPr, System.Boolean bIsString) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.RegisterObject (System.Object obj, System.Runtime.Serialization.Formatters.Binary.ParseRecord pr, System.Runtime.Serialization.Formatters.Binary.ParseRecord objectPr) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.ParseObjectEnd (System.Runtime.Serialization.Formatters.Binary.ParseRecord pr) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Parse (System.Runtime.Serialization.Formatters.Binary.ParseRecord pr) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) (at <695d1cc93cca45069c528c15c9fdd749>:0)
MultiplayerMod.Platform.Steam.Network.Messaging.NetworkSerializer.Deserialize (MultiplayerMod.Platform.Steam.Network.Messaging.INetworkMessageHandle message) (at <d45d6a3180a3457cb41e456ed1d3af9f>:0)
MultiplayerMod.Platform.Steam.Network.Messaging.NetworkMessageProcessor.Process (System.UInt32 clientId, MultiplayerMod.Platform.Steam.Network.Messaging.INetworkMessageHandle handle) (at <d45d6a3180a3457cb41e456ed1d3af9f>:0)
MultiplayerMod.Platform.Steam.Network.SteamClient.ReceiveCommands () (at <d45d6a3180a3457cb41e456ed1d3af9f>:0)
MultiplayerMod.Platform.Steam.Network.SteamClient.Tick () (at <d45d6a3180a3457cb41e456ed1d3af9f>:0)
MultiplayerMod.Platform.Steam.Network.Components.SteamClientComponent.Update () (at <d45d6a3180a3457cb41e456ed1d3af9f>:0)

Build: U52-626616-V
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