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NullReferenceException: Object reference not set to an instance of an object
MultiplayerMod.ModRuntime.Context.RequireExecutionLevelAttribute.CheckExecutionLevel (MultiplayerMod.ModRuntime.Context.ExecutionLevel level) (at <92f47f476d264954a8dfed10cdf9509d>:0)
MultiplayerMod.Game.GameEvents.InstantiatePostfix (UnityEngine.GameObject __result, System.Boolean initialize_id) (at <92f47f476d264954a8dfed10cdf9509d>:0)
(wrapper dynamic-method) Util.Util.KInstantiate_Patch1(UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.GameObject,string,bool,int)
SceneInitializer.PreLoadPrefabs () (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
SceneInitializer.Awake () (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:Util.KInstantiate_Patch1(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(Component, GameObject, String)
SceneInitializerLoader:Awake()
Build: U54-647408-V
Things I tried before the above that were not successful:
I guess I'm going to go on with the github mod 😁