Oxygen Not Included

Oxygen Not Included

Multiplayer Mod (Alpha)
Crashing when trying to connect
Here is the error we get.
maybe someone can help?

SerializationException: Unable to load type MultiplayerMod.Multiplayer.CoreOperations.PlayersManagement.Commands.InitializeClientCommand required for deserialization.

System.Runtime.Serialization.ObjectManager.CompleteObject (System.Runtime.Serialization.ObjectHolder holder, System.Boolean bObjectFullyComplete) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.ObjectManager.DoNewlyRegisteredObjectFixups (System.Runtime.Serialization.ObjectHolder holder) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.ObjectManager.RegisterObject (System.Object obj, System.Int64 objectID, System.Runtime.Serialization.SerializationInfo info, System.Int64 idOfContainingObj, System.Reflection.MemberInfo member, System.Int32[] arrayIndex) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.RegisterObject (System.Object obj, System.Runtime.Serialization.Formatters.Binary.ParseRecord pr, System.Runtime.Serialization.Formatters.Binary.ParseRecord objectPr, System.Boolean bIsString) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.RegisterObject (System.Object obj, System.Runtime.Serialization.Formatters.Binary.ParseRecord pr, System.Runtime.Serialization.Formatters.Binary.ParseRecord objectPr) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.ParseObjectEnd (System.Runtime.Serialization.Formatters.Binary.ParseRecord pr) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Parse (System.Runtime.Serialization.Formatters.Binary.ParseRecord pr) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) (at <695d1cc93cca45069c528c15c9fdd749>:0)
MultiplayerMod.Platform.Steam.Network.Messaging.NetworkSerializer.Deserialize (MultiplayerMod.Platform.Steam.Network.Messaging.INetworkMessageHandle message) (at <e0fe8705889440d5872d8861a355451c>:0)
MultiplayerMod.Platform.Steam.Network.Messaging.NetworkMessageProcessor.Process (System.UInt32 clientId, MultiplayerMod.Platform.Steam.Network.Messaging.INetworkMessageHandle handle) (at <e0fe8705889440d5872d8861a355451c>:0)
MultiplayerMod.Platform.Steam.Network.SteamServer.ReceiveMessages () (at <e0fe8705889440d5872d8861a355451c>:0)
MultiplayerMod.Platform.Steam.Network.SteamServer.Tick () (at <e0fe8705889440d5872d8861a355451c>:0)
MultiplayerMod.Platform.Steam.Network.Components.SteamServerComponent.Update () (at <e0fe8705889440d5872d8861a355451c>:0)

Build: U52-626616-VC
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1/10 23 Nov, 2024 @ 7:55am 
It's not working because of the new update. If you still want to play, go to the game page in library > settings > properties > beta > previous update in august. No idea how this affects current game saves. Good luck.
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